XCOM 2
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Riddick Squadmate (Legacy)
   
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172.463 MB
27 Sep, 2017 @ 5:19pm
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Riddick Squadmate (Legacy)

Description
>> WOTC Compatible Version - Click Here

Richard B. Riddick. Escaped convict. Murderer.

I did not create these models; I only take credit for editing the meshes and textures to make them work with XCom. Major props to the artist behind the armors: Hossein Diba (Classic Riddick armor and Riddick body), Kyle Kubeldis (2013 Riddick armor), and nekronom12 (Necromonger armor and helmets).

Dragbody's Riddick
This is a port of Fallout mod I came across on Nexus a while that I've just been enamored with. One of my favorite characters and one that fits right in to the alien killing. You can check that out here[www.nexusmods.com]. Dragbody was kind enough to allow me to bring Riddick to the world of XCom. His arms and heads appear to work with pretty much any medium or heavy armors as well as many helmets, hairs, and face props. There are no face animations at the moment; sorry, I had them for a bit, but I'm not that great at them and my weight paint skills really ruined his likeness. If someone wants to step in and figure it out, lmk. His goggles and helmets appear to fit on regular XCom soldiers just fine which is practically a miracle since I had to make them fit on two different riddick heads as well.

Includes, 2 heads, 2 helmets, 5 goggle variants, 3 arms, 3 torsos, 2 legs, and one cloak.

To do:
- Make armor versions compatible with regular heads (male and female)
- Add Necromonger Leg Armor (somehow, I didn't see the file until it was too late in the process)
- Add Ulaks (never added a weapon before so idk)
- Maybe the Lord Marshall armor, I'm really running short on time though

Known issues:
- Weight paint on the neck area of both heads is a bit weird
- Weight paint on the armpit area of the 2013 armor needs a little cleaning
- Head clips through face bandanas (side effect of including his eyes which needed to be in front of the default eyes)
- Lips do not move with piecings, cigars, etc. (sorry, side effect of not animating the face)

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Not really tested because I still haven't even played a WOTC campaign (╯°□°)╯︵ ┻━┻

It's very hard for me to keep track of two versions of the same mod and I build in the WOTC editor so this version is more likely to have mistakes or bits I forgot to update. Please let me know if there are any issues or anything seems weird.

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Riddick Voicepack by PsyCHo
Popular Discussions View All (1)
1
14 Nov, 2021 @ 7:16am
FYI on how to get this mod to work correctly
gravage
9 Comments
Fei 19 May, 2018 @ 2:11pm 
Good mod, but too bad the required invisible head mod ruin the game...
Shacks 19 Feb, 2018 @ 10:31am 
Do I have to start new to have him in my game?
Finical 2 Nov, 2017 @ 7:18pm 
Awesome mod. I probably won't use it myself, but I love Riddick and it's cool to see modders putting him in the game for people to use.

At a guess, he'd be a ranger in vanilla, just because of how good he is at melee combat and stealthing around.
morbidity1976 4 Oct, 2017 @ 10:51am 
@audiolX they are just not showing up, I use the invisible head but cant see anything in the helmets or upper/lower props that gives the face...maybe I am just being thick, I will look again in case I missed something, Thanks for getting back to me
Yoshiluv90  [author] 4 Oct, 2017 @ 6:46am 
@morbidity1976 - Are they not showing up? or are you a new player that hasn't used one before? Custom heads should be located in helmets, or upper face props and lower face props sections. You need an invisible head mod to equip to the character's face so it works properly.
morbidity1976 4 Oct, 2017 @ 4:36am 
Hi guys, I'm playing vanilla so got this mod, I can find voice, goggles etc but can't find the face part of the mod, can anyone help me out here?
Rifle Man 28 Sep, 2017 @ 2:54am 
Very cool! I like this movie!:steamhappy:
Yoshiluv90  [author] 27 Sep, 2017 @ 5:59pm 
:D

WOTC version is up now.
루시퍼 27 Sep, 2017 @ 5:49pm 
Thank you for adding Bad ass 2 head custom! :ss13ok: