XCOM 2
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[WOTC] Incendiary Grenade Damage Fix
   
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10 Oct, 2017 @ 3:29pm
10 Oct, 2017 @ 3:47pm
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[WOTC] Incendiary Grenade Damage Fix

Description
Fixes damage back to original level for Incendiary Grenades from 2 to 4 (both have 20% chance of +1 damage) this change happened with WOTC.

All in-game prompts still state this grenade has the highest base damage of all standard grenades (however it's actually weaker than a Frag grenade! which has 3 damage with 20% chance of +1 damage), so this value has been fixed in this mod back to correct values.

No other grenade damage has changed (in WOTC) and the Incendiary Bomb still has the highest unchanged Damage, if this was nerfed too then I can understand that fire in general could have been nerfed, but it hasn't. Fire is also now a weaker damage type as Chrysalids and other melee units can attack whilst on fire (barring the Lost).

Currently if you compare the first tier of grenades it has the lowest damage of all grenades! Looking at the other damage grenades you also have weaker shedding (acid is best) or a weaker radius (gas is best), so before this mod the Incendiary Grenade is a weaker version of them all.

Tier 2 is normal you either get the flash/smoke/cover destruction from the normal grenades and then either good range (gas), good shred (acid) this one is the good damage (fire) clearly tier 1 should have remained, if they wanted a nerf they should have decreased damage by 1, by 2 (currently) it's now the weakest grenade which makes no sense, it can only be a mistake.

Barring a typo, I presume this grenade is used by the Purifier hence the damage reduction. So try not to get grenade'd by them as it will burn a tad more...

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10 Comments
Phoenix 15 May, 2024 @ 2:52am 
Riekopo 19 Dec, 2021 @ 2:57am 
Problem with this mod is that it makes the Advent Purifiers too OP in early game. Seems better to use the other mod that fixes incendiary grenades.
Ace 12 Jan, 2019 @ 4:14pm 
This mod gave ChristopherOdd a fear of purifers haha.
Battlestar  [author] 11 Oct, 2017 @ 11:02am 
@Stray Inu, I believe so. The bomb (an upgrade to this grenade) has the same original improvement and description that it has the most damage. I've not actually been hit by a grenade from a Purifier yet, so i'm unsure if they do use this exact grenade. However it seems logical that they use Incendiary Grenades as they like fire, and that Firaxis thought a quick stat change instead of a new grenade was the best option. @talemore, I'd imagine we'd need to create a new advent Incendiary Grenade but this mod is intended as a quick fix mainly for us and a slight buff to the enemy.
talemore 11 Oct, 2017 @ 2:17am 
It's not a fix because it didn't fixed purifers using Xcomgrenade instead of adventgrenade. To really fix this is to reuse one of advent troopers grenades or create a new grenadeclass.
teh1archon 11 Oct, 2017 @ 12:25am 
Jesus, Firaxis has 0 QA and/or balance/gameplay designers with basic understanding how to re-use assets for different purposes. I mean... the chosen weapons have different damage when they use them and when XCOM use them, that should have been the case here also (this or take a stand that both sides uses the same grenades and bad moves have dire circumstances).
Wolf-Rayet 10 Oct, 2017 @ 9:50pm 
Just noticed in game how weak this nade is... Thanks for this fix.
Stray Inu 10 Oct, 2017 @ 8:14pm 
@tsunamy Its removing a nerf, WOTC nerf the incendiary grenades as they are used by early enemies " the purifier" even though the description hasn't changed that they are the highest damage grenade.
Tyrant 10 Oct, 2017 @ 6:53pm 
Is this actually a bugfix? The description is really unclear.