Total War: WARHAMMER II

Total War: WARHAMMER II

257 ratings
300% Regeneration Cap
   
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Tags: mod, Battle
File Size
Posted
Updated
6.224 KB
7 Oct, 2017 @ 4:50am
17 Jul, 2021 @ 6:58pm
9 Change Notes ( view )

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300% Regeneration Cap

Description
A version of my No Regeneration Cap mod that caps itself at 300% instead of the 100,000% percent of the original.

Someone wanted one that was less cheaty so here it is. Have fun dudes.

should work no matter when you enable it even mid save. doubt it would cause major issues if you removed it as long as you aren't mid battle.

Check out my other mods

If you like the mod don't forget to
48 Comments
Kharn the Bloody 5 Jul, 2023 @ 5:59pm 
Greetings. Is this mod still working and is it compatible with SFO? Thanks
AZM 25 Sep, 2021 @ 1:38pm 
Yup just tried in several different situations with and without the mod, also tried using your other regen cap mod and the same problem occurs. I am also fairly sure that there isn't an issue with mod compatibility because I don't use anything that modifies battle otherwise
MrBlazzar™  [author] 25 Sep, 2021 @ 11:30am 
Mod doesn't touch that skill nor effect so can't tell you why it would happen other then they aren't actually dying.
AZM 25 Sep, 2021 @ 11:09am 
This mod seems to be disabling the resurrection of dead combatants aspect of the invocation of neheck ability
owl 14 Jul, 2021 @ 8:19pm 
Yeah, works fine without one. But you'll probably get a lot of "update plz" messages until you just.. uh.. I'm not sure what you modders do to clear that "out of date" notification on the CA launcher, but whatever it is. I know it's annoying.
MrBlazzar™  [author] 14 Jul, 2021 @ 5:30pm 
Shouldn't need a update
Firkraag 14 Jul, 2021 @ 5:00pm 
update plz
MrBlazzar™  [author] 11 Jun, 2021 @ 8:04pm 
Unfortunately not with the way I do and I have 0 idea and how to get something like that to work. This mod just edits a global value. Not sure how you would go about making it player only.

Also I'm pretty sure SFO already has something like this included so not sure it would help in any real case.
owl 11 Jun, 2021 @ 6:42pm 
This is a bit of a random request, but is there any chance we could get a version of this mod that only works for the player? I use SFO, and some units have really really powerful regen capabilities, like the Grail Knights. I can throw dozens of chaff units at them and they'll walk away with no casualties, because the incoming damage just isn't high enough to offset the regen. With this raised cap, they become impossible to kill.

This is obviously not your fault, and as long as I'm not fighting bretonnia, this mod kicks ass. But it'd be cool if this was something that could be adjusted. If not, would you mind if I took a crack at it myself?
G0DS F3AR 30 Apr, 2021 @ 2:22pm 
OH THE ORIGINAL MOD. I thought he was tryna say that vaniila healing cap 100,00% max health and I was like "uhhhh"