Gunpoint

Gunpoint

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dataDyne Central: Defection
   
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12 Oct, 2017 @ 5:12pm
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dataDyne Central: Defection

In 1 collection by .50Æ Ghost
Gunpoint: Perfect Dark
6 items
Description
"Why the big hurry?"
"If Dr. Carol is not extracted tonight, Datadyne will put him through mind conditioning. And we'll lose our best chance of finding out what Datadyne are up to."
"Are they all expendable?"
"Don't joke. You have to be careful Joanna. Gold keys will only work if the owner is alive. Armed guards are a different matter of course."
"What's the target location?"
"Work your way down the building to the ground level. Dr. Carol will be in a research lab somewhere in the underground facility."
"How will I recognize him?"
"We dont have an image record, and we can't find any official files. All we have is the name.
Good luck, Perfect Dark."

Hello friends! I give you Lucerne Tower, from Perfect Dark! This is the latest version.
This is Mission 01, Datadyne Central: Defection!
Welcome to Gunpoint: Perfect Dark! Enjoy the collection!

+ Work your way down the Datadyne Headquarters from the helipad, disabling the external comms hub, and acquiring Cassandra DeVrie's Gold key necklace from her office on the top floor.
+ You'll also have to stop a professional from erasing Dr. Carol's backup data and instead retrieve it yourself.
+ Finally reaching the ground floor, disable the internal comms hub and proceed on to your objective : the elevator to Datadyne Research Labs.

Please try playing the map while listening to the soundtrack linked below, it really adds to the whole experience and it is intended to be played with that music even though the author loves the Gunpoint soundtrack as well!

Each playthrough is different! There are lots of choices.

In the end it is pretty fun to play!

I hope you enjoy playing my maps as much as I enjoyed making and testing them!

Best Enjoyed listening to the Perfect Dark soundtrack; DataDyne Central: Defection https://www.youtube.com/watch?v=ZLDJhm4Arzk&index=1&list=PLtc1ujIRpABV9BJYkizYbvnUYxRj7Xasj
~ Inspired by Perfect Dark by Rareware on the N64 ~
15 Comments
.50Æ Ghost  [author] 30 Oct, 2023 @ 1:09pm 
G5 Building (Mission 06) is now published and available to play on the workshop.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3045165469
.50Æ Ghost  [author] 13 Nov, 2017 @ 12:28pm 
Reserach Investigation and Carrington Villa have been updated for bug fixes.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1142323918
.50Æ Ghost  [author] 13 Nov, 2017 @ 9:02am 
Check out the latest level, Chicago: Stealth. It's fun!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1197383888
.50Æ Ghost  [author] 2 Nov, 2017 @ 6:21pm 
Carrington Villa (Mission 4) is now released and published in the collection.
.50Æ Ghost  [author] 17 Oct, 2017 @ 1:11pm 
Hey Everyone, if you enjoyed this map, check out the other two maps in the Gunpoint: Perfect Dark collection above! Research Investigation and Extraction! Other maps are in development.
.50Æ Ghost  [author] 15 Oct, 2017 @ 2:11pm 
Wow, I'm impressed, haha.
It's certainly not designed to be played without pouncing at all, like I said I'm considering even blocking out the sniper like your Resolver map, as after all like I said, you do a lot of shooting in Perfect Dark, lol. Thanks for your continued feedback.
1uca8allarati 15 Oct, 2017 @ 8:38am 
Well, I did manage to complete it without pouncing; though I accidentallly hit a couple of guards with the Vault Door because I didn't have time to unplug it from a motion sensor before it got a couple of guards, and rigged the gun of one of the guards on the roof to shoot the other. Though, like I said, it was not a walk in the park.
.50Æ Ghost  [author] 14 Oct, 2017 @ 3:37pm 
No problem.
Yes in the middle you have to be a little careful of the hallways across from each other; gaurds CAN see you a floor above or below, if the lights are on and positions are right ;)

I haven't encountered that bug yet, I will check for it and attempt to fix it, thanks.
Another thing is the stairs - certain ones will skip a floor going in a certain direction, this is one other thing I've been unable to fix. I managed to get almost all of them working appropriately however, on this map and on Datadyne Extraction.

I don't think you can get through this map without hurting - pouncing - anyone, but it's definitely possible to do it without killing anyone with the Resolver.
I was thinking about blocking out the sniper like you did on your map, since after all Perfect Dark is a FPS, lol.
1uca8allarati 14 Oct, 2017 @ 9:47am 
Also set my profile to public, thamìnks for pointing it out
1uca8allarati 14 Oct, 2017 @ 9:44am 
What I found the greatest difficulty with was keeping track of all the different angles from which I could be spotted once I reached the lower floors. Then again, I was trying really hard to not hurt anyone, so I guess I made it harder for myself because of my perfectionism.
There is one bug you didn't mention: one of the elevators on the ground floor, the one right of the two pros, can get stuck in a loopo where it costantly closes and opens, and no amunt of hacking could fix that when it occurred. I didn't test if getting on would solve the problem.