Total War: WARHAMMER II

Total War: WARHAMMER II

103 ratings
Emeritus Peritissimus
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Overhaul
File Size
Posted
Updated
2.256 MB
5 Oct, 2017 @ 11:41am
17 Jul, 2021 @ 3:55am
23 Change Notes ( view )

Subscribe to download
Emeritus Peritissimus

Description
This is a Complete rework of the veteran system.

Veteran bonuses have been normalized across all units to have the same effect across the board.
4 Attack
6 Defense
5% accuracy
5 Leadership
5 Reload skill (rate of fire)
Increased fatigue recovery

This mod does make the bonus much more potent and will make units very powerful as they gain levels.

Veterancy cost in multiplayer and quick battles has also been reworked in an attempt to balance this change.

Lords and Heroes' skills in campaigns have also been boosted to help them keep up.

For a more potent version, please see my Laniatus Emeritus mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1159018013

To allow RoR's to gain xp and level up normally in campaign and multiplayer/quick battles see my Emeritus Mercennarium:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1337485991
122 Comments
ChrisFace  [author] 17 Feb, 2022 @ 3:40am 
Hey peeps, unless the demand is very high, I will probably not be maintaining the emeritus series on this game any longer, as I am moving on to WH3, as soon as the tools are updated, I'll start the series again there. love you all
Michael {United Critics} 24 Dec, 2021 @ 11:45pm 
Hello, think you can make so this affect the units from the mod: OvN?
Thank you.
mikelangelo70 14 Jul, 2021 @ 8:45am 
update please
Z.E.R.T. 5 Jun, 2021 @ 8:40am 
can you fix the other mod .. the one that you dont boost units x1000 and become to op dont work with radious new update..
ArchAngel 13 May, 2021 @ 1:20am 
I second djon-silver04's idea: currently rank 9 tier 1 units destroy end game doomstacks because of all the added stats.
For example: Phoenix guard base mdef is 40, matk 38
Swordmasters of Hoeth base mdef is 48, matk is 46

compared to High Elf spearmen's base 38 mdef and 20 matk.
Say your first lord's army makes it out of the early game without getting wiped, the statline of the turn one recruited spearmen is 92 mdef and 56 matk - I think that this is quite broken.

Halving the stat gain is a good way to preserve the intent of the mod, without making tech progression all but unneccessary (also because t1 units are much cheaper upkeep wise)

This doesnt even address the already pretty great matk and mdef of sisters of avelorn, for example.
djon-silver04 8 Feb, 2021 @ 3:39pm 
2 Attack
3 Protection
5% accuracy
3 Leadership
3 Reload Skill (rate of fire)
can such a mod be released?
Gandalflobo 25 Dec, 2020 @ 6:47pm 
Thank you for keeping the mod going. have a great Christmas
ChrisFace  [author] 25 Dec, 2020 @ 6:37am 
I actually think pfm switched to troy, that's why it broke. I'll check it out after christmas
ChrisFace  [author] 25 Dec, 2020 @ 6:35am 
I changed the table names now, but i tihink something went wrong and I broke the mod now lol. I'll recreate the file from scratch and see about fixing it properly once and for all
LykosNychi  [author] 24 Dec, 2020 @ 9:30pm 
I can confirm that Endolphin's comment is the source of any crashing. I went ahead and opened up the .pack with an editor, changed the two table names to test1 and test2, and am now able to run battles with the mod enabled.