Divinity: Original Sin 2

Divinity: Original Sin 2

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Castle_Town_v2
   
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Type: Add-on
Game Mode: GM
File Size
Posted
Updated
97.086 MB
30 May, 2018 @ 8:30am
3 Jun, 2018 @ 8:49am
3 Change Notes ( view )

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Castle_Town_v2

Description
An adaptation of Skumleren's unfinished castle town map, so as to make it playable for my GM and gaming group.
The original mod can be found here: Castle Town
Its been some time since I worked on this, but here are the majority of the changes:

- Doors to all the buildings.
- Portcullis on the gates.
- A roof to the 'cathedral' .
- All areas should be walkeable where the game allows it. Sadly you can't walk over the parts of the wall where there is a gate.
- Added plants to the green area on the main square.
- Added some greenery and a few prison carts to the empty area behind the gardens.
- Added crates to the warehouse as well as minor additions to the docks.
- Limited the camera and player movement to the actual city. You cannot enter the bridge or beyond.

A few of the buildings have also been decorated, as to suit our needs.

- The cathedral has been made into a throne room, along with a round table. That thing was a major pain.
- Added an apothecary.
- Added a wizard's home.
- Added a blacksmith.
- Added an antiquary.
- Added a small adventurers guild building.
14 Comments
Tiqon 22 Mar, 2020 @ 5:27am 
Hehe, you know, this IS Brookcity minus my edits and update to DE... ;).
[PH]-Beowulf 21 Mar, 2020 @ 9:44pm 
Would u update to DE please!?!
Nicol Bolas 7 Nov, 2018 @ 7:55am 
could you update this map to DE?
Death 19 Sep, 2018 @ 7:22pm 
Update for DE please :)
Depressed Decoy 19 Sep, 2018 @ 2:47pm 
+1 for DE! really love this map!
Ðrim 31 Aug, 2018 @ 3:42am 
Can this be updated for the definitive edition?
Tiqon 29 Jul, 2018 @ 9:56am 
Hi Kruge, I'm currently working on this again. I started from your version, as you have made some wonderfull editions to map I think. I hope this is ok with you. You will be credited for what you did off course. I'm filling the other houses and making a VERY few modifications to the houses you filled by request (actually the only think I can think of right now, is I removed the telescope).

Also I did figure out a way to remove the terrainlock. Though it came with some issues too, that was easily fixed though.
It was as easy as marking the terrain, shift drag it to make a copy. Save it all, and after a restart of the editor I deleted the old terrain that somehow got flattened (wierd). The new editable one needed a run over by the terrain painter as areas of squares were removed (its kind hard to explain :D, it took me half an hour to fix it).
Kruge  [author] 3 Jun, 2018 @ 8:52am 
@Drim Fixed the floating objects.
Ðrim 3 Jun, 2018 @ 8:37am 
In the throne room, for me the red carpet and "stone" platform is hovering above the floor slightly. https://i.imgur.com/W9mnYpO.jpg
Kruge  [author] 3 Jun, 2018 @ 3:16am 
My GM requested it, and I liked the city part more anyway.