Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

158 ratings
Realm of Despair
   
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Content: Maps
File Size
Posted
Updated
329.633 MB
5 Oct, 2017 @ 4:47am
14 May, 2019 @ 1:59pm
14 Change Notes ( view )
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Realm of Despair

Description
UPDATE:

Version 1.196
-Recreated Visibility

Version 1.195
-Remade Crystal Shader

Version 1.19
-Added fixes made by Solais due to recent Patch

Version 1.16
-Changed Klodovik version from Default to BFE

Version 1.15
-Fixed 2 of the bosses having music from my unfinished music remaster, sorry about that

Version 1.11
-Reupload due to recent Patch

Version 1.1
-fixed spawning times in mini boss fight so there is no long waiting anymore

Version 1.05
-fixed Event Animator suddenly being unlinked to the post processing effect
-2 leftover models from old version fixed

Story:
Sam was just about to finish up the Psycore on Pladeon, as a sudden explosion with a glaring flash of light blinded him.
Minutes later he wakes up in a devasted Wasteland without any clue of how he got there.
Will you be able to defeat the 3 Guardians and ascend towards the sky to escape this lost world?

Info:
This Campaign was released way back in 2015 for Serious Sam 3: BFE for a Contest held in the S! Forums,
2016 I rereleased it on the workshop with many improvements and bug fixes....

NOW...

It's finally here for Fusion! Fully remastered with a Graphical Overhaul,
some completely rewritten quotes, a better connectivity to Pladeon from SSVR and more bug fixes.

Note:

This map is best played in Co-Op so bring a friend or more with you

Estimated Time:

Around 1 hour or more


Special Thanks goes to:

- Solais for organizing the Contest
- Louva-Deus for the prizes
- Captain_Russia and NHunter for participating in the Contest
- Zocky for providing tips for Contrasts to lessen the green puke

Have fun playing!

TO DO:
- Add voiceover from John J ♥♥♥♥
42 Comments
tap to collect gold 21 Dec, 2024 @ 1:51am 
Man this sucks
Mighty Nighty Night Knight 14 Oct, 2023 @ 1:33pm 
long hallways, hitscan and ranged baddies spawn in huge open areas before we get a weapon good enough to deal with them properly, like a reptiloid isn't tough to kill but when the rockets take minutes to reach them end even then they might get shot down before then.
Maegor[Idle-Empire.com] 14 Oct, 2023 @ 1:31pm 
Map is too repetitive and boring, should be shorter.
Also it feels like I'm just fighting boss after another boss.
huskydog17 13 Aug, 2022 @ 9:43am 
Not bad, but the last (fire) boss is extremely unfair: too fast and too strong attacks, it's impossible to dodge his attacks. The first two boss was ok but the last one is just very badly balanced therefore very unfair. It doesn't make sense and it's not fun if the player dies at least thousand times.
i just broke a car window 7 Feb, 2022 @ 5:27pm 
Very good map. One thing, remove the minigun on the final boss, it's literally impossible to dodge even if you go to cover because the boss will always blow your cover. At least remove the hitscan and replace it with physical bullets for better dodging.
Thyrenn 9 Dec, 2021 @ 6:45am 
The spider tunnel section could be shorter, and the final boss can go to hell. Either uses attacks that can hardly hit you, or attacks that require immediate cover. Also way too fast / should keep some distance.
pablo 8 Oct, 2021 @ 3:17pm 
Sorry, dude. Your map is good but I couldn't pass it normally due to bags (like stuck monkeys, birds etc) and didn't understand where I should go. I used cheats to came on final battle, but that are spoiled emotions. :steamsad:
Crawling Chaos 26 Aug, 2021 @ 9:02am 
Awesome map!
Jack left town 19 May, 2021 @ 4:03pm 
Poor John's last name
Alfeos 12 Nov, 2020 @ 7:05am 
Good map but giving the boss an automatic hit-scan weapon is a very bad decision.