Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That actualy made me think, would you believe the character should have a way of getting feathers easier than others by trading with the birds ?
(I don't have ideas what item could be traded for that purpose tho)
This component has a function called SetAcceptTest that takes a function which checks if the giver is acceptable for a trade. In my case i check if the trader is called "avia" so the birds only trade with avia. I also check that the items given are a kind of seed.
Also the trader component has a variable "onaccept" which you set to a function that defines what the bird should return given a certain giver and traded item.
You can compare this functionality with the birdcage, which trades meat for eggs for example.