Total War: WARHAMMER II

Total War: WARHAMMER II

Emeritus Peritissimus
122 Comments
ChrisFace  [author] 17 Feb, 2022 @ 3:40am 
Hey peeps, unless the demand is very high, I will probably not be maintaining the emeritus series on this game any longer, as I am moving on to WH3, as soon as the tools are updated, I'll start the series again there. love you all
Michael {United Critics} 24 Dec, 2021 @ 11:45pm 
Hello, think you can make so this affect the units from the mod: OvN?
Thank you.
mikelangelo70 14 Jul, 2021 @ 8:45am 
update please
Z.E.R.T. 5 Jun, 2021 @ 8:40am 
can you fix the other mod .. the one that you dont boost units x1000 and become to op dont work with radious new update..
ArchAngel 13 May, 2021 @ 1:20am 
I second djon-silver04's idea: currently rank 9 tier 1 units destroy end game doomstacks because of all the added stats.
For example: Phoenix guard base mdef is 40, matk 38
Swordmasters of Hoeth base mdef is 48, matk is 46

compared to High Elf spearmen's base 38 mdef and 20 matk.
Say your first lord's army makes it out of the early game without getting wiped, the statline of the turn one recruited spearmen is 92 mdef and 56 matk - I think that this is quite broken.

Halving the stat gain is a good way to preserve the intent of the mod, without making tech progression all but unneccessary (also because t1 units are much cheaper upkeep wise)

This doesnt even address the already pretty great matk and mdef of sisters of avelorn, for example.
djon-silver04 8 Feb, 2021 @ 3:39pm 
2 Attack
3 Protection
5% accuracy
3 Leadership
3 Reload Skill (rate of fire)
can such a mod be released?
Gandalflobo 25 Dec, 2020 @ 6:47pm 
Thank you for keeping the mod going. have a great Christmas
ChrisFace  [author] 25 Dec, 2020 @ 6:37am 
I actually think pfm switched to troy, that's why it broke. I'll check it out after christmas
ChrisFace  [author] 25 Dec, 2020 @ 6:35am 
I changed the table names now, but i tihink something went wrong and I broke the mod now lol. I'll recreate the file from scratch and see about fixing it properly once and for all
LykosNychi  [author] 24 Dec, 2020 @ 9:30pm 
I can confirm that Endolphin's comment is the source of any crashing. I went ahead and opened up the .pack with an editor, changed the two table names to test1 and test2, and am now able to run battles with the mod enabled.
ChrisFace  [author] 22 Dec, 2020 @ 8:58pm 
I see there is something wrong with this mod, which is funny, because it's literally a copy paste of the laniatus mod, i'll have a look asap
Gandalflobo 21 Dec, 2020 @ 5:20pm 
Chrisface - ran a test today Vanilla with only this mod vs Vanilla and only your Lanitus (the 100% one) quick match 1 loard on each side and just one side with a single unit with level9. Lanitus runs fine but Peritissimus crashes every time.
< blank > 20 Dec, 2020 @ 11:20pm 
@Endolphins Thanks for troubleshooting this, and @ChrisFace for the promised update!
ChrisFace  [author] 3 Dec, 2020 @ 7:18am 
OK cool, I'll change the table names asap, waiting for CA's latest cash grab update to install
Endolphins 3 Dec, 2020 @ 2:22am 
@ChrisFace The problem seems to be that two of the tables in the mod, `unit_experience_bonuses_tables` and `unit_stats_land_experience_bonuses_tables` have not been renamed and still retain the default name `data__`. This causes some conflicts, since this will overwrite any data in the original tables. The reason you can load some battles but not others is that the data affected is the "what happens to a unit if it's a veteran"-data, and if there are no veteran units in the battle, it won't try to read the conflicting data and everything works. If there is at least one veteran in any of the armies of the battle, it won't load.

TL;DR: If you open up the mod and rename the tables to whatever, the mod works fine (at least for me).
Bosskko 19 Nov, 2020 @ 5:15pm 
Laniatus Emeritus works for me, but this one also seems to cause a crash during the battle loading screen.
The map loads, Unit banners show up but the unit figures and UI don't load and after a short pause the game closes. Hope that helps. (Latest Game Version)
< blank > 1 Nov, 2020 @ 4:31am 
Thanks - I've been using your Laniatus mod with no difficulties, but I find the stats of this one to be more balanced.
ChrisFace  [author] 29 Oct, 2020 @ 7:36am 
hmmm, I'll look into it and see, might have to do with a skill that doesn't really like being modified
< blank > 29 Oct, 2020 @ 6:33am 
@ChrisFace Thanks for this mod, first of all. Unfortunately when running only this mod, latest game version, some siege battles crash. I've tested this with Noctilus in Vortex, rushing straight at Elessaeli; the UI doesn't load, and then I have a CTD. Not sure how else to help you replicate the bug.
ChrisFace  [author] 24 Oct, 2020 @ 4:36am 
Sorry about all this, life and covid got very much in the way, I updated all my mods
Miguel V-DF 22 May, 2020 @ 2:30pm 
Let me just add a kind wish for this mod and the Emeritus Mercennarium to be updated. We appreciate your work and like to play with your mods!
ECHELON 22 May, 2020 @ 9:58am 
See like the modder kit is not working at the moment as I saw in other mod, still while can't play the game I test the mod with the new version

all new unit could adapt with the veteran bonuses of this mod, and the common skill as the new type of lord, hero as well. Only the unique skills are had no change at all, but thats not big deal :steammocking:

for the ROR parts, New ROR unit will remain lv10 and only recruit once, while the old ROR unit can be use just like before :steamhappy:
Rorrim Eluc 8 May, 2020 @ 11:15am 
Yeah... the game loads just fine with my 83 other mods active and ONLY this mod deactivated. Really unfortunate. :/
Rorrim Eluc 8 May, 2020 @ 11:12am 
Not sure how or why but this mod is preventing my game from loading to the main menu. I tried having this as the only one active and even still I was endlessly loading (sometimes just flat out having the game close after a bit). It's really unfortunate because I quite like this mod. :/
Markliuz Da Jesterly 26 Apr, 2020 @ 10:17am 
Awesome!
ChrisFace  [author] 26 Apr, 2020 @ 8:57am 
Yeah should be fine.
Markliuz Da Jesterly 25 Apr, 2020 @ 5:23pm 
veteran stats is separate from unit stats, right? so mods like these can be used along side mods that change unit stats?
ECHELON 28 Mar, 2020 @ 2:45pm 
oh yes oh yes oh yes! The game is once again playable now :D
Bovril Knight 28 Mar, 2020 @ 2:02pm 
HOORAY. Warhammer is again as it should be. Thank you!
Illodari 27 Mar, 2020 @ 3:40pm 
Finnaly <333
Thank you very much for your hard work ChrisFace :)
Love you :D
ChrisFace  [author] 27 Mar, 2020 @ 2:21pm 
psst
ChrisFace  [author] 26 Mar, 2020 @ 7:35am 
Lol, thanks for the kind words. It's all installed, but work is really busy with the covid-19 lockdown here. I'll get to it over the weekend, I promise!
ECHELON 26 Mar, 2020 @ 12:00am 
Love you Chris, Thank you very much for all the hardwork on this excellent mod :steamhappy:
Illodari 24 Mar, 2020 @ 4:24am 
*-* *-* *-*
Finally <3
ChrisFace  [author] 23 Mar, 2020 @ 11:06pm 
hey peeps, hard drive issues have been sorted. I will redownload the game and will update ASAP!
Illodari 23 Mar, 2020 @ 3:54pm 
Hi. I hope that you can update this mod as soon as possible.
Constantin Valdor 19 Feb, 2020 @ 1:27pm 
Hi, ChrisFace !

I rly enjoy your mod, but since last DLC there isn't any update of your Mod. I don't know if you're too busy or something, but it would really be appreciated if you can update this mod and the other one : Laniatus Emeritus please. These are awesome mods, this one in particular when you're doing Full Legendary. Cuz it feels rewarding to keep alive your units and that they get levels !

Best Regards !
NotShitler69 25 Jan, 2020 @ 12:44am 
Please update. I literally dont play the game with out your mod.
Eeshton 23 Jan, 2020 @ 2:55am 
Did you ever get the drive replaced?
Lewordox 3 Jan, 2020 @ 10:38pm 
ok Chris, thank you for attention. I love this mod.:steamhappy:
ChrisFace  [author] 13 Dec, 2019 @ 4:02am 
After the DLC dropped, no it won't. I can't update the mod now as I lost a drive, once it's replaced I can work on it again.
Bovril Knight 12 Dec, 2019 @ 2:40pm 
any idea if this still works?
Coach Awesome 4 Nov, 2019 @ 3:33pm 
@Deluxe

I'm not sure what to tell you: You're downloading a mod that makes veterans more powerful. Yes, that will make siege battles significantly easier if you use a veteran squad when attacking.
--Deluxe-- 23 Sep, 2019 @ 9:37am 
With regard to Hero's and Lord's vs. veteran units I think it is well balanced.
However I still see one significant balancing issue:

Garison units are nearly useless now. Any army with veteran units in it will easily defeat even
the best and highest garison units. Even if you e.g. use the better garison mod any cheap veteran units is some kind of overpowered even compared to the elite (non-veteran) units.

I really like the idea of this mod as well as the outdated valuable veteran mods but especially compared to garison units (in nearly any case all rank 1) it feels useless to build any garison.

Bovril Knight 15 Sep, 2019 @ 11:46am 
This seems so much more balanced now. Great job!
ChrisFace  [author] 14 Sep, 2019 @ 9:16am 
Good to hear, steam can be a moody teenager sometimes.
geglesmash 14 Sep, 2019 @ 8:09am 
Nvm, i deleted the mod and re-added it and its good now. Thanks for the update!
geglesmash 14 Sep, 2019 @ 8:04am 
Hi, it said the mod was updated but the game wont start when I use this mod. Tried just this mod solo and it wont start the game
ChrisFace  [author] 14 Sep, 2019 @ 6:54am 
Unfortinately it conflicts, I used to not boost lords & heroes, but then people had a problen with lords not keeping up lol
Bovril Knight 14 Sep, 2019 @ 6:43am 
I see. So it will likely conflict/not work with anything that changes/adds lords?