Divinity: Original Sin 2

Divinity: Original Sin 2

Bardic Loot
11 Comments
A Big Hairy Monster 21 Jan, 2018 @ 9:26am 
Steam has apparently flagged the link to your other mod as malicious for some reason. Im guessing its because you didn't put a space between the link and the ! in the sentence, because it appears to be attempting to load that and the ( ) as part of the URL.

You should use the workshop upload required mod setting instead of that link.
Quack_ 31 Oct, 2017 @ 1:01pm 
@baardvaark Dope/Dope
baardvaark  [author] 31 Oct, 2017 @ 1:00pm 
@The Legendary Bugfoot Nope
Quack_ 31 Oct, 2017 @ 12:25pm 
Do I need a new game?
Asyrin 17 Oct, 2017 @ 7:52pm 
@Sandling Piercing doesn't scale with anything other than weapon skills and stats. Both of which scale worse than primary skills (Warfare, Pyro, etc). This helps mitigate it. By midgame there's a significant difference in damage between the Lutes and a real DPS. Plus, it helps bards fit into any team comp.
Sandling 4 Oct, 2017 @ 4:15pm 
I found a lvl 4 'Wand' that I believe was treated like a Lute, given the picture and all. It's set to deal full-on piercing damage of around 13-14 or so, along with a percentage chance condition and ability. Wouldn't especially the piercing damage be considered too good, especially with this full package of extras? - I'll see if I can get a snapshot later.
SasquatchBrah 4 Oct, 2017 @ 12:57pm 
Specifically referring to the new 2-handed wands/mace types... not seeing them randomly generated.
SasquatchBrah 4 Oct, 2017 @ 12:56pm 
Is there intended to be randomly generated loot with this mod? I have only found a couple unique lutes/wands from the mod apart from what is available at the shop.
parafighter00 27 Sep, 2017 @ 1:44pm 
looks good so far
Momo The Goblin 26 Sep, 2017 @ 3:35pm 
Cant wait to try it, keep it up <3
dagalathor 26 Sep, 2017 @ 3:23pm 
cant wait to try it out