Total War: WARHAMMER II

Total War: WARHAMMER II

300% Regeneration Cap
48 Comments
Kharn the Bloody 5 Jul, 2023 @ 5:59pm 
Greetings. Is this mod still working and is it compatible with SFO? Thanks
AZM 25 Sep, 2021 @ 1:38pm 
Yup just tried in several different situations with and without the mod, also tried using your other regen cap mod and the same problem occurs. I am also fairly sure that there isn't an issue with mod compatibility because I don't use anything that modifies battle otherwise
MrBlazzar™  [author] 25 Sep, 2021 @ 11:30am 
Mod doesn't touch that skill nor effect so can't tell you why it would happen other then they aren't actually dying.
AZM 25 Sep, 2021 @ 11:09am 
This mod seems to be disabling the resurrection of dead combatants aspect of the invocation of neheck ability
owl 14 Jul, 2021 @ 8:19pm 
Yeah, works fine without one. But you'll probably get a lot of "update plz" messages until you just.. uh.. I'm not sure what you modders do to clear that "out of date" notification on the CA launcher, but whatever it is. I know it's annoying.
MrBlazzar™  [author] 14 Jul, 2021 @ 5:30pm 
Shouldn't need a update
Firkraag 14 Jul, 2021 @ 5:00pm 
update plz
MrBlazzar™  [author] 11 Jun, 2021 @ 8:04pm 
Unfortunately not with the way I do and I have 0 idea and how to get something like that to work. This mod just edits a global value. Not sure how you would go about making it player only.

Also I'm pretty sure SFO already has something like this included so not sure it would help in any real case.
owl 11 Jun, 2021 @ 6:42pm 
This is a bit of a random request, but is there any chance we could get a version of this mod that only works for the player? I use SFO, and some units have really really powerful regen capabilities, like the Grail Knights. I can throw dozens of chaff units at them and they'll walk away with no casualties, because the incoming damage just isn't high enough to offset the regen. With this raised cap, they become impossible to kill.

This is obviously not your fault, and as long as I'm not fighting bretonnia, this mod kicks ass. But it'd be cool if this was something that could be adjusted. If not, would you mind if I took a crack at it myself?
G0DS F3AR 30 Apr, 2021 @ 2:22pm 
OH THE ORIGINAL MOD. I thought he was tryna say that vaniila healing cap 100,00% max health and I was like "uhhhh"
Michael_M 19 Mar, 2021 @ 10:57pm 
pls update
5 Dec, 2020 @ 1:36am 
Thank you:chocola2:
MrBlazzar™  [author] 4 Dec, 2020 @ 12:38pm 
In theory it should work without a update. I'll do a check to make sure nothing broke and update.
4 Dec, 2020 @ 8:19am 
plz update:vanilla2:
MrBlazzar™  [author] 3 Sep, 2020 @ 4:39am 
it allows units to heal for 300% of their max hp instead of just healing for 75% of their max HP.

So a example if you have a crypt ghoul and normally they can only regenerate a maximum of 75% of their HP so if you damage them to 25% of their HP they could in theory heal up to max due to being able to heal 75% of their HP in one battle. This mod changes that max of healing during a battle to 300% of their HP.
Mosley was right 7 Jun, 2020 @ 10:15am 
Much better! Thanks!
c6768 2 May, 2020 @ 2:59am 
Ikit Claw likes this mod Yes. yes!
Dillinius Sandar 15 Feb, 2020 @ 8:06am 
thanks a lot man.
MrBlazzar™  [author] 15 Feb, 2020 @ 4:33am 
Alright decided to make one as it's pretty easy @Dillinius Sandarius Check out the collection or the other mods link for the page for that mod.
MrBlazzar™  [author] 15 Feb, 2020 @ 4:07am 
Yes this applies to the AI. I could make a 200% not sure if I will.
Dillinius Sandar 14 Feb, 2020 @ 10:32pm 
Great mod, is there any chance you could make a 200%? And this applies to ai right?
MrBlazzar™  [author] 28 Sep, 2019 @ 4:31am 
This probably won't work due to how radius makes changes to this specific table. I'd probably need to make a radius specific version like I did for the no regeneration cap version.
StrawberryFox 27 Sep, 2019 @ 11:21pm 
Will this one work for Radius as well like the old one?
MrBlazzar™  [author] 9 Apr, 2019 @ 4:03am 
No idea haven't played Total War in some time. I'd say give it a try as I don't have time to mess with it at this moment.
Edward 8 Apr, 2019 @ 9:07pm 
Do you know if this works with the latest version?
MrBlazzar™  [author] 9 Nov, 2018 @ 3:57pm 
it will because nothing has changed in the file so the date doesn't change. The file works fine with the latest update and in my launcher it doesn't show it being out of date anymore.
MrBlazzar™  [author] 8 Nov, 2018 @ 3:41pm 
Should be updated now? Worked in my tests as they didn't change anything for this stuff in the patch.
MrBlazzar™  [author] 8 Nov, 2018 @ 3:01pm 
I also don't own the DLC so I have no real way of checking it. Probably need to update it though for the latest patch.
MrBlazzar™  [author] 8 Nov, 2018 @ 3:00pm 
Depends if the DLC updates the table this changes. I would assume it should work but I haven't checked yet.
Zanius 8 Nov, 2018 @ 12:20pm 
Will this work with vampire coast? Thanks for making an awesome mod.
MrBlazzar™  [author] 16 Jun, 2018 @ 4:40pm 
Should be? It only edits a value that is used in battle. Have not tested it so if you do use it let me know if the Health you can Regen in battle increases or not.
CURDLED PISS 16 Jun, 2018 @ 4:02pm 
Is this save game compatible?
.Dog with a Hat on the Nose. 31 May, 2018 @ 2:18pm 
Dude Day1 update? You are awesome!
SOLAR OP:TIPPZIED 31 May, 2018 @ 1:52am 
we want one even less cheaty, 200/250% and you will be hotfixing the shitty job CA did on regen!
.Dog with a Hat on the Nose. 23 Jan, 2018 @ 9:07pm 
Dude you are the best. Undead are so spastic without this Mod and I can't stand unlimited regen, especially in H2H where both players are building walking apocalypses.
MrBlazzar™  [author] 23 Jan, 2018 @ 5:46pm 
From my quick tests looks like it still works with the latest Update. Should also work with the DLC Tomb Kings Race. Updated the file so it doesn't give the error for being outdated. Let me know if shit doesn't work.
MrBlazzar™  [author] 23 Jan, 2018 @ 5:37pm 
Well if it works like I assume it's a global value I edited so it should still work fine with the new patch/dlc I'll look at the new update for the SDK and see if they messed with anything. I don't own the DLC currently so can't test it with them.
.Dog with a Hat on the Nose. 23 Jan, 2018 @ 5:33pm 
Does this need to be applied to the Tomb Kings or is it a global tweak and we are fine using it?
MrBlazzar™  [author] 13 Jan, 2018 @ 6:44pm 
If there was a recent update then no it hasn't. I haven't played the game in awhile will look into it sometime soon.
Avadon 13 Jan, 2018 @ 5:46pm 
Has this been updated?
MrBlazzar™  [author] 15 Dec, 2017 @ 11:54am 
Did the game get a update? I'll do that here in a sec. Haven't played the game in awhile my bad.
.Dog with a Hat on the Nose. 15 Dec, 2017 @ 11:49am 
Any chance of updating the mod so the outdated warning goes away?
.Dog with a Hat on the Nose. 9 Oct, 2017 @ 11:51am 
Tons of people want this dude! It nerfs Hydra and the Undead down to controllable proportions. You don't want unlimited when Vlad is back in Mortal Empires! Thanks so much!
Unnamed_Shadow 8 Oct, 2017 @ 12:34am 
This is awesome, this mod together with that other mod that edits the percentage of the Hell Pit Abomination reviving and the Phoenix reviving make it really cool.

Now those units can comeback to like like they did in the table top!
MrBlazzar™  [author] 7 Oct, 2017 @ 5:47am 
75%
Avlaen 7 Oct, 2017 @ 5:43am 
how much is the default cap?
MrBlazzar™  [author] 7 Oct, 2017 @ 5:34am 
No problem.
KJIuMi 7 Oct, 2017 @ 5:29am 
thank you