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the 30% recruitment cost reduction from bloodkinghts from the nuln landmark for vampire counts is not factionwide
could you please fix that?
many thanks in advance
the second level slayer keep landmark in karak kadrin does not gice slayer XP rank faction wide
could you please fix this?
Like for HE's marble building, giving faction building cost reduction?
thanks a ton for the fixes
thee last level recruit rank to slayers and to all infatry is fine tough
This might result in a nerf as the new chapterhouse says it gives rank to Empire Knights, not all knights anymore. Anyway, edited.
can you fix that please?
thank you very much in advance
That's essentially how I made my first mod. A mod I found did something I liked, but not in an exact way I preferred, so I opened it up and made some tweaks. I never uploaded it, but, I used it for myself. It's the only reason I became more familiar with modding, really.
So if you wanted to edit it, even upload your version if you wanted, feel free to. But this mod will never address any issues about balance.
Anyway, it's just feedback, so take it or leave it. Personally, I'll just compensate on my own by not building more than one of each building type in the future.
This mod has the capability of making your games terribly easy, or terribly hard as these building changes also apply to the AI.
ie: having two separate level 3 Cattle Ranches combine into +4 rank/-60% cost for Pistoliers/Outriders.
Don't get me wrong, it's kind of awesome, but also stupidly easy to get down to/near 0 cost units even before factoring blue-line Lord traits. Granted, I've conquered half of the eastern world, but Calv up to Reiksguard are free, and Demigryphs only cost 75 at this point. Of course, this is a bigger problem for the Empire than other factions, given how many different buff buildings they have, but it is a bit broken. Heck, Greatswords barely cost 300, and I don't even have all the iron mines in the Empire!
It would also help keep the +rank tech/skills a bit more relevant, which is especially nice for factions which need them as pre-requisites to other tech. I don't know if it's possible, but I'd suggest considering it.
strange then it doent work for me thinks for having a look tough
can you fix it please?
thanks in advance