Total War: WARHAMMER II

Total War: WARHAMMER II

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Suspense Schemes: Hyper Lords & Heroes
   
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Tags: mod, Campaign
File Size
Posted
Updated
347.221 KB
4 Oct, 2017 @ 2:51pm
3 Nov, 2019 @ 9:12pm
10 Change Notes ( view )

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Suspense Schemes: Hyper Lords & Heroes

In 2 collections by Suspense
Suspense Schemes & Heresies - Cheats, Tweaks and Challenges Collecion
17 items
Suspense & Stormwolf Sync: Stable Co-Op
138 items
Description
This gives you extra skill points per level as well as makes XP required for each level more linear. Now includes "Hyper Immortality"

You'll get 2 points every level
3 points every 4 levels
4 points every 5 levels

and a couple of special levels you'll get 5.

Immortality now has 100 ranks. Every 25 ranks your hit points will go up by an additional 25%. No Legendary Lord "fake skill dump" yet since they don't have immortality skill option yet. More coming.

I recommend getting a mod that adds more skills to utilize all the extra points. I am working on my own new skill sets to accompany this.
20 Comments
Suspense  [author] 7 Mar, 2019 @ 6:23pm 
Hmm. That's annoying. I hadn't noticed it yet but there are a lot of Lords and mechanics since launch. I'll have to look at it more. Might just have to raise the level cap instead. That's annoying.
Frostfire-965 22 Feb, 2019 @ 6:22pm 
I feel like this is some rework they did to the skill system when they transferred from TWW to TWW2 although I can't prove that without knowing how and what to look for in the files... anyways I remember a mod in TWW that added skills and had a skill dump that was merely 1% HP a point, accumulative and it did total out to however many it should. Perhaps you could reincorporate it like that with just some kind of incremental bonus instead of ranks with no effect.

For Legendary Lords skill options do you think you could change their skill choices that go along with their trait effect (Malekith + Dreadspear/Darkspear) to where they can go 4 or 5 points in to something. It would make sense that Legendaries would be able to sacrifice some of their overall power in order to excel in particular areas that a standard Lord never could. That would probably cause more incompatibility problems then just making completely new skills would though.
Frostfire-965 22 Feb, 2019 @ 6:22pm 
Something to note: When using this mod and probably mods like it, I as well as others commenting on some other mods encounter a problem in which no lords or heroes gain XP from anything, player or AI. Ticking this mod last seems to alleviate that.

As Goldspark said, the extra health and wounded instead of killed are lost whenever you put a point in one of the rewardless ranks (I.E. 2)
As soon as you put a 2nd point in it you will lose the effect and when/if you do get to the points for the HP another point cancels that out too.
TALOS2789 10 Nov, 2018 @ 3:04pm 
plz update
Suspense  [author] 27 Jun, 2018 @ 2:37pm 
I'm going to have to check. I've been too preoccupied trying to do a retexture mod I haven't looked at my other stuff since the update. Thanks for letting me know.
Quantumditto 27 Jun, 2018 @ 12:50pm 
the extra health and immortality dont seem to remain on a character when you rank up the skill past the point it grants it. thi might be a bug introduced because of queen and crone or im blind and failed to notice before
mastrgenocidest 20 Feb, 2018 @ 10:23am 
TK Liche priests dont get a skilldump with their early immortality. Can one be added or it have 100 ranks? I know its not really that much of an issue with the option to turn off the notification of skillpoints to spend but still. Thanks
TALOS2789 30 Dec, 2017 @ 4:09pm 
plz update
Suspense  [author] 5 Nov, 2017 @ 11:26am 
It's not a bug. It's bad luck. Rank 12 gives you extra
mastrgenocidest 5 Nov, 2017 @ 7:31am 
Theres a bug with rank 13 that doesnt give any skill points