Company of Heroes 2

Company of Heroes 2

WORLD AT WAR (Akula) - TUNING PACK
Showing 1-10 of 321 entries
< 1  2  3 ... 33 >
Update: 11 Jun @ 2:50am

(Update v1.3.2.0)
General:
  • Corrected the British M10 unit's designation to M10 'Achilles' Tank Destroyer.

  • Corrected the Soviet M10 unit's designation to M10 Gun Motor Carriage.

  • Decreased M6 Anti-Tank Mine cost from 60 to 30 munitions.

  • Decreased Riegel 43 Anti-Tank Mine cost from 75 to 40 munitions.

  • Decreased Soviet Trip Wire Flares cost from 20 to 10 munitions.

  • Fixed the hulldown UI bug for the British M10 unit.

  • Enhanced the UI for vehicle selection groups across multiple units.

Update: 9 Jun @ 9:50am

(Update v1.3.1.9)
General:
  • The cost of the US Grenade Package upgrade has been reduced to 100 manpower and 10 fuel.

  • The cost of the British Grenade Package upgrade has been reduced to 100 manpower and 10 fuel.

  • The cost of the Soviet Grenade Package upgrade has been reduced to 100 manpower and 10 fuel.

  • Research time for all Grenade Package upgrades has also been decreased.

Update: 5 Jun @ 12:58pm

(Update v1.3.1.8)
General:
  • Fixed stacking UI bug for Riflemen weapon upgrades.

  • Fixed stacking UI bug for Infantry Section weapon upgrades.

  • Fixed stacking UI bug for Grenadiers weapon upgrades.

  • Fixed stacking UI bug for Osttruppen Infantry weapon upgrades.

  • Fixed stacking UI bug for Volksgrenadiers weapon upgrades.

  • Fixed stacking UI bug for Sturmpioneers weapon upgrades.

  • Fully resolved all stackable weapon upgrade UI issues.

Update: 3 Jun @ 8:40am

(Update v1.3.1.7)
General:
  • All machine gun support teams can now fire at ground positions on demand as long as they are not garrisoned.

  • Wehrmacht MG42 support team gains a suppression bonus for 5 seconds when ordered to fire out of camouflage.

  • Sturmpioneers' Flamethrower and Panzerschreck upgrades no longer block each other, but the Flamethrower upgrade still requires the appropriate commander selection.

Update: 30 May @ 8:26am

(Update v1.3.1.6)
General:
  • Accuracy of all handheld AT weapons such as Bazooka, PIAT, and Panzerschreck at close range has been increased; PIAT accuracy from close to mid-range has been especially improved.

  • Bofors Flak Emplacement’s Barrage has been reworked into Scattered Burst Barrage, enhancing the damage model and explosion animation.

  • Bofors Flak Emplacement’s Scattered Burst Barrage now costs 20 munitions, its minimum range has been decreased from 40 to 30, and it fires a few more shells.

  • Churchill AVRE and Sturmtiger damage has been significantly increased against structures and emplacements.

  • Churchill AVRE and Sturmtiger firing costs have been reduced to 40 and 60 munitions respectively.

  • All Carpet Bombing abilities’ bomb damage now matches their explosion intensity.

  • British QF 6-Pounder AT Gun shell animation bug on veterancy 3 has been fixed.

  • Deployment of Flammpanzerwagen Half-tracks by AI has been restricted.

Update: 20 May @ 4:27am

(Update v1.3.1.5)
General:
  • AI combat awareness and brute force tactics have been greatly improved, increasing the challenge based on difficulty.

  • Ballistic profiles of tank guns and anti-tank weapons have been carefully tweaked across the board.

  • Armor engagements are now generally more lethal at close ranges; medium tank rushes are more viable against heavy tanks.

  • Rear armor on assault guns, heavy tanks, and fixed-gunned tank destroyers has been improved for increased survivability.

  • Infantry single weapon upgrades can now be stacked; this works for all infantry units.

  • Forward Assembly can now call in Coordinated Fire in FOW but can only target areas within 100 meters.

  • The range of Critical Engine Shot ability of US Stuart and British Armored Car has been increased from 5 to 20 meters.

  • The M8 Greyhound’s canister shot range has been increased from 20 to 30 meters.

  • Tiger Ace no longer starts with full veterancy; the veterancy upgrades from the supply yard now also affect it.

  • Tiger Ace fuel cost for the second deployment has been reduced from 450 to 400.

  • Panzerfusiliers now have two weapon pick-up slots instead of just one.

  • The US Combat Engineers' veterancy 5 squad size increase no longer raises the overall squad manpower cost.

  • Infantry Sections are now five men by default and can be bolstered to six men through the HQ upgrade.

  • Infantry Sections manpower cost has also increased to 290 manpower.

  • British Commando units have improved survivability and combat effectiveness across the board.

  • Osttruppen weapon pick-up slots have been reduced from three to two.

  • WC51 Military Truck, Universal Carrier, and M3A1 Scout Car can now reinforce infantry units.

  • M20 Utility Car, 221 Scout Car, and Kubelwagen territory capture rates have been increased.

  • The Churchill AVRE’s fuel cost has been reduced from 245 to 160 fuel.

  • The Sturm Tiger’s fuel cost has been reduced from 260 to 220 fuel.

  • The damage output of Riflemen’s M3 Grease Guns, as well as Grenadiers’ and Volksgrenadiers’ MP40s, has been increased.

  • The Fallschirmjager FG42’s damage output has been slightly increased.

  • The damage of the Soviet ML-120 artillery gun has been increased and now matches its explosion size.

  • The British 25-Pounder Super Barrage now deals slightly more damage.

  • The explosive intensity of Carpet Bombing abilities has been increased.

  • British gliders no longer block unit movement.

  • Minor UI related issues have been addressed.

Update: 14 Aug, 2024 @ 3:22pm

(Update v1.3.1.4)
General:
  • Recovery Halftracks can now recover destroyed vehicles under enemy fire.

  • UI elements related to halftrack toggle abilities have been drastically improved.

  • UI elements related to squad aura bonuses and unit upgrades have been reworked for increased immersion.

  • Hotkey for the US vehicle disembark ability has been changed from "T" to "J" to prevent accidental disembarking.

Update: 14 Aug, 2024 @ 9:39am

(Update v1.3.1.3)
General:
  • Fixed the toggle bug of the "Preserve the Trench" ability.

  • Minor UI-related issues have been addressed.

Update: 14 Aug, 2024 @ 3:39am

(Update v1.3.1.2)
General:
  • Recovery half-tracks now have the "Building Area Repair" ability, enabling them to repair friendly buildings and defensive emplacements, as well as neutral defensive structures such as trench networks and regular trenches.

  • Dedicated engineering units now possess the "Preserve the Trench" ability, allowing them to repair trench networks readily without excessive microing.

  • Fixed the bug that stopped the US M3 Half-tracks from resetting their toggle abilities when their crew disembarked.

  • Fixed the bug that prevented vehicles from entering "Hull-Down" mode if they were abandoned previously.

  • Fixed the bug that kept the British "Designate Command Vehicle" ability locked even after the previously assigned command vehicle was abandoned or destroyed.

Update: 11 Aug, 2024 @ 4:22am

(Update v1.3.1.1)
General:
  • Snipers from all factions now have increased line of sight by 5 meters but their Veterancy 1 line of sight bonus has been decreased from 5 to 2 meters.

  • M16 and M17 AA half-tracks now have limited potency against bunkers, emplacements, and other defensive structures, as this is not their intended role.