Divinity: Original Sin 2

Divinity: Original Sin 2

38 ratings
Source Skills Free Balanced
   
Award
Favorite
Favorited
Unfavorite
Type: Add-on
Game Mode: Story
File Size
Posted
Updated
33.735 KB
25 Sep, 2017 @ 10:01am
3 Oct, 2017 @ 3:23pm
10 Change Notes ( view )

Subscribe to download
Source Skills Free Balanced

In 1 collection by Liyalai
All Source Skills Free and Balanced
2 items
Description
Steam Lance Cooldown
3 to 5

Corrosive Spray Cooldown
3 to 5

Infectious Flame Cooldown
6 to 7

Acid Spores Cooldown
5 to 6

Chain Lightning Cooldown
5 to 6

Dust Blast Cooldown
3 to 5

Deploy Mass Traps Cooldown
5 to 6

Arrow Spray Cooldown
5 to 6

Pyroclastic Eruption Cooldown
5 to 6

Fan of Knives Cooldown
2 to 4

Thick of the Fight Cooldown
4 to 5

Vacuum Aura Cooldown
5 to 6

Skincraft AP Cost
2 to 3

Flaming Skin AP Cost
1 to 2

Ice Skin AP Cost
1 to 2

Poisonous Skin AP Cost
1 to 2

Jellyfish Skin AP Cost
1 to 2

Mass Corpse Explosion Cooldown and AP Cost
2 to 4
1 to 2

Mass Cleanse Wounds Cooldown and AP Cost
5 to 6
1 to 2

Vampiric Hunge Aura AP Cost
1 to 2

Mass Cryotherapy Cooldown
5 to 6

Mass Oily Carapace Cooldown
5 to 6

Evasive Aura Cooldown
5 to 6

Mass Breathing Bubbles AP Cost
1 to 2

Venomous Aura Cooldown
5 to 6

Electric Fence Cooldown
4 to 6

Necromancer Totems Cooldown and AP Cost
5 to 6
2 to 3

Apotheosis AP Cost
2 to 3


Lightning Storm/Ethereal Storm/Blood Storm/Blood Cooldown and AP Cost
5 to 8
4 to 5

Fire Slug Summon Cooldown and AP Cost
6 to 7
1 to 3

Artillery Plant Cooldown
6 to 7


Bless Cooldown and AP Cost
3 to 4
1 to 2

Blessed Smoke Cloud Cooldown and AP Cost
5 to 6
1 to 2

Cursed Electric Infusion Cooldown and AP Cost
3 to 5
1 to 2

Acid Infusion Cooldown and AP Cost
3 to 5
1 to 2

Necrofire Infusion Cooldown and AP Cost
3 to 5
1 to 2

Ice Infusion Cooldown and AP Cost
3 to 5
1 to 2

Mass Sabotage Cooldown
5 to 6

Master of Sparks Cooldown and AP Cost
5 to 6
1 to 2

Grasp of The Starved Cooldown and AP Cost
5 to 7
2 to 3

Black Shroud Cooldown and AP Cost
5 to 6
1 to 2

Demonic Bargain Cooldown and AP Cost
1 to 4
1 to 3

Farsight Cooldown and AP Cost
3 to 4
1 to 2

Daggers Drawn Cooldown
6 to 7

Fatality AP Cost
2 to 4

Flurry Cooldown
6 to 8

Overpower Cooldown
3 to 6

Arcane Stitch Cooldown
4 to 7
Popular Discussions View All (1)
4
14 Dec, 2017 @ 3:34am
Bug Reports
Liyalai
47 Comments
♥Kara♥ 7 Sep, 2018 @ 11:00am 
Any word on porting this mod over to the Definitive Edition of the game? :sfsmug:
Kreddi 28 Apr, 2018 @ 5:41am 
Has this mod been updated to work with the newest hotfixes?
NeuroNerd 11 Oct, 2017 @ 5:25pm 
I dont know about the other spells, but artillary plant is pretty overpowered. I'm thinking AP cost of alot of these spells should be increased. Great mod though thank you
James 8 Oct, 2017 @ 3:01pm 
The multisource skills are pretty OP with this mod. Feels like they'd be a bit more balanced if they cost 6AP. It's lore friendly too, massive spell takes over a turn to cast without source.

At least the necro, earth (If you don't have undead), ice, fire and ranger skills. Warfare are decently balanced as they are, haven't tried rogue's ultimate. Lightning and summoner are somewhat "balanced" considering they're rather lackluster.
Liyalai  [author] 4 Oct, 2017 @ 1:17am 
@Dr. Valisk I only quickly glanced at the mod page, but more than likely it's Fast Casting Mages.

@Xaelyn Yeah I usually will double check the files manually just to make sure, but sometimes things still get messed up. I literally fought with the thing for around 4 hours for another mod to make a simple change to AP cost and it would just not work. I could change the AP cost of a skill to anything but 1 and it would work fine, but whenever I specified 1 it would be 2 AP. Nearly lost my mind. @_@
Valisk 4 Oct, 2017 @ 1:01am 
@Liyalai: Oh boy, I've got quite a few. Lots of trial and error trying to get them to work with each other. Right now, I've got these mods in this load order:

- Penetrating Debuffs
- Tougher Bosses
- More Monsters Spawns
- Controls are Back!
- No Psychic Enemies
- [This mod]
- Fast Run Speed
- Crafting Overhaul
- No Items Added to Hotbar
- Fast Casting Mages
- Skilled Up
- Source Restore Skill
- Improved Flying

I'm still playing around with what works and what doesn't, but that's what I've got loaded into the game at the moment.
Xaelyn 4 Oct, 2017 @ 12:53am 
I had the same problem at first and wondered why half the stuff I was doing wasn't making it into the game.
Xaelyn 4 Oct, 2017 @ 12:52am 
@Liyalai I suspect the problem is that you arent exporting the changes. The changes you make in the stat tables are saved in files that can be read by the editor but not the game, you need to export them to create the files read by the game. I believe the save button will save and export them by default, but if you merely click x to close and click yes when it asks if you want to save it will save the changes but not export them.
Liyalai  [author] 4 Oct, 2017 @ 12:46am 
@Dr. Varlisk Mind me asking what mods you're using currently? I actually used some of those skills earlier and didn't have any issues if I remember correctly.
Valisk 4 Oct, 2017 @ 12:35am 
@Liyalai: No worries! I was just making sure it wasn't a balance desicion. I was a bit worried that my mods weren't compatible.