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At least the necro, earth (If you don't have undead), ice, fire and ranger skills. Warfare are decently balanced as they are, haven't tried rogue's ultimate. Lightning and summoner are somewhat "balanced" considering they're rather lackluster.
@Xaelyn Yeah I usually will double check the files manually just to make sure, but sometimes things still get messed up. I literally fought with the thing for around 4 hours for another mod to make a simple change to AP cost and it would just not work. I could change the AP cost of a skill to anything but 1 and it would work fine, but whenever I specified 1 it would be 2 AP. Nearly lost my mind. @_@
- Penetrating Debuffs
- Tougher Bosses
- More Monsters Spawns
- Controls are Back!
- No Psychic Enemies
- [This mod]
- Fast Run Speed
- Crafting Overhaul
- No Items Added to Hotbar
- Fast Casting Mages
- Skilled Up
- Source Restore Skill
- Improved Flying
I'm still playing around with what works and what doesn't, but that's what I've got loaded into the game at the moment.
But overall great mod, it's a lot more fun to play with all the source spells being available.
3 to 5
1 to 2
actually acid infusion cost 3 AP in game, which feels very unfair xd
@Keven That would be possible, I might create a mod for it later today.
Trying to raise the difficulty any way I can.
A must have for hoarders like me that refuse to ever make use of finite resources in games and always reach the end with thousands of potions and such.
https://www.nexusmods.com/divinityoriginalsin2/mods/78/?tab=2&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fdivinityoriginalsin2%2Fajax%2Fmodfiles%2F%3Fid%3D78&pUp=1