Company of Heroes 2

Company of Heroes 2

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WORLD AT WAR (Akula) - TUNING PACK
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Item Type: tuning
File Size
Posted
Updated
21.046 MB
15 Oct, 2017 @ 10:08am
11 Jun @ 2:50am
321 Change Notes ( view )

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WORLD AT WAR (Akula) - TUNING PACK

Description
This is the latest version of our Tuning Pack, with more than 3000 hours of effort into the project, and more than 4500 files edited in the process! If you like our work please support us with donations!

[paypal.me]

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Current Build: v1.3.2.0 [REVAMPED 2.0]


(Important!)
Please use the latest version of our Game Modes for the best experience.

Link:


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Major Changes:

  • Gameplay has been divided into three battle stages:

    1. Battle Stage I (BS1) emphasizes on infantry, light armor, artillery and building defenses for the next stages.
    2. Battle Stage II (BS2) revolves around medium tanks and medium assault guns. Off-map bombardment abilities will be available to destroy the enemy forces.
    3. Battle Stage III (BS3) is the final battle stage, unleash formidable heavy tanks and heavy assault guns. Powerful off-map bombardment abilities will be available to decimate the enemy forces.

  • All factions have been reworked from scratch. However, no faction is ridiculously overpowered. You can enjoy and win games, whichever army you choose, although they all have different play styles as reflected by History.

  • Destruction animations for the environment have been enhanced, which makes the game more immersive.


  • All buildings have been reworked, especially ambient buildings can now withstand more damage without collapsing.

  • All units have been reworked for game balance with some inspiration from WW2 history, but game balance is the priority.


  • Player can directly control the army's veterancy and economy by using a new base building known as "Supply Yard". It is available for all factions.

  • Many new units have been added, e.g. Sherman Jumbo, T30 Heavy Assault Tank, British Churchill A43 'Black Prince', Panzer IV Ausf. F1, SU-100, 25 Pounder, Knights Cross Holders, Snipers and Vehicle Recovery Half-tracks for all factions, Concrete Bunker, Pantherturm, New Hull Down animations for British and OKW, Trench Network and Concrete Blast Wall for all factions, Tank Riders for USA and Soviets etc.


  • All commanders and their respective abilities have been reworked.

  • Certain commander abilities (e.g. heavy tanks, artillery & air support) can be unlocked through upgrades from the base buildings.


  • Tanks are powerful, but without infantry support you cannot dominate the battlefield.

  • Halftracks can heal troops, repair vehicles and can be set as forward retreat points. In addition, special vehicle recovery halftracks can recover destroyed vehicles for all factions.


  • All support units (including at-guns, and light infantry support guns) can retreat. Moreover, all core infantry units can sprint.

  • All support units (including at-guns, light infantry support guns, mortars, and immobile heavy artillery guns) can camouflage.


  • All heavy artillery units have been reworked. They have longer ranges, longer barrages and more suppression, but cost munitions.

  • Most On-map Artillery shells and rockets (Launched from units on map) can cause criticals to enemy vehicles. Therefore, a well-placed barrage from a self-propelled gun can bring an entire armored assault to its knees!


  • Numerous defensive structures have been added to all factions. Tank traps and other barricades can now be built without commander abilities.

  • New Skins have been added for certain units which are unable to use custom skins.


  • Demolition charges are available for all factions, they can kill masses of infantry, destroy bridges and buildings alike, and also cause criticals to vehicles.

  • In addition to killing infantry, Goliaths can also destroy bridges and buildings, and inflict criticals to vehicles.


  • Weapon Racks have been added to all factions.

  • More than 300 custom icons have been added for the new abilities and units.


  • AI has been tweaked to give an intense and challenging experience.

  • For further description please check the Change Notes.

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(Armies)


USA:
  • The most versatile fighting force of all.

  • React to enemy tactics, anytime and anywhere on the battlefield.

  • Upgrade resource caches into strong Observation Posts to hold key territories.

  • Their main strengths are versatility, maneuverability and air superiority.


British:
  • The most defensive faction of all, with wide array of defensive emplacements.

  • Have some of the best infiltration units and tactics, to cause harassment behind enemy lines.

  • Hull down your tanks to make your defensive lines formidable.

  • Their powerful artillery and air superiority abilities can repel any attacker.


Soviet:
  • Call in wave after wave of infantry and tanks to overwhelm the enemy.

  • Upgrade resource caches into strong Observation Posts, to reinforce your troops and continue the push.

  • Deploy large formations of heavy tanks and assault guns, along with super artillery to crush the enemy.

  • Have Soviet air force on station, to support the ground operations.


Wehrmacht:
  • The most balanced faction of all which supports both defensive and aggressive playstyles.

  • Hull down your tanks to set up mobile defenses.

  • Destroy your enemy with well-placed Blitzkrieg attacks.

  • Compliment your playstyle with powerful off-map abilities.


Oberkommando West:
  • Have a defensive playstyle with a variety of fortifications at your disposal.

  • Hull down your tanks to fortify key defensive positions.

  • Your patience will reward you with Germany's finest troops, tanks and equipment.

  • They lack in direct air support capabilities, and rely more on powerful artillery abilities.

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Subscribe, rate and have fun! Cheers!



[SSG] akula_ace
Popular Discussions View All (6)
126
15 May, 2024 @ 1:06pm
PINNED: Debugging and Troubleshooting
[SSG] akula_ace
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2
14 Oct, 2021 @ 3:02pm
PINNED: All Commander Ability Changes
MagnusEffect
48 Comments
✠Alex von König✠ 1 Feb @ 2:16pm 
The best mod! No kidding, this is the only mod that is on par with Spearhead, but even surpasses it! He's not as hardcore as spearhead, but he gives you a lot of opportunities, which is just phenomenal! Dear developers, you are unlikely to answer me, but thank you for your hard work!
Glitch McConnell 12 Nov, 2023 @ 7:11pm 
I wish this was on CoH 3, most of my CoH 2 playtime was with this mod.
Ivan Kalashnikov 3 May, 2023 @ 6:44pm 
hands down the best coh2 mod, i like some of the others but theres always a limitation like good art but no flare or recon this is nicely balanced and really fun, ty for making
Tuck Fheman 20 Dec, 2022 @ 10:20am 
First time I've played using this mod and it was a blast! Very balanced and the AI performed well, nice job!
MagnusEffect 21 Apr, 2021 @ 8:06pm 
thank you for continuing to update this! amazing mod overhaul!
cslkelvin 12 Apr, 2021 @ 12:49am 
Best mod I have ever played. Btw are there any info on all the commanders changes? Example UK lend lease commander is totally reworked.
Maj. M. Lanier |8th ID| 31 Mar, 2021 @ 11:59am 
This makes the game much more enjoyable.
Jaguar 14 Feb, 2021 @ 1:49am 
Fantastic mod, it's almost a whole new game. Very fun stuff.
OdinGermany 24 Jan, 2021 @ 5:56am 
THX
Smiley(DK) 14 Jan, 2021 @ 2:24pm 
Best mod that i ever played for the COH2 never enjoyed the game as mutch as now :D
the only problem is the AI that i would wish where harder plus they usally stop the pushing of units after an houre, but still amazing :D
and some maps dosent support the Command point system with the 100+ but only max 32
but again it only 1 out of 10 maps that does that :D
but i agree best mod ever for the COH2 :D