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But from reading some threads it's simply a basegame coding issue, it just arrives a lot sooner with larger galaxies :-(, shame on Paradox!! Their other games are so much better optimised...
But if this is true, does this particular mod crash less? I have a very high end gaming PC yet still got crashes using a different galaxy mod playing at 5k stars with about 35 AI empires (only 1 was a fallen empire). I was using an elliptical shaped galaxy if that changes anything.