Children of a Dead Earth

Children of a Dead Earth

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Compensator MkII-Class SuperUltraMegaUberDreadnought
   
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7 Oct, 2017 @ 5:20pm
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Compensator MkII-Class SuperUltraMegaUberDreadnought

Description
(That speck in the thumbnail is a Fleet Carrier. Also, fair warning here: This is enough to crash my game when I try to load it in the sandbox. Use at your own risk)

The sequel to the Compensator that no one asked for, the Compensator MkII is a little less armored than its predecessor, and smaller, but can actually sort of move and is armed with a dizzying array of weaponry including 324.5 Gt of nuclear-armed Keres-II Fireships, half a million Polaris frag missiles, and many, many laser and railgun turrets.

Mass: 61,000 kt (less than half the Mk1, but still probably about as heavy as Manhattan)
Cost: 723,000 Mc (at only 1/6th the cost of the Mk1, a real bargain!)
dV: 4.57 km/s (so with a few hundred big tankers, you might be able to get to the enemy!)
Propellant: Methane, stored in tanks you can easily fit a Corvette into
15 Comments
Tom Foolery 21 Jun, 2019 @ 8:32am 
@DecidedlyNinja
Is it cheating if I used the Community Materials Pack? I created what is essentially a Teller-Ulam thermonuclear warhead. I made a fuel tank out of depleted uranium, filled it with 1 kt of deuterium, and strapped it to a nuke. The pack adds fusion reactions for deuterium in fuel tanks, but it's a little bugged, so it's way easier to initiate fusion than normal. But if you put one in a friendly fleet with the ship (b/c I can't get a missile through the CIWS) and detonate it manually, the ship goes to pieces.

Note that this behavior is probably a bug, since the nuke might actually be spawning INSIDE the ship.
DeciNinja  [author] 20 Jun, 2019 @ 11:05am 
@Tom Foolery
I would ask how you did it.
Tom Foolery 20 Jun, 2019 @ 9:44am 
What if I were to tell you that I broke one of these in half?
nuclearstonk 15 Apr, 2019 @ 1:48pm 
NOTE: If game crashes while loading this, turn down the armour and other graphics settings.
If that doesn't work, then I can't help you that much.
Armok: God of Blood 6 Jan, 2018 @ 1:31pm 
This crashes the game whenever I try to start a sandbox with it.
Enderminion 13 Oct, 2017 @ 2:48pm 
Apophys new reactors radiate at 2500k, instead of armouring radiators, try having extra radiators, Boron Nitride is the best radiator material at these temps
DeciNinja  [author] 13 Oct, 2017 @ 9:36am 
2400 K. However, the radiators being covered with 100 cm of SiC makes them about one third as efficient as thin radiators. And 500 kt each.
Enderminion 13 Oct, 2017 @ 4:57am 
that seems like a lot of radiators for 28GW, what's the outlet temp?
DeciNinja  [author] 11 Oct, 2017 @ 5:19pm 
@Enderminion
I know it's not much. The trouble is, both Compensators were built for durability almost to the exclusion of all else. Half the MkII's dry mass is hull armor and almost all of the other half is radiator and internal armor, so it's not hard to beat it in mass and cost efficiency.
Enderminion 11 Oct, 2017 @ 12:01pm 
28GW is not much for a 61 megaton ship, my FOUR megaton ship has 280 gigawatts (thats what you get for running FIVE 252km/s railguns)