Divinity: Original Sin 2

Divinity: Original Sin 2

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Castle Town
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
90.171 MB
16 Oct, 2017 @ 8:09am
24 Oct, 2017 @ 2:46pm
3 Change Notes ( view )

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Castle Town

Description
This is an unfinished map, but most likely useful for some GM action. Got involved in another project so might as well upload this one here in hope somebody can get some enjoyment out of it. It is a big map of a castle town, where all the exteriors are pretty much done, but none of the interior houses. I assume one can fix that through GM.

So, not quite a polished map, but I hope you might use it for an adventure. You are also free to extract the map file or use it forever you want :)
19 Comments
Nicol Bolas 7 Nov, 2018 @ 7:55am 
could you update this map to DE?
Kruge 30 May, 2018 @ 8:55am 
I've published my version of your map here .
I also had the locked terrain issue, but in the end I made do without.
I'd like to thank you for allowing everyone to edit the map and use it as we see fit, because it truly is beautiful.
Tiqon 18 Mar, 2018 @ 12:57pm 
okidoki :). Thanks for the answer. I remember reading about locking the terrain on the forum (to prevent delting it... done that too many time I care not to count them). Maybe I can find some answers there.
skumleren  [author] 18 Mar, 2018 @ 11:24am 
Uhm not quite sure, but I remember having the terrain locked at some point. I think I reverted back to a previous version of the map to fix it :( Cannot be of much more assistance in that matter unfortunately
Tiqon 18 Mar, 2018 @ 2:39am 
*(and I think maybe this is WHY)
Tiqon 18 Mar, 2018 @ 2:39am 
@skumleren. I'm trying to do some small stuff on the map, but the terrain is locked somehow and I cant figure out how to unlock it so I can edit it. I tried to make a copy of the map ealier (for the publishing of a edited version as mentioned below), but the terrain would not copy for some reason (and I think maybe this is way). How did you do that? and how to undo it?
Ðrim 17 Mar, 2018 @ 8:46pm 
Thanks for doing this in the first place!
Tiqon 17 Mar, 2018 @ 1:13pm 
I have edited this map and publshed it here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1334081356

I added a minimap and fixed the two issues with "cant reach". Nothing else.

Trying to hide the temple graphic glitches demands some more decoration that I dont intend to do at this moment.

The issues that • Ðıмoи have mentioned on screenshot 2 and 4, if I understand correct, is that the character kinda flow a bit over ground. The AI create the surface and as this is actually a wall piece and have a border a bit higher than the rest, the AI want to make the surface that height. With a bit of fiddling and trickery it could be fixed I think, but it is not something I will use time on at this moment.
Tiqon 16 Mar, 2018 @ 3:31pm 
I can maybe have a look at it. I have had the files since he posted it here, with the intention to work on them, but never got around it. No promises when, or even if I can fix all of the things you guys mention though. I'll post here when I have had a look at it (proberbly in the next couple of days).
Ðrim 16 Mar, 2018 @ 1:13pm 
So no plans on fixing the broken stairs and platforms? Shame :c