Reassembly

Reassembly

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Burning Blade Ascendancy
   
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1.398 MB
23 Sep, 2017 @ 12:13pm
30 Jun, 2018 @ 5:15pm
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Burning Blade Ascendancy

Description
This mod adds the Burning Blade Ascendancy as a new faction in the game. Thanks to TTFTCUTS for creating the Reassembly Web Development Kit, and also to Aleksander Wit, who helped me test this mod.

I highly suggest using Splinter's Graphics Overhaul along with this mod if you don't already have it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=644263599

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Lore:

Although once no more than a loose coalition of pirates and separatist groups operating in the heavily-populated Iota Sector, the Burning Blade Ascendancy initially united under a single banner in order that their raiding flotillas would stand a better chance against the patrols of local military forces. Despite a great deal of infighting and many internal disputes at first, this eventually proved to be a rather successful arrangement. Over the years, the Ascendancy continued to grow, various exiles of society rallying under their banner, to the point of becoming a significant regional power with established territories and a number of small worlds under their control. By the time the military forces of the surrounding areas began to recognize the Ascendancy as a serious threat, it was too late to easily dislodge them.

An extended conflict began, with nearly two hundred years of near-constant warfare taking place. When the dust finally settled, the banner of the Burning Blade was the only one which still flew. Though they emerged from the ashes of the conflict far from unscathed, the Ascendancy nonetheless proceeded to take advantage of their apparent victory to cement their control over the region. Faced with the threat of bombardment from Ascendancy ships which waited in orbit amid the still-smoldering ruins of the local defence fleets, one by one the local planetary governments reluctantly capitulated to the rule of the Ascendancy.

Now the undisputed local ruling power, the leaders of the Burning Blade Ascendancy were not yet satisfied with their winnings. With the strength of all the infrastructure of the planets and systems in the region now under their command, and a rapidly-expanding fleet, the eyes of the Ascendancy turned beyond the Iota Sector.

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Info:

The Burning Blade Ascendancy is a faction composed of slow, fairly heavily armoured ships with a great deal of mid-range firepower, primarily in the form of slow-turning turreted projectile weapons. Though their parts are heavy and their thrusters are unexceptional, they are nearly unparalleled in short to medium range combat thanks to their multitudes of powerful explosive weaponry and strong armour.

They are stronger than the normal vanilla factions, and are intended to provide a challenging enemy faction to fight against. That said, they are not so strong that it is impossible to beat them with vanilla factions - just somewhat difficult. The Ascendancy is fiercely territorial, and will attack any ship which enters their borders, as well as possibly pursue beyond their own territory. They are automatically unlocked - killing a >1000P Ascendancy ship is not required to unlock the faction.

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Features:

- 9 ships
- 72 blocks (including size variations)
- Hex/tri/square blockset

Primary Armaments:

- Perdition Cannons: Slow-firing and slow-turning medium to long range cannons with high velocity and damage per shot in a moderate explosion radius.
- Inferno Cannons: Mid-range heavy autocannons with a high rate of fire and explosive rounds.
- Plasma Torch: Flamethrower-like weapon which deals a large amount of area damage at short range.
- Lasers: Less efficient damage than the projectile weapons, but good range and instant hit.
- Strikecraft Launch Bays: Two types - laser fighter and torpedo bomber.
- Missiles: Four types - short-range anti-fighter, explosive homing orb, plasma burst homing orb, and heavy unguided.
- Shooting Star Torpedo Turret: Turreted torpedo launcher firing long-range and powerful, yet very slow-moving explosive torpedoes.
- Purifier Artillery: Long range heavy explosive cannon with powerful rounds, high velocity, and a good rate of fire, but very slow to turn.
- Immolator Beam: Explosive, pulsed particle beam weapon.
- Plasma Wave Gun: Fires short to medium range waves of plasma which move extremely slowly but deal devastating amounts of damage if they hit.

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Planned Changes:

- Add more ship designs
Popular Discussions View All (2)
2
25 May, 2019 @ 5:56pm
Bug Reports
Owlfeathers
0
23 Sep, 2017 @ 12:21pm
Suggestions
Owlfeathers
21 Comments
Aleo 12 Sep, 2019 @ 12:56pm 
This is a good mod. However, i can not remember to have tested this mod extensively for you?
InfantFall77975 20 Mar, 2019 @ 6:33pm 
i fight this faction whenever i find them they put up a challenge in groups but no matter the circumstance they haven't killed my capital ship ever{obliterator osirus 250kP}:steamhappy: still fun to fight
Owlfeathers  [author] 30 Jun, 2018 @ 5:33pm 
Update 2018-06-30:

Balance tweaks to existing parts. Added five new parts and one new ship.

New Components:

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- Heavy Collector: Much larger version of the collector. Pull in resources and enemy ships from long range.

- Nova Rocket Turret: Fires explosive rockets with a good rate of fire.

- Gunship Launch Bay: Launches heavily armoured gunships armed with a turreted miniature perdition cannon.

- Heavy Flak Battery: Like a flak battery, but considerably larger.

- Firebolt Light Artillery: Burst-fire light artillery gun with good velocity and range, but a long reload between bursts.
mmcc2001 20 May, 2018 @ 9:48am 
This faction is difficult to combat but their weakness is range. They can be easily defeated with long range missile spam.

With a 11,000 P 'Ethereal' faction battleship armed primarily with missiles (30-40 of 'em) I could consistently defeat those 25,000 P monstrosities, with little risk to myself. So long as I stayed at long range (over 5000 units away) they're no threat.

I'm now playing as this faction now... it seems pretty cool so far.
plob 26 Dec, 2017 @ 6:47pm 
Merry Christmasu
Moonlightfox 17 Nov, 2017 @ 2:59pm 
Been playing a bit with this installed and they're a good addition to a no-p-limit experience. The Ascendancy's "overpowered" nature means they're strong enough to still matter when you're at a point where other factions' toughest ships are no longer a threat.
Ariel Timeshrine 16 Nov, 2017 @ 12:13am 
The Ascendancy is a challenging faction to go up against. They excel at space control with their durability and slow but powerful and longlasting projectiles (again, the torpedo) which quickly stacks up. This is a major obstacle to overcome when playing as a mobile, close combat faction as more often than not your speed will make you dash straight into torpedoes. Expect missiles to be unreliable at best as the Ascendancy have very solid point defenses.

The counter to them is range. The Ascendancy's weapons are easy to outrange as only the main guns and lasers hit past 2k. The torpedoes as stated above will keep you on your toes but as long as you keep an eye on distance, they shouldn't be too hard to punch a hole in. The EAF has powerful long-range beams for a hard counter against the Ascendancy. Any quickly regenerating drone launchers can be used to intercept torpedoes by letting your drones fly into them.
Owlfeathers  [author] 28 Oct, 2017 @ 10:08am 
moonlightfox - The tractor feature on the lights is just because of the visual effect (adds concentric circles in the middle of the block, which also makes it brighter when zoomed out). It's not actually meant as a tractor block (the "Collector" part is the real tractor), thus the zero range. I'll remove the P cost on lights in the next update though.
Moonlightfox 27 Oct, 2017 @ 6:03pm 
@Sir.Raphael Are you using Altered Vanilla? I was having that same bug, moving Altered Vanilla to the end of my mod load order fixed it!
Moonlightfox 27 Oct, 2017 @ 6:02pm 
The 1P "Light" part, an R tractor, has a range of 0. Is that a bug? I feel like if you just meant it for show it wouldn't have a P cost!