Interstellar Rift

Interstellar Rift

Not enough ratings
Interstellar Rift - Lynnard Ship Series
   
Award
Favorite
Favorited
Unfavorite
Items (5)
Lynnard Mk.IIIb
>>>Updated Version Lynnard Mk.IIId T0<<< Sub inspired Startership and smaller version of the Lynnard Mk.IVd. It uses Batteries for Warp, but should be able to jump 500 AU with fully charged shields before loss of Batteriepower occurs. Max. Jumprange before...
Lynnard Mk.IVd
Started out as a bigger Version of the Lynnard Mk. III with extended abilities, but things got out of hand. Note: This Ship features a Critical Energy Grid which also powers an additional small Shield Unit at 25% Output while still being able to charge its...
Lynnard Mk.IVg Rectifier
A combat variant of the Lynnard Mk.IV which lost her resource processing abilities but in lieu thereof gained extended shielding, weaponry, speed and cargo space. Also paddles! Note: This Ship features a Critical Energy Grid which also powers an additional...
Lynnard Mk.VIc Sidera
Largest of the Lynnard Ship Series. Warning: This Ship was built with a minimum Crew Size of 3 in mind, it features no Pilot controlled Guns except Missile Launchers. The Large Shield Generators are switched off by default. Note: This Ship features a Criti...
Lynnard Mk.IIId T0
Updated Version of the MK.IIIb Sub inspired Startership and smaller version of the Lynnard Mk.IVd. It uses Batteries for Warp, but should be able to jump 500 AU with fully charged shields before loss of Batteriepower occurs. Max. Jumprange before Battery F...