Space Engineers

Space Engineers

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Athens Class Light Cruiser
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
911.261 KB
7 Oct, 2017 @ 8:19am
11 Nov, 2017 @ 8:26pm
7 Change Notes ( view )

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Athens Class Light Cruiser

In 1 collection by alos
Alos' Starfleet
4 items
Description
I was disappointed by the lack of starships from the Kelvin Timeline, so I made this one to make up for it!

Fully vanilla for all your modless needs!
The functional hydrogen thrusters allow you to fly on a planet with ease, meaning you aren't limited to space anymore! The secondary hull can be separated via a three-step process, and has an independent hydrogen, oxygen, and reactor system! The interior is fully flushed out and lighted, though most rooms are rather bare due to the lack of vanilla furniture. The Light Cruiser is intended for short-range exploratory missions, but can perform longer tasks if necessary. It has defensive capabilities, but should not be used explicitly for combat. As always, I recommend you disable thruster damage for precautionary reasons, but that is no longer a requirement! Want more? Check out my workshop on my profile!

Settings
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!!!NEW!!!
Name and Registry
-Now added beacons and antennas with customizable names.
-Look for the LCD Panel in shuttlebay, and the Corner LCD on the bridge. If you want to be thorough you'll be customizing the whole ship in no time!!

Separation
-Airlocks: This is step one, sealing off any and all possible depressurization that may happen during separation. Can be skipped in an emergency.
-Clamps: Hangar Doors keeping the area between the two sections sealed. This part can also be skipped in an emergency.
-Hull Tie: Physical connector-and-block bridging between the two sections. Must be broken physically before separation. Note that you can access the exterior of the ship in this area by proceeding to the rear of deck four, whereas the pressurized pathway is on deck three. This is the most crucial step.
-Merge Blocks: Use the conn or any control panel to enter the ship's menu and de-power these. This is also a necessary step. Note that in emergencies, when cutting the Hull Ties, you can also cut these right from there if, for whatever reason, remote merge separation does not occur. It does the same thing.

Lights
-Bussard Collector Lighting: The blue glow inside the bussards is controlled by these!
-Dorsal & Ventral: Controls the white lighting on the exterior.
-Engineering: Controls the faded yellow lights found in the secondary hull.
-Reactor Core: Controls the pale green lighting found in the reactor room.
-Red Alert: Very obviosuly, this toggles the red alert lights. Best used with all other lights off.
-Saucer: Controls interior lighting in the primary hull.
-Shuttlebay: Controls the lights in the shuttlebay. Can't figure out why they try to flicker.
-Locator Lights: The Red and Green blinking lights on the exterior on the ship. If you edit them at all, they'll switch to one color.
-Impulse Vents: Controls the red spotlights filling in for impulse vents. Remember kids, if it looks faster it is.
-Lens Flares: (Disclaimer: Do NOT activate if prone to strokes or sensitive to bright flashes) What JJ-verse starship wouldn't be complete without obnoxious, eye-level strobe lights blinding you at every turn?

General Groupings
-Deck 1-6 Tags: These let you know which deck you're on in the primary hull, because I know how confusing it gets when you don't know your way around.
-Reactor Core: All the ship's reactors grouped together in the menu for a pirate's convenience.
-Auxiliary Power: Batteries. Lots and lots of batteries.
-Shuttlebay Doors: Open and close all the hangar doors at once.
-Shuttlebay Pressurization: Toggle this to pressurize or depressurize the shuttlebay! Use this to put down mutinies- protesting must take place in the shuttlebay!
-Warp Coils: All the jump drives bundled up in one for making sure you didn't set the wrong one with your coordinates. Still need to use a single jump drive to actually jump.
-Weapons Systems: One gatling turet under the shuttlebay, everything else is a missile turret. I figured it fit the Kelvin Timeline's "Pulse Phasers" more.

Extra Notes
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I left the ship's hull blank for two reasons.
A) It looks cool like that, don't you agree?
B) I want you to fill it in yourself along with the antenna, and leaving it white would save you the trouble of having to erase any numbers I would've put down!
Shuttlebays go great with this shuttlecraft!
19 Comments
alos  [author] 21 Oct, 2017 @ 9:31pm 
Aw thanks @T7
T7 21 Oct, 2017 @ 9:01pm 
you do nice work I like it
Ren 12 Oct, 2017 @ 8:00pm 
Oh.
alos  [author] 12 Oct, 2017 @ 7:48pm 
@Talnor Thank you
@Legacy No I haven't, however this is a great USS Kelvin build.
ExoticMango17 12 Oct, 2017 @ 12:22pm 
I AM IN LOVE
The whole design is on point!

And the saucer separations os sooooo cool!

Im tryin to integrate it into my U.S.S Discovery im working on!

keep up the good work!
Ren 11 Oct, 2017 @ 5:35pm 
Nicely done then. This ship is really good. Have you done the Enterprise or the Kelvin yet?
alos  [author] 11 Oct, 2017 @ 3:21pm 
@Legacy Hell yeah!
Ren 11 Oct, 2017 @ 3:18pm 
Is this Vanilla?
DumbTrollface 11 Oct, 2017 @ 2:22pm 
I really like your work. I added just a few things and it is pretty much perfect. The only thing it is missing is the capability to fly in 1G (or is there a trick? " The functional hydrogen thrusters allow you to fly on a planet with ease, meaning you aren't limited to space anymore! ")

Anyways it is really nice. Thanks for uploading it
alos  [author] 8 Oct, 2017 @ 3:33pm