STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Secrets Of A Fallen Empire
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3.155 GB
18 Oct, 2017 @ 6:08pm
24 Oct, 2024 @ 7:47pm
153 Change Notes ( view )
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Secrets Of A Fallen Empire

Description
v3.7.5
STEAMMOD=1173542306

EaW Community Discord: https://discord.gg/FgJKVEj


A non-canon mod that adds a fourth playable faction, the Hutt Cartel, and over 100 units and heroes to the game. SoaFE focuses on providing a fun and balanced skirmish experience for both casual and competitive players while also fixing many bugs found in vanilla FoC.

[Space Skirmish]
Space skirmish is now split into 2 primary gamemodes. The default maps play similarly to the vanilla game and are a great way to ease into the mod. Tournament maps found in the "Special & Custom Maps" tab are rebalanced to be almost perfectly symmetrical. They are designed for 2 teams and have a 3rd "spectator" team for streamers or players who'd rather relax and watch a live game. Tournament maps also feature a new secondary starbase called the Research Station. This station allows you research upgrades, recruit heroes, and construct unique units like mine layers and super star destroyers.

Three unique custom maps - Atzerri Lockdown, Onderon Outrage, and Velgarro Vindication - allow all 4 factions to be played at once. Faction starting positions are marked on the map preview image. Team numbers are irrelevant for this game mode but it's ideal for all players to be on Team 1.

[Land Skirmish]
Like space skirmish, land skirmish is also split into 2 primary gamemodes with the default maps playing similarly to vanilla FoC. [FCU] land maps allow players to build their base structures wherever they want via the new "Facility Construction Unit" - an MDU clone of sorts. Each tech level (there are 4 total now) grants access to the next tier FCU. Structures in FCU land mode have a maintenance cost associated with them to prevent spamming. The cost is listed in the description of each building so read carefully before constructing. Most structures can also garrison units! If a building is blocking a crucial path, you can either sell it or use it's ability "Tactical Deconstruct" to destroy it. You may need to garrison 1 squad of infantry to enable the Tactical Deconstruct ability. Some structures (like shield generators) are limited to 1 per player as they are extremely powerful.

If you're experiencing synchronization errors on game start, try disabling starting units!

[Galactic Conquest]
The galactic planet layout has been changed to follow the well known star wars galaxy maps. Several galactic conquest scenarios have been remade with the new planet layout. Planetary income is now dynamic and will change every 1.5 galactic days (like Nal Hutta and Atzerri in vanilla). Ground structures now have maintenance costs similar to FCU land mode - production buildings are relatively cheap but heavy defenses like turbolaser towers are expensive. All planets also have access to level 5 starbases. 25 new planets have also been added bringing the current total to 80. SoaFE supports multiplayer galactic conquest!

For those who enjoyed the original Empire and Rebel story campaigns, they have been re-added with a few updates to the GC menu as well.

[AI Changes]
AI difficulty modifiers have been for the most part increased across the board. Easy - Medium - Hard have been renamed to Balanced - Hard - Extreme. Balanced AI have no modifiers at all. Their units will perform the same as if you were fighting another player. This AI uses the vanilla game's "Easy" AI script functions and will generally be a bit more passive (and easier to fight) than the vanilla game's Normal AI. I recommend playing against Balanced AI if you are new to the game or the mod. To differentiate from vanilla, Hard and Extreme AI now have unique difficulty modifiers based on faction. For example the Empire AI scales highly in damage but gains minimal defense bonuses.

[Some other things]
The original goal of SoaFE was to provide a unique and stable playing experience that wouldn't kill your PC in the process. While I've updated the textures of the space skydomes, don't expect super HD textures on all the models and little turrets on all the units. Even with that said, we, like every other mod out there, are limited by this game's very old and outdated engine. Playing with many AI or with many units (especially fighter swarms) will still cause slowdowns and lag and there's not much more we can do to fix it.

As of v3.7.4, SoaFE is no longer in active development. I hope you enjoy the 13 years of work I've put into SoaFE and if not, I respect that. This mod certainly isn't for everybody.

Full changelog, credits, and my collection of 3ds max source models can be found in the mod directory: C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1173542306 by default.

If you are seeing many [MISSING] text and tooltips please make sure your game language is set to english! In your steam library, right click on "Star Wars Empire at War Gold Pack" then click on "Properties". In the box that pops up, go to the "Language" tab and select English from the dropdown menu.

As of version 3.0, SoaFE is no longer compatible with the disk, GoG, and other non-steam versions of the game.
Popular Discussions View All (2)
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20 Jan, 2024 @ 4:59pm
PINNED: Bugs & Feedback Discussion
Nikomer
552 Comments
citylion1 16 Jul @ 8:14pm 
Hey this is the BEST eaw mod. Thank you so much! Is there anything prequel esque similar to the quality of secrets of a fallen empire?
timdraco 25 Jun @ 12:52pm 
can we get a 1 planet start?
supercid87 21 May @ 10:12am 
Love this mod
bats0626 14 Jan @ 10:10am 
He disappears before the mission
Galyana  [author] 17 Dec, 2024 @ 4:17pm 
You need both Vader and a Star Destroyer to start the mission
bats0626 16 Dec, 2024 @ 8:52pm 
During the empire story campaign when I get to the part where I need a star destroyer to get Leia, I keep getting told I cannot do it. Vader says you need to requisition a star destroyer and use the tractor beam. So I build one and send it to Tatonniee but I get the error from Vader. Am I doing something wrong or is this a bug?
Azza909 2 Jun, 2024 @ 7:56pm 
I like all the new units they look really cool the only thing I don't like myself is on CG not having hyper lanes it's really annoying getting attacked all over the place. I hope you will look into maybe adding them in the future.
DONKEY 27 Mar, 2024 @ 2:53pm 
hi, i could not find any info on how to load mods into the level editor. is there a guide on how to make modded maps or could someone help please?
Benevolence 21 Mar, 2024 @ 9:06pm 
That sounds reasonable.
Nikomer  [author] 21 Mar, 2024 @ 5:06am 
@Dreadnought SoaFE is not a canon mod. It was added because we felt like adding it.