XCOM 2
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[WOTC] Impact FX Lite Version
   
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71.688 MB
28 Sep, 2017 @ 12:59pm
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[WOTC] Impact FX Lite Version

Description
Link to the standard Version found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1148304893


This mod aims to provide increased immersion by adding and modifying the scarring to the map that occurs during engagements with Advent


This is the lite version of Impact Effects intended for weaker machines, the differences are the following

Particles are less flashy and have a timer of four minutes, as they are PhysX particles they are highly intensive due to Xcom 2 not properly supporting Nvidia effects, this is Firaxis' fault however this version should run better if you had issues with the standard version

Features~

-Disabled Impact PhysX Particles have been restored and now properly spawn

-Some Re-enabled PhysX particles have been improved upon, and more changes are soon to come

-All PhysX particles last FOUR MINUTES and there is also a global limit to prevent performance drops under severe situations

-Decals from weapon impacts have been improved upon and made persistent

-All Decals last forever however, there is a global limit to prevent performance drops

Performance Concerns~

As this mod is the lite version it will likely not be noticible under normal circumstances

Compatibility~

Uses a Screen listener, can't conflict with anything go crazy


Final Notes~

It technically doesn't need WOTC, but I have not tested it on standard Xcom 2, if you try it tell me what happens


It is completely safe to enable and disable this mod mid campaign

Credits~

Advent Avenger for the Font used in the thumbnail
Popular Discussions View All (1)
0
29 Sep, 2017 @ 2:25pm
How my screenshots were achieved
Vortex ♀ Pixalation
48 Comments
Vortex ♀ Pixalation  [author] 1 Oct, 2021 @ 4:47pm 
I don’t need to
BottomScorer 1 Oct, 2021 @ 4:46pm 
Add Steam tag or make it unlisted...
Vortex ♀ Pixalation  [author] 1 Oct, 2021 @ 4:45pm 
This mod is abandoned use the link Iridar provided
BottomScorer 1 Oct, 2021 @ 2:20pm 
Please add new Steam tag "War of the Chosen" here.
Iridar 6 May, 2021 @ 11:42pm 
This mod requires the fix mod in order to do anything, so they should always be used together:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2479456277

Vortex ♀ Pixalation is aware, but did not want to do anything about it at this time, as is their right.
Boberto 5 Apr, 2021 @ 8:24pm 
Works perfectly with the Idle Suppression ! Though I recommend this guide if you are having frame/crash problems.

Thank you!
Imp 1 Sep, 2018 @ 3:31am 
This is a really cool mod which makes guns feel like they have more power, However I had to disable it recently because I think I found that this mod has frequent crashes with idle supression from all the particles being made everyone shooting eachother. Just want to let everyone out there know. And vortex great mod
Vortex ♀ Pixalation  [author] 17 Jun, 2018 @ 2:35pm 
indeeed it seems to just break the game in a bizzare lock up, I don't if it is a specific matinee but if it is I suspect it is an Advent one, as from my personal expirence it always occurs on Advent actions, however I suspect it is just the camera it self as matinees aren't played except for the activation cutscenes in missions, and a few other cases
PatrickXXII 17 Jun, 2018 @ 2:01pm 
There was none, of course.

In any case, yes, I definitely agree that the action camera's viewpoint is seemingly the trigger of whatever it is that causes the issue. It may well be just a single specific "matinee" (I think that's what they call the variations on the cinematic camera in the .ini files?) that causes all of this.

What I don't get, honestly, is it's always the burning flames sound that accompanies the white screen, and that sound has nothing to do with whether or not flames are involved in the current battle, in my experience.
Vortex ♀ Pixalation  [author] 17 Jun, 2018 @ 1:53pm 
no worries, was just clarfiying, I never assumed any ill intent :3