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Also I did figure out a way to remove the terrainlock. Though it came with some issues too, that was easily fixed though.
It was as easy as marking the terrain, shift drag it to make a copy. Save it all, and after a restart of the editor I deleted the old terrain that somehow got flattened (wierd). The new editable one needed a run over by the terrain painter as areas of squares were removed (its kind hard to explain :D, it took me half an hour to fix it).