Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also I'm pretty sure SFO already has something like this included so not sure it would help in any real case.
This is obviously not your fault, and as long as I'm not fighting bretonnia, this mod kicks ass. But it'd be cool if this was something that could be adjusted. If not, would you mind if I took a crack at it myself?
So a example if you have a crypt ghoul and normally they can only regenerate a maximum of 75% of their HP so if you damage them to 25% of their HP they could in theory heal up to max due to being able to heal 75% of their HP in one battle. This mod changes that max of healing during a battle to 300% of their HP.
Now those units can comeback to like like they did in the table top!