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It's certainly not designed to be played without pouncing at all, like I said I'm considering even blocking out the sniper like your Resolver map, as after all like I said, you do a lot of shooting in Perfect Dark, lol. Thanks for your continued feedback.
Yes in the middle you have to be a little careful of the hallways across from each other; gaurds CAN see you a floor above or below, if the lights are on and positions are right ;)
I haven't encountered that bug yet, I will check for it and attempt to fix it, thanks.
Another thing is the stairs - certain ones will skip a floor going in a certain direction, this is one other thing I've been unable to fix. I managed to get almost all of them working appropriately however, on this map and on Datadyne Extraction.
I don't think you can get through this map without hurting - pouncing - anyone, but it's definitely possible to do it without killing anyone with the Resolver.
I was thinking about blocking out the sniper like you did on your map, since after all Perfect Dark is a FPS, lol.
There is one bug you didn't mention: one of the elevators on the ground floor, the one right of the two pros, can get stuck in a loopo where it costantly closes and opens, and no amunt of hacking could fix that when it occurred. I didn't test if getting on would solve the problem.