Divinity: Original Sin 2

Divinity: Original Sin 2

39 ratings
Bardic Loot
   
Award
Favorite
Favorited
Unfavorite
Type: Add-on
Game Mode: Story, GM
File Size
Posted
1.691 MB
26 Sep, 2017 @ 3:16pm
1 Change Note ( view )

Subscribe to download
Bardic Loot

Description
This mod REQUIRES my Bard & Artificer mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1139466080)! This adds several new interesting modifiers to random loot, mostly weapons. These modifiers are based on bard skills, like applying elemental vulnerabilities, stealing statuses, applying buffs to yourself, and so forth. You may have to reference the bard skills to understand what some of the statuses do. Credit to Mialune for image.

This should be compatible with my Greed mod (and really, any mod).
11 Comments
A Big Hairy Monster 21 Jan, 2018 @ 9:26am 
Steam has apparently flagged the link to your other mod as malicious for some reason. Im guessing its because you didn't put a space between the link and the ! in the sentence, because it appears to be attempting to load that and the ( ) as part of the URL.

You should use the workshop upload required mod setting instead of that link.
Quack_ 31 Oct, 2017 @ 1:01pm 
@baardvaark Dope/Dope
baardvaark  [author] 31 Oct, 2017 @ 1:00pm 
@The Legendary Bugfoot Nope
Quack_ 31 Oct, 2017 @ 12:25pm 
Do I need a new game?
Asyrin 17 Oct, 2017 @ 7:52pm 
@Sandling Piercing doesn't scale with anything other than weapon skills and stats. Both of which scale worse than primary skills (Warfare, Pyro, etc). This helps mitigate it. By midgame there's a significant difference in damage between the Lutes and a real DPS. Plus, it helps bards fit into any team comp.
Sandling 4 Oct, 2017 @ 4:15pm 
I found a lvl 4 'Wand' that I believe was treated like a Lute, given the picture and all. It's set to deal full-on piercing damage of around 13-14 or so, along with a percentage chance condition and ability. Wouldn't especially the piercing damage be considered too good, especially with this full package of extras? - I'll see if I can get a snapshot later.
SasquatchBrah 4 Oct, 2017 @ 12:57pm 
Specifically referring to the new 2-handed wands/mace types... not seeing them randomly generated.
SasquatchBrah 4 Oct, 2017 @ 12:56pm 
Is there intended to be randomly generated loot with this mod? I have only found a couple unique lutes/wands from the mod apart from what is available at the shop.
parafighter00 27 Sep, 2017 @ 1:44pm 
looks good so far
Momo The Goblin 26 Sep, 2017 @ 3:35pm 
Cant wait to try it, keep it up <3