Tabletop Simulator

Tabletop Simulator

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Australian Rails
   
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Game Category: Board Games, Strategy Games
Number of Players: 2, 3, 4
Tags: 4+
File Size
Posted
Updated
210.680 KB
1 Oct, 2017 @ 4:30am
12 Oct, 2017 @ 7:40am
13 Change Notes ( view )

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Australian Rails

Description
Rules can be found here:
https://drive.google.com/open?id=0B6tBerNsw5ZDUFZ3bDV4MTlDOUE

Australian Rails has some rule differences from Empire Builder:
- $60 million to start
- 3 pre-movement building turns, with switchback start
- NO building across ocean inlets
- Sandstorms: When a sandstorm occurs, the only trains affected are those in desert hexes when the card is drawn. The trains lose a turn and a load and are placed in the last city passed through. All track built to or from desert hexes is removed. Track may be built/rebuilt to desert mileposts only after the Sandstorm event card has been discarded.
- Winning: You must connect Perth and at least 3 of the remaining 4 major cities, and must have at least $250 million cash.
- Note the building costs for desert and seasonal river/lake hexes.

I have implemented a hex map for TTS rather than the point-to-point map on the game board. This does make a bridge-out event different though, since the rivers pass through hexes. Place a black block in a hex or remove a rail where the bridge is out.

The pawns in TTS are not stackable. We implement a house rule so that if you would end your turn where another pawn is, you have to stop 1 hex short. Alternatively, use the disks with loco models.

Plat has created rail models to use on the map, rather than drawing on the board. Drag them out of the infinite containers, rotate them as needed, and place them across hex borders.

The chips on the board are infinite containers.

Let me know if you think of possible improvements.

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The Australian Rails boardgame is by Mayfair Games. This mod allows me to play with family across the country, but it's not as fun as playing over a table with them. If you like this mod, buy the game!

Many thanks to Plat for the awesome rails to lay on the map.
Thanks to Mr. Stump for the LUA code for the counting tiles.
Thanks to ChriskyBusiness for the poker chips.

I used Hexographer to make the map: www.hexographer.com
6 Comments
cche 29 Nov, 2020 @ 2:27pm 
@wcollar3, if you can get permission from Rio Grande Games, I have a copy of Eurorails, and will be willing to build the mod.
boris  [author] 29 Nov, 2020 @ 5:01am 
Believe me, I've thought about it!
wcollar3 28 Nov, 2020 @ 3:07pm 
please make euro rails!
boris  [author] 7 May, 2018 @ 8:03am 
I really don't know what kind of data export it has... all I've used it for is image output. It must have some sort of coordinate information stored though, since you can save progress and when you open it again it knows where the icons are. BUT, it's wonky and you have to adjust hex width/height/scale every time you reopen a saved project.
cche 26 Apr, 2018 @ 2:59pm 
Nice! I especially like the grid you have used on these. Short of scripting every object to "know" where it belongs, it gets all the sticky points you want and no extras. Efficient! Can hexographer produce a list of grid locations with terrain type? Given that, I might be able to calculate building costs.
boris  [author] 12 Oct, 2017 @ 7:41am 
Fixed missing Oats icon at Perth