Arma 3
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Search For The Jackal -Part 4- Traitor's Fate (Far Cry 2 Homage)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Tanoa
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
122.903 KB
24 Sep, 2017 @ 8:58am
21 Oct, 2017 @ 6:06am
10 Change Notes ( view )

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Search For The Jackal -Part 4- Traitor's Fate (Far Cry 2 Homage)

In 1 collection by RandomTShirtGuy
Search For The Jackal - A Far Cry 2 Inspired Campaign
7 items
Description
The fourth installment of "Search For The Jackal". As usual this scenario can be played alone in Singleplayer or as a 2-3 player Co-Op, but it's balanced for atleast 2 players.

The crew:
- Larkin, Rifleman (Team Leader) (AEK971)
- O'Connor, Sniper (M24)
- McKay, Autorifleman/Machinegunner (RPK74)

Story:
The Commander betrayed us! He never intended to give us information about The Jackal, but only benefit from what we did for him. We can not let this rat run, it's our name on the line! The sentries guarding your barracks are not aware of how much we know, so they're not yet hostile, but they won't let you leave so deal with them.

Mods: The selection of mods is the same as for Ep.2 and 3.
EDIT: RHS and CUP compatibility for NiArms AK IS required!
15 Comments
RandomTShirtGuy  [author] 9 Apr, 2018 @ 6:37am 
@71st_AH_wuffman Thanks! It's great to get (good) feedback :D
wuffman 8 Apr, 2018 @ 4:25pm 
Another Well Done ! Felt like going on a mission. Just enough AI to make you pay attention. Enjoying the series. Oscar Mike.
Liberty_Valance 27 Oct, 2017 @ 2:37pm 
very good, thanks
RandomTShirtGuy  [author] 10 Oct, 2017 @ 12:38pm 
Thanks, man. Sadly, I won't be "keeping up the good work" with this specific series, since I've already finished it (with Part 7), but I am currently working on another project with my friend Adzu_ (his workshop items can be found here ). He also play-tested all of my missions with me and pointed out issues, making the final product much more enjoyable to you guys.The first mission is already published and can be found here :)
BTC97 10 Oct, 2017 @ 12:27pm 
No problem like i said earlier I'm loving your missions keep up the good work.
RandomTShirtGuy  [author] 10 Oct, 2017 @ 12:23pm 
After some testing (literally 10 minutes) I can confirm that CUP Terrains - Core was the problem, being required but not listed in the required mods list. I really can't blame anything but my own sloppynes. Really sorry for this big mistake that made the mission unplayable for you. I sincerely hope the mission was worth the wait.
BTC97 10 Oct, 2017 @ 12:16pm 
I just enabled cup terrain- core maps and cwa and the mission works fine now.
RandomTShirtGuy  [author] 10 Oct, 2017 @ 12:10pm 
Oh darn it. Hold on, I'll look into this more. I just realized that CUP terrains Core and CUP Terrains CWA are not listed, but may be required. I will test with either and both to see if I get any messages. The issue should be fixed within an hour, but I will still update the fix on this thread. Thank you for reporting this error and I apologize for the inconvinience.
BTC97 10 Oct, 2017 @ 11:53am 
So now i am getting this error steam/_cur_sp.Tanoa/mission.sqm/Mission/Entities/Item1.type:Vehicle class CUP_flower_01 no longer exists. Ive tried reinstalling all my cup mods but still get the error.
RandomTShirtGuy  [author] 8 Oct, 2017 @ 4:20pm 
So after a little googling, it turns out CUP_vojenska_palanda is a bunk bed. I had no issues trying with only required mods, but since you had, the beds are removed now (doesn't matter because they really served no purpose in the first place). Please give it a try and report back if it works now. Happy hunting. :D