Children of a Dead Earth

Children of a Dead Earth

Compensator MkII-Class SuperUltraMegaUberDreadnought
15 Comments
Tom Foolery 21 Jun, 2019 @ 8:32am 
@DecidedlyNinja
Is it cheating if I used the Community Materials Pack? I created what is essentially a Teller-Ulam thermonuclear warhead. I made a fuel tank out of depleted uranium, filled it with 1 kt of deuterium, and strapped it to a nuke. The pack adds fusion reactions for deuterium in fuel tanks, but it's a little bugged, so it's way easier to initiate fusion than normal. But if you put one in a friendly fleet with the ship (b/c I can't get a missile through the CIWS) and detonate it manually, the ship goes to pieces.

Note that this behavior is probably a bug, since the nuke might actually be spawning INSIDE the ship.
DeciNinja  [author] 20 Jun, 2019 @ 11:05am 
@Tom Foolery
I would ask how you did it.
Tom Foolery 20 Jun, 2019 @ 9:44am 
What if I were to tell you that I broke one of these in half?
nuclearstonk 15 Apr, 2019 @ 1:48pm 
NOTE: If game crashes while loading this, turn down the armour and other graphics settings.
If that doesn't work, then I can't help you that much.
Armok: God of Blood 6 Jan, 2018 @ 1:31pm 
This crashes the game whenever I try to start a sandbox with it.
Enderminion 13 Oct, 2017 @ 2:48pm 
Apophys new reactors radiate at 2500k, instead of armouring radiators, try having extra radiators, Boron Nitride is the best radiator material at these temps
DeciNinja  [author] 13 Oct, 2017 @ 9:36am 
2400 K. However, the radiators being covered with 100 cm of SiC makes them about one third as efficient as thin radiators. And 500 kt each.
Enderminion 13 Oct, 2017 @ 4:57am 
that seems like a lot of radiators for 28GW, what's the outlet temp?
DeciNinja  [author] 11 Oct, 2017 @ 5:19pm 
@Enderminion
I know it's not much. The trouble is, both Compensators were built for durability almost to the exclusion of all else. Half the MkII's dry mass is hull armor and almost all of the other half is radiator and internal armor, so it's not hard to beat it in mass and cost efficiency.
Enderminion 11 Oct, 2017 @ 12:01pm 
28GW is not much for a 61 megaton ship, my FOUR megaton ship has 280 gigawatts (thats what you get for running FIVE 252km/s railguns)
DeciNinja  [author] 11 Oct, 2017 @ 8:53am 
@Enderminion
Darn! My claims about the intentionally absurd ship are also absurd! However, I have a "good" reason to avoid the hybrid engine setup; doing low-acceleration maneuvers drives me nuts. This ship's poweplant "only" produces 28 GW for an awful lot of mass, so MPD acceleration would be slow indeed.
Enderminion 11 Oct, 2017 @ 5:24am 
try RP-1 Denser and more thrusty
Enderminion 11 Oct, 2017 @ 5:24am 
MPD NTR Combo drive, Dv AND acceleration. also Manhatten is sitting at 125 million (Imperial Short) tons
Existential Crisis 10 Oct, 2017 @ 4:23pm 
Freud would be proud
OliveFox 10 Oct, 2017 @ 12:34pm 
oh... my... god... still not as big as my 217 GM ship. but good job!