Reassembly

Reassembly

Burning Blade Ascendancy
21 Comments
Aleo 12 Sep, 2019 @ 12:56pm 
This is a good mod. However, i can not remember to have tested this mod extensively for you?
InfantFall77975 20 Mar, 2019 @ 6:33pm 
i fight this faction whenever i find them they put up a challenge in groups but no matter the circumstance they haven't killed my capital ship ever{obliterator osirus 250kP}:steamhappy: still fun to fight
Owlfeathers  [author] 30 Jun, 2018 @ 5:33pm 
Update 2018-06-30:

Balance tweaks to existing parts. Added five new parts and one new ship.

New Components:

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- Heavy Collector: Much larger version of the collector. Pull in resources and enemy ships from long range.

- Nova Rocket Turret: Fires explosive rockets with a good rate of fire.

- Gunship Launch Bay: Launches heavily armoured gunships armed with a turreted miniature perdition cannon.

- Heavy Flak Battery: Like a flak battery, but considerably larger.

- Firebolt Light Artillery: Burst-fire light artillery gun with good velocity and range, but a long reload between bursts.
mmcc2001 20 May, 2018 @ 9:48am 
This faction is difficult to combat but their weakness is range. They can be easily defeated with long range missile spam.

With a 11,000 P 'Ethereal' faction battleship armed primarily with missiles (30-40 of 'em) I could consistently defeat those 25,000 P monstrosities, with little risk to myself. So long as I stayed at long range (over 5000 units away) they're no threat.

I'm now playing as this faction now... it seems pretty cool so far.
plob 26 Dec, 2017 @ 6:47pm 
Merry Christmasu
Moonlightfox 17 Nov, 2017 @ 2:59pm 
Been playing a bit with this installed and they're a good addition to a no-p-limit experience. The Ascendancy's "overpowered" nature means they're strong enough to still matter when you're at a point where other factions' toughest ships are no longer a threat.
Ariel Timeshrine 16 Nov, 2017 @ 12:13am 
The Ascendancy is a challenging faction to go up against. They excel at space control with their durability and slow but powerful and longlasting projectiles (again, the torpedo) which quickly stacks up. This is a major obstacle to overcome when playing as a mobile, close combat faction as more often than not your speed will make you dash straight into torpedoes. Expect missiles to be unreliable at best as the Ascendancy have very solid point defenses.

The counter to them is range. The Ascendancy's weapons are easy to outrange as only the main guns and lasers hit past 2k. The torpedoes as stated above will keep you on your toes but as long as you keep an eye on distance, they shouldn't be too hard to punch a hole in. The EAF has powerful long-range beams for a hard counter against the Ascendancy. Any quickly regenerating drone launchers can be used to intercept torpedoes by letting your drones fly into them.
Owlfeathers  [author] 28 Oct, 2017 @ 10:08am 
moonlightfox - The tractor feature on the lights is just because of the visual effect (adds concentric circles in the middle of the block, which also makes it brighter when zoomed out). It's not actually meant as a tractor block (the "Collector" part is the real tractor), thus the zero range. I'll remove the P cost on lights in the next update though.
Moonlightfox 27 Oct, 2017 @ 6:03pm 
@Sir.Raphael Are you using Altered Vanilla? I was having that same bug, moving Altered Vanilla to the end of my mod load order fixed it!
Moonlightfox 27 Oct, 2017 @ 6:02pm 
The 1P "Light" part, an R tractor, has a range of 0. Is that a bug? I feel like if you just meant it for show it wouldn't have a P cost!
TackleVille 16 Oct, 2017 @ 1:24pm 
but it's hard to fight against though with all the firepower ;-)
TackleVille 16 Oct, 2017 @ 10:24am 
looks beautiful!
Owlfeathers  [author] 1 Oct, 2017 @ 8:46am 
@Sir.Raphell - Can't say for sure, but my guess would be its conflicting with another mod (or multiple). Try moving it to the top of the mod loading order and see if that fixes it; if not let me know and I'll look into the issue further.
Sir.Raphell 30 Sep, 2017 @ 12:53pm 
Not sure if its a bug, but every time i start the game, spawn on the very edge of the map with a single mothership, plus whenever i go back to mothership its not there.
Metaladon 26 Sep, 2017 @ 6:13am 
I'd love to square off my "Monolith" and "Quartz" factions against this one, they seem very similar!
Lucifer 25 Sep, 2017 @ 5:25pm 
Looks Amazing
Loptyeir 25 Sep, 2017 @ 11:21am 
I find the Default Terra Faction really easy to make a bit of everything with. This faction is great because it stops me from constantly building fighter ships ,-,
𝄈𝄈 Husk 𝄈𝄈 25 Sep, 2017 @ 8:32am 
Yea, really like the lore as always, really sets the tone for the creative. Pretty neat ship designs also, especially the smaller frigates which i do admire. GJ :P
Prof. von Calamity 24 Sep, 2017 @ 12:56pm 
On a purely visual note, the Burning Blade ships look seriously cool. I love the bronze plus gunmetal gray palette.

Intriguing lore; it "sets the stage". Very well-written mod description,too! You told the prospective player what he or she needs to know in order to best inform them whether this mod is a fit with their interests. Thank you for that - too many mod creators fumble that part (some pathetically badly).
Luke AP 24 Sep, 2017 @ 6:53am 
Gorgious.
And with incredibly entertaining weapons.
Excellent job Owl!
Cherryuwu 23 Sep, 2017 @ 6:17pm 
Very beautiful as always Owlfeathers.