Empyrion - Galactic Survival

Empyrion - Galactic Survival

Not enough ratings
T0_Starter
   
Award
Favorite
Favorited
Unfavorite
Description
Object statistics available in English
My Advice: Use these as alternative for the 'PreFabs', cause they are up to date, more efficient and less expensive. They also do only require materials, a player with the object's unlock-level should be able to get.

For newcomers as well as experienced players, a functional and relatively inexpensive BAse, HoverVessel, SmallVessel or CapitalVessel is imporant in order to facilitate survival. The [T0_Starter] was created to maintain cost-effective functionality. These bases and vehicles have been designed for the purpose they are intended to meet, always placing the least amount of resources, to ensure a simpler and faster game progress.

- - - - - - - - - - - - - - - - - - - - Important information ! - - - - - - - - - - - - - - - - - - - -

Suggested upgrades and specific info shown for each object on the individual description-page.
Please, for the BAs and CVs, use the (ControlPanel) Custom switches and existing physical switches instead of use the general switches, cause this would remove the custrom main-page switches. Use the Yellow(ExteriorLights) and Red(Turrets) switch on the BAses and the Blue(Thrusters) on the CV (And the Custom ones for Interior/ExteriorLights).

Note - Because of the game does not safe AI-Turret-Settings, the following manual input is recommended...

(Minigun/Cannon-Turrets) Predator OFF, Warp OFF, Thrusters OFF, Generator OFF
(Missile-Turrets) Alien OFF **, Predator OFF, Warp OFF [** If no planetary vessel is active, to not waste missiles on drones in PvP)
(Sentries) Warp OFF, Turrets OFF, Weaponry OFF, Thrusters OFF, Generator OFF

Translation (ControlPanel / Devices) Kernelemente - Core Elements Stromversorgung - Power Supply Lebenserhaltung - Life Support Defensivsysteme - Defensive Systems Bewaffnung - Weaponry Antrieb(ssysteme) - Thrust(ers) Produktion - Production

- - - - - - - - - - - - - - - - - - - - Non-essential information - - - - - - - - - - - - - - - - - - - -

Why did i created the T0_Starter? So its about priority:
Empyrion Prefabs (1st aestetic, 2nd aestetic, 3rd functionality - not really, 4th resource cost - not really)
TierZero Starters (1st functionality, 2nd aestetic, 3rd resource cost/efficiency)

Farming down 50x surface stones:
At least (Ingots): 70-Silicon / 190-Copper / 320-Iron / 20-Cobalt / 240-Dust
Need about 50x surface-stones for a T0_HV.



Creator: Toderon alias Devanow
Let your comment below and please be aware of the crippled dogs 'SV-WARP', 'SV-CARGO' and 'CV-CARRIER', thanks.

Theoretical Calculation (1-3 Players) - Build T0_BA-2 as survival-base (34min) - - Craft 2 stacks 30mm for turrets - Build T0_HV for faster/safer exploration (10min) - - Craft 2 stacks 15mm for turret - Build T0_SV for (space) farm cobalt & pentaxid (11min) - - Craft 2 stacks 15mm for miniguns - Build T0_SV-WARP for (jump) farm sathium & neodym (26min) - - Craft 2 stacks 15mm for miniguns - Build T0_Carrier for deep space and high end ores (1hr, 24min) - - Craft 4 stacks 30mm for turrets Blueprint time: 165min / 2,75hrs Resources spent: Iron: 2.462 // ~1.250 Ore Sathium: 2.051 // ~1.050 Ore [SV for warp required / Lv7] Neodym: 1.240 // ~650 Ore [SV for warp required / Lv7] Silicon: 982 // ~500 Ore Cobalt: 806 // ~410 Ore [SV for moon required / Lv7] Copper: 758 // ~400 Ore Stone Dust: 1.398 // ~350 Stone Promethium: 1.350 // ~150 Ore Plant Pods (Steel): 8 [Adv. Constructor required / Lv10]

Subscribe all // Alle abonnieren // Zapisz wszystkich // Подписаться все
Items (22)
T0_BA-0
Created by Devanov
Level required: 3 Do only require about 40% the resources of the T0_BA-1. No turret added, built for use below surface. Capability to use - if plant pods added - with spoiled > BioFuel and EmergencyOxygenGenerator(If no breathable atmosphere) for isolated ...
T0_BA-1
Created by Devanov
Level Required: 3 Part of the T0_Starter (TierZero) -Collection. A Armored-Concrete Version is found: here....
BA-1+
Created by Devanov
Level Required: 3 The Armored-Concrete version of T0_BA-1 -Starter. Resources against TierZero-Version: 280% more rockdust 210% more iron...
T0_BA-2
Created by Devanov
Level Required: 3 Part of the T0_Starter (TierZero) -Collection. Extended T0_BA-1 with Hangar, room for furnace and space for artillery turret. Upgrade-Suggestions: Nutrient - Replace green blocks with plant pods. LvL10 - Replace clone chamber with medical...
BA-2+
Created by Devanov
Level Required: 3 The Armored-Concrete version of T0_BA-2 -Starter. Resources against TierZero-Version: 280% more rockdust 210% more iron...
T0_BA-3
Created by Devanov
Level Required: 3 Part of the T0_Starter (TierZero) -Collection. Extended T0_BA-2 with 2nd constructor, additional space for 2 more furnaces and enhanced cargo-, fuel- and defensive -capacities. Upgrade-Suggestions: Nutrient - Replace green blocks with pla...
BA-3+
Created by Devanov
Level Required: 3 The Armored-Concrete version of T0_BA-3 -Starter. Resources against TierZero-Version: 280% more rockdust 210% more iron...
T0_Bunker
Created by Devanov
Level Required: 5 Disatvantage: Cause of that you can not define custom areas to carve out when placing a blueprint, you the player need to manually use your handheld drill and carve out the interior. But gravel always is usful, isnt it? Atvantage: The ent...
T0_HV
Created by Devanov
Level Required: 3 Part of the T0_Starter (TierZero) -Collection. Raw resources: 45 Iron Ore 75 Copper Ore 65 Silicon Ore 28 Plant Fiber (2 Wood Logs) 7 Stone Dust...
T0_HV-DRILL
Created by Devanov
Level Required: 10 ...
T0_HV-MULTI
Created by Devanov
Level required: 10 ...Built to replace the purpose of the T0_HV-DRILL and enhance capabilities. * Interior with constructor, 6 large cargo boxes, a suit- and O2 -station and a fridge. + Place for additional artillery-turret (Replace minigun- with plasma-tu...
T0_SV
Created by Devanov
Level Required: 7 Part of the T0_Starter (TierZero) -Collection....
T0_SV2
Created by Devanov
Level Required: 7 In comparison to the T0_SV, this one does not have a passenger seat by default, but enhanced cargo/transport capability and a shorter length instead....
T0_SV-WARP
Created by Devanov
Level Required: 7 Part of the T0_Starter (TierZero) -Collection....
T0_SV-CARGO
Created by Devanov
Level Required: 10 Part of the T0_Starter (TierZero) -Collection....
T0_CV-CUBE
Created by Devanov
Level Required: 10 Part of the T0_Starter (TierZero) -Collection. Upgrade-Suggestions: Plastic - Replace marked blocks with Scanner: 1,2,4. (Deco: Tech.Blocks) PowerCoil - Add Offline-Module at "OFF-LINE"-marked area. LvL15 - Add 1x Plasma-Turret at top Lv...
T0_CV-CARRIER
Created by Devanov
Level Required: 10 Part of the T0_Starter (TierZero) -Collection. MUFUD - MultiFunctionalDog Upgrade-Suggestions: PowerCoil - Add Offline-Module at "OFF-LINE"-marked area. LvL15 - Remove 2x Cannon-Turrets at front and add 2x Plasma-Turrets. LvL20 - Add 1x ...
BA-O
Created by Devanov
Level Required: 10 ...
T0_HV-TANK
Created by Devanov
Level Required: 7 Rocket-Turrets removed to lower unlock-level from lv10 to lv7 and to remove cobalt-requirement from the BP....
!-BA
Created by Devanov
...
!-HV
Created by Devanov
...
!-SV
Created by Devanov
...