Total War: WARHAMMER II

Total War: WARHAMMER II

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Military Resource Building Bonuses Factionwide
   
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Tags: mod, Campaign
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6 Oct, 2017 @ 10:28am
8 Jan, 2019 @ 9:42am
22 Change Notes ( view )

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Military Resource Building Bonuses Factionwide

Description
From my TWWH1 mod. I added a bunch of new TWWH2 buildings to this mod and you'll find a lot of the bonus xp and recruitment cost reduction modifiers of each WH2 faction to be factionwide for the most part.

When I have more time I'll list here all the WH2 buildings it affects, but in-game you should notice the changes. Cheers!

The special resource buildings each faction is able to build in specific provinces have effects that boost unit recruitment in some way.

Before, these bonuses were only province wide, but I have made their effects faction wide instead. This way, even if you don't plan on making that province a military hub, it will still be beneficial to build that resource building.

(Saved Game Compatible!)

The following are factionwide:

Bretonnia:
-Master Swordsmith's Forge (Experience boost and recruitment cost reduction for Knights and Sword-Armed Units)
-Warhorse Breeder's Stables (Experience boost and recruitment cost reduction for horse-mounted cavalry)
-Woodworker's Shop (Experience boost and recruitment cost reduction for archers and spearmen)

Empire:
-Master Swordsmith's Forge (Experience boost and recruitment cost reduction for Knights and Sword-Armed Units)
-Warhorse Breeder's Stables (Experience boost and recruitment cost reduction for horse-mounted cavalry)
-Woodworker's Shop (Experience boost and recruitment cost reduction for crossbowmen and spearmen)

Dwarf:
-Arsenal (Experience boost and recruitment cost reduction for all melee units)
-Blackpowder Upgrades (Experience boost and recruitment cost reduction for all blackpowder/fire-based units)

Greenskins:
-Black Orc Forge (Experience boost and recruitment cost reduction for Big 'Uns and Black Orcs)
-Beast Lairz (Experience boost and recruitment cost reduction for Boar, Wolf, and Spider Riders)
-Goblin Sawmillz (Experience boost and recruitment cost reduction for spear infantry, archer infantry, and chariots)

Vampire Counts:
-Unholy Forge (Experience boost and recruitment cost reduction for Grave Guards and Black Knights)
-Dark Lair (Experience boost and recruitment cost reduction for all units from the Forest building chain)

Special:
-Great Slayer Shrine (Experience boost for infantry and slayer units)
-Brightstone mine (Experience boost for artillery units)
-College of Magic (Experience boost for all Wizards)
-Great Temple of Ulric (Experience boost for Warrior Priests and Witch Hunters)
-Knights Panther Chapterhouse (Experience boost for Empire Knights, Reiksguard, and Demigryphs)
112 Comments
MasterJB 30 Apr, 2021 @ 12:23pm 
Isolated starting crash to this mod. Don't use it, it will break your game. Too bad it's not updated anymore.
Alex the Great 8 Apr, 2021 @ 4:54pm 
@kinngrimm Unfortunately it doesnt work. Needs an update.
kinngrimm 5 Jan, 2021 @ 10:10pm 
Does this mod still work?
Pryme 15 Dec, 2019 @ 9:37pm 
Will this mod be updated?
Demopan 16 Sep, 2019 @ 11:44am 
Needs an update. Currently breaks the game.
ReadsByLamplight 16 Sep, 2019 @ 9:11am 
Please update this mod.
mathisurien 2 Jun, 2019 @ 9:34am 
any chance of you doing something with the night watch building's? not neccessarily faction wide but maybe so you only need 1 per region.
Argus von Stein 19 May, 2019 @ 2:54pm 
UPDATE REQUIRED! This mod seems to break warp fuel gaining in campaign. I've got no Idea why the hell it would, but it's a tested problem, though.
Nomad 30 Apr, 2019 @ 2:34pm 
Just tested this mod, it still appears to work just fine.
super.ron 25 Apr, 2019 @ 5:52am 
update please