Arma 3
Search For The Jackal -Part 4- Traitor's Fate (Far Cry 2 Homage)
Showing 1-10 of 10 entries
Update: 21 Oct, 2017 @ 6:06am

Added briefing

Update: 10 Oct, 2017 @ 12:18pm

Added the bunk beds back. They were not the issue :/

Update: 8 Oct, 2017 @ 4:17pm

Removed bunk beds (seemed to cause issues with some players??)

Update: 30 Sep, 2017 @ 3:03pm

FIXED KILL TASK! (Took me long enough, so sorry about that!) Added "Mission Complete" screen. Made a start music track bigger to make it harder to miss it accidentaly.

Update: 25 Sep, 2017 @ 10:14am

Small hotfix on the airfield patrols: The one stationary squad should now patrol a simple route. (This has taken too long to fix)

Update: 25 Sep, 2017 @ 10:09am

Fixed issue with kill task. Fixed an area marker so that it will now correctly dissapear when area is clear. Fixed some stationary patrols to moving ones. Bleed out time is now 5 minutes instead of 2 minutes.

Update: 24 Sep, 2017 @ 2:23pm

WHOOPS! Moved O'Connor and McKay to real spawn locations. They were further back for testing. I apologize for the inconvinience :)

Update: 24 Sep, 2017 @ 2:18pm

Patrols: Tweaked patrol routes greatly. Patrols now move even when players enter airstrip. Some aditional patrols has been added to jungle, be careful!; Tasks: Kill task should now appear *after* radio task. First task now deletes area marker on map.; Misc: Few aditional units have been added across the mission to add atmosphere and make players more aware during "down time"/"travel time";

Update: 24 Sep, 2017 @ 9:08am

Added correct tags

Update: 24 Sep, 2017 @ 8:58am