STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Secrets Of A Fallen Empire
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Update: 24 Oct, 2024 @ 7:47pm

=== Version 3.7.5 [24 October, 2024] ===
== SPACE ==
Disabled Asteroid Mining Facility income fixing scripts
Disabled Empire's Mining Ship upgrade income fixing scripts
Disabled the Buzz Droids duration reduction script (when they were spawned in a nebula)

== LAND ==
Disabled Refinery's Mineral Processor income bonus scripts
Refineries and Mining Facilities can be tactically sold again

Update: 2 Jun, 2024 @ 10:46am

=== Version 3.7.4 [2 June, 2024] ===
== GALACTIC ==
= GENERIC =
Galaxy Core Art Model will no longer shrink back to 1.0 scale after tactical battle
Fixed issues with some indigenous teams
Trandosha
-- Starting landing zone: 10 > 5 pop cap
-- Added indigenous trandoshan spawn houses
Dathomir
-- Added indigenous nightsister ranger spawn houses

= UNDERWORLD =
Transport deathclones rescaled to match living unit scale
Stealthed units will now be revealed when they enter the FoW Reveal Range of Fanblade drones

== SPACE ==
= GENERIC =
Disabled satellite turret and asteroid mine spectator capture radius script to improve stability

== LAND ==
= GENERIC =
Added stats tooltip info for all land units and upgrades
Spectator Advanced MDUs Upgrade is now properly deleted when the droid works is destroyed
Spectator Enhanced Shield Generator Upgrade delete script now tracks multiple shield generators
All air units are now "Class: Aircraft" (was speeder, fighter, or bomber)
Hangar
-- Heal Range: 225 > 300

= EMPIRE =
AT-AT
-- LOD Bias: 0.5 > 5
Veers
-- LOD Bias: 0.5 > 5
Darktrooper P3
-- Missile hardpoint count: 6 > 2
-- Missile fire pulse count: 1 > 3
-- Missile fire recharge time: 3.6,3.8,4.0,4.2,4.4sec > 3.5sec

= UNDERWORLD =
Magnaguard
-- Charge speed multiplier: 1.7 > 1.6
Canderous Tank
-- Shield Regen: 17 > 16
F9TZ Transport
-- Shield Regen: 8 > 12
Fanblade Drone
-- No longer shielded
-- Health: 25 > 40
-- Scale: 0.15 > 0.2x
-- Select Box Scale: 250 > 240
-- Armor Type: Aircraft > Droid

= HUTTS =
Supercharged Beams Upgrade
-- Icon Rescaled
Xizor
-- Build Time: 25 > 30sec
Bounty Hunter
-- Will no longer T-pose when killed via force lightning and force whirlwind or crushed
Modified Pod Walker
-- LOD Bias: 4 > 10
-- Ranged Target Z-Adjust: 0 > 18
Vaksai Gunship
-- Build Cost: 2400 > 2250

= PIRATES =
Swamp Speeder
-- Build Cost: 600 > 700
-- Build Time: 12 > 10sec
-- Units per company: 3 > 4
Skiff
-- Build Cost: 700 > 800
-- Build Time: 10 > 12sec
-- Select Box Scale: 100 > 85
Pod Walker
-- LOD Bias: 4 > 10
-- Ranged Target Z-Adjust: 0 > 18
-- Build Cost: 800 > 900
-- Build Time: 10 > 14sec
Heavy Skiff
-- Build Cost: 1400 > 1300
-- Build Time: 22 > 20sec

== Misc. Fixes and Changes ==
Fixed incorrect footstep sfx for ground beetles
Added Urai Fen spotted sfx for Underworld/Hutts
Fixed all field commander spotted sfx
Added missing death star I fire sfx
Removed Battledroid assist attack 5 sfx reference (.wav doesn't exist)
Removed MAL assist move 3 sfx reference (.wav doesn't exist)
Removed TIE Mauler move 12 sfx references (.wav doesn't exist)
Fixed typo in Unit_Enemy_Health_Critical_Derek_Klivian sfx event
Fixed typo in Niko_Attack_Gravity_1_ENG sfx reference
Fixed typo in UEAW_TIEDROID0311_ENG sfx reference
Added missing "Unit_Anim_Infantry_Death_Water" sfx events
W_Grenade.alo now has a texture
Added missing Ysalamiri tree bump texture
Added missing MDU cage bump texture
Added several missing proxies and misc textures
Added modinfo.json file
Removed "Alternate Files" folder from mod directory - alternate files are no longer supported

Update: 7 Jan, 2024 @ 4:42pm

=== Version 3.7.3 [7 January, 2024] ===
== STORY ==
= REBEL =
Wayland mission no longer creates perception errors

= EMPIRE =
Imperial Elite Guards can now be used in Bothawui mission
Moff Kalast will no longer spawn clones after failed engaugements and will be permanently killed off after he is captured

= UNDERWORLD =
Fixed prisoner nightsister icon
Hutt Command Centers and Comm Arrays can now be sabotaged on Nal Hutta and Shola

== GALACTIC ==
Coruscant
- Removed abandoned sensor array structure
Lok
- Moved defending forces position away from the double mining facility area
- Fixed some turret rotations
- Map heights: -400 ~ +50 > -100 ~ +350
- - This should fix targeting issues for MPTL_Rocket projectile types
Ord Mantell
- Moved turret pads away from attacker landing zone

== LAND ==
= GENERIC =
Damage_AI_Laser vs Armor_Vehicle: 1.0 > 0.9x
Damage_AV_Laser vs Armor_Infantry: 0.75 > 0.6x
Damage_RFAI_Laser vs Armor
- Vehicle: 0.75 > 1.25x
- Walker: 0.75 > 1.0x
Damage_Missile vs Armor
- Vehicle: 1.0 > 0.4x
- Heavy Vehicle: 1.0 > 0.6x
- Tank: 0.8 > 0.4x
- Heavy Tank: 0.8 =
- Walker: 0.8 > 0.4x
- Heavy Walker: 0.7 > 0.6x
- Aircraft: 1.5 > 1.2x
- Wall: 1.5 > 2.0x
Damage_Rocket vs Armor
- Infantry: 1.0 > 0.75x
- Infantry Hero: 0.75 > 0.5x
- Tank: 0.5 > 1x
- Heavy Tank: 0.5 > 0.75x
- Walker: 0.75 > 1.0x
- Heavy Walker: 0.5 > 0.75x
- Turret: 0.6 > 1x
- Structure: 0.75 > 1.25x
- Bunker: 1.0 > 1.25x
Damage_Pulse_Cannon_Tank
- Rescaled DtAM for 50 base damage
- Damage vs most vehicle armors reduced by 30-40%
Proj_Vehicle_Plasma_Cannon
- Damage: 100 > 50
- Area Effect Damage: 100 > 30
- Area Effect Damage now has 3 damage dropoff tiers
Proj_Tower_HeavyBeam
- Damage: 100 > 80
- Area Effect Damage: 100 > 40
- DtAM vs Shield_Med: 2.75 > 3.0x
- DtAM vs Shield_Heavy: 2.5 > 3.0x
Proj_Vehicle_AI_Laser_Green_AE_Barrage (AT-ST Barrage)
- Damage: 6 > 5
- Area Effect Damage: 6 > 5
Proj_Turret_Rocket
- Damage: 30 > 20
- Area Effect Damage: 30 > 20
Proj_Vehicle_Concussion_Missile
- Damage: 12 > 10
- Area Effect Damage: 12 > 10
- Projectile DtAM changed from Damage_Missile > Damage_Rocket
Proj_Vehicle_Carbonite_Missile
- Projectile DtAM changed from Damage_Missile > Damage_Rocket
Proj_Vehicle_LR_Missile
- Damage: 16 > 20
- Area Effect Damage: 16 > 20
Proj_Turret_Flak_Pod
- Area Effect Range: 50 > 60
LOD Bias for all infantry with level of detail model variants: 5 > 99
Added company size to most unit tooltips

= REBEL =
Combat Medic
- Fixed Tooltip
Rifle Grenadier
- Heavy Blaster fire pulse count: 4 > 3
- Heavy Blaster fire inaccuracy distance vs infantry: 8 > 7
- Weapon hardpoints now attached to B_Chest bone to fix some targing issues
T1-C
- Model rescaled
- Collision mesh more accurate to model
- Missile launcher now has collision mesh
- Turret now has shadow mesh and rotating collision mesh
- Scale Factor: 0.375 > 0.9x (slightly smaller)
- Health: 80 > 100
- Missile hardpoint now attached to tank bone to fix some targeting issues
T2-B
- Health: 120 > 150
- Shields: 170 > 150
- Fire Pulse Count: 8 > 4
- Fire Pulse Delay: 0.15 > 0.1sec
- Fire Recharge Time: 2.0 > 1.5sec
T3-B
- Model rescaled
- Scale Factor: 0.4 > 1.0x
- AV Laser Damage: 20 > 16
- Missile hardpoints now attached to tank bone to fix some targeting issues
T4-B
- AV Laser Damage: 24 > 20
- Missile hardpoints now attached to turret_00 bone to fix some targeting issues
T6-A
- Shields: 500 > 450
- Turbolaser Damage: 80 > 72
- Anchored Mode Weapon Delay Multiplier: 0.67 > 0.75x (-11% dps)
- Anchored Mode Shield Regen Rate Multiplier: 0.33 > 0.3x (+11% regen rate)
- Added AI ability autofire script
Gallofree HTT
- Now available at Tech 2 (from 3)
Light Shield Upgrade
- No longer applies to aircraft
- L1 Bonus: 25 > 33% shields
- L1 now available at Tech 1 (from 2)
- L2 Bonus: 50 > 67% shields
- L2 now available at Tech 2 (from 3)
- L3 Bonus: 50 > 67% shields
Aircraft Armor Upgrade
- L1 Bonus: 50 > 33% health
- L1 applies to: Speeders > Speeders, Talon Speeders, and Valahari Fighters
- L2 Bonus: 50 > 67% health
- L3 Bonus: 50 > 67% health
Enhanced Repulsors Upgrade
- L1 now available at Tech 1 (from 2)
- L2 now available at Tech 2 (from 3)
Heavy Armor Upgrade
- L1 Bonus: 67 > 33% health
- L1 applies to: T3-B Tanks > T3-B, T4-B, and T6-A Tanks
- L1 now available at Tech 3 (from 2)
- L2 applies to: T3-B and T4-B Tanks > T3-B, T4-B, and T6-A Tanks
- L2 now available at Tech 4 (from 3)
- L3 removed

= EMPIRE =
Assault Gunboat Bombing Run
- Projectile Damage Type: Damage_Missile > Damage_Bombing_Run
- Rate of fire reduced slightly
- Added targeting priorities (structures > heroes > all other units)
Noghri Assassin
- Health: 275 > 250
- Projectile Damage: 10 > 8
Dark Trooper P1
- LOD Bias: 5 > 10
Dark Trooper P2
- LOD Bias: 3 > 10
Dark Trooper P3
- LOD Bias: 2 > 10
AT-PT
- Health: 500 > 400
- Projectile Damage: 8 > 10
AT-ST
- LOD Bias: 4 > 10
- Barrage projectile damage: 6 > 5
AT-AA
- LOD Bias: 1 > 10
AT-TE
- Removed reference to non-existant deathclone
- Added death explosion
AT-AT
- Health: 1300 > 1400
- AV Laser projectile damage: 45 > 40
HAV Juggernaut
- LOD Bias: 0.5 > 5
- Now available at Tech 2 (from 3)
SPMA-T
- LOD Bias: 1 > 10
- Projectile Damage: 80 > 60
- Projectile Area Effect Damage: 80 > 60
- Projectile Grenade Gravity: 1.63636 > 1.5 (Unit can now properly fire at 600 range)
2M Tank
- AV Laser projectile damage: 14 > 10
- PtW Damage Multiplier: 1.0 > 1.2x
Light Reflective Armor Upgrade
- L1 now available at Tech 1 (from 2)
- L2 now available at Tech 2 (from 3)
Enhanced Reactors Upgrade
- L1 now available at Tech 2 (from 3)
- L2 now available at Tech 3 (from 4)
Cooling Systems Upgrade
- L1 now available at Tech 2 (from 3)
- L2 now available at Tech 3 (from 4)

= UNDERWORLD =
Grenadier Merc
- Projectile Grenade Gravity: 0.7 > 0.62 (Fire range ~165 > ~180)
- Targeting Max Attack Distance: 240 > 180
Disruptor Merc
- Container Targeting Max Attack Distance: 160 > 180
- Unit Targeting Max Attack Distance: 170 > 190
Mandalorian Warrior
- Container Targeting Max Attack Distance: 160 > 150
- Unit Targeting Max Attack Distance: 175 > 160
Nightsister
- LOD Bias: 1 > 5
- Small improvements to Drain Life AI autofire script
Droideka
- LOD Bias: 4 > 8
- Shields: 250 > 200
F9TZ Cloaking Transport
- Now available at Tech 2 (from 3)
Canderous
- Mass Driver projectile damage: 10 > 8
- Lure Take Damage Multiplier: 0.35 > 0.4x
Advanced MDU Upgrade
- L1 now available at Tech 2 (from 1)
- L2 now available at Tech 3 (from 2)

= HUTTS =
Turret building equations will no longer consider Nikomer's presence when determining to build a repair facility
Bounty Hunter
- Now lands in TL-1200 Transport
Modified Skiff
- Health: 225 > 250
- Laser Cannon projectile damage: 11 > 10
Modified Pod Walker
- AV Laser projectile damage: 20 > 16
Modified Heavy Skiff
- Model rescaled
- Scale Factor: 0.325 > 0.8x (slightly smaller)
- Shields: 150 > 200
- Speed: 1.75 > 1.8
- AV Laser projectile damage: 20 > 16
- AV Laser fire range: 250 > 225
- AI Laser no longer targets vehicles and structures
Medium Tank
- Health: 450 > 500
- AV Laser projectile damage: 20 > 16
Heavy Beam Tank
- FoW Reveal Range: 300 > 250
- Targeting Max Attack Distance: 320 > 300
Hutt Sailbarge
- Build Cost: 3000 > 2500
- Turbolaser Damage: 150 > 100
- Fire Recharge Time: 4 > 3sec
- PtW Speed Multiplier: 0.4 > 0.6x
- PtW Weapon Delay Multiplier: 0.3 > 0.4x
- PtW Duration: 12 > 10sec

= PIRATES =
Skiff
- Projectile Damage: 9 > 10
Pod Walker
- Projectile Damage: 17 > 16
Heavy Skiff
- Model rescaled
- Scale Factor: 0.325 > 0.8x (slightly smaller)
- Shields: 150 > 200
- Speed: 1.75 > 1.8
- AV Laser projectile damage: 20 > 16
- AV Laser fire range: 250 > 225
- AI Laser no longer targets vehicles and structures

Update: 23 Dec, 2023 @ 3:50pm

=== Version 3.7.2 [23 December, 2023] ===
== TUTORIAL ==
Disabled GC camera scroll lock
Fixed tutorial missions 2-7

== GALACTIC ==
= HUTTS =
New infantry transport unit -- TL-1200 Transport
Barloz Transport
-- Landing scale: 2.0 > 1.7x
Twi'lek Commando
-- Removed galactic stealth ability

== LAND ==
= GENERIC =
Minor adjustments to land camera
-- You can now pan the camera slightly past the playable area
-- Object fadeout start distance: 1200 > 2000
-- Object fadeout end distance: 1600 > 2400
-- Map editor object fadeout start distance: 10,000 > 30,000
-- Map editor object fadeout start distance: 11,000 > 31,000

= EMPIRE =
HAV Juggernaut
-- Targeting Max Attack Distance: 170 > 220
-- Team colorization is now easier to see
AT-AT Walker
-- Targeting Min Attack Distance: 80 > 40
TIE Neutralizer
-- Bomb now opportunity fires while targeting
-- Texture now supports team colorization
-- Added shadow mesh
Scimitar Bomber
-- New Model
-- Missiles now opportunity fire while targeting

= REBEL =
T1-C
-- Texture now supports team colorization
T3-B
-- Updated tread texture
-- Treads now scroll while moving
-- Updated tracks on model
-- Texture now supports team colorization

= UNDERWORLD =
Bounty Upgrade
-- Research Time: 90 > 75sec
Smuggled Droid Systems Upgrade
-- L1 Bonus: 15 > 20% Defense
-- L2 Bonus: 30 > 40% Defense
Nightsister
-- Pound Vehicles damage: 210 + 10%hp > 200 + 5%hp
B1 Battledroid
-- Texture now supports team colorization
B2 Super Battledroid
-- Texture now supports team colorization
-- Deathclone chunks no longer visible while unit is alive
Destroyer Droid
-- Deploy Animation Speed: 3.0 > 4.0x (now faster)
LAG
-- Texture now supports team colorization
MZ-8 Pulse Cannon Tank
-- Texture now supports team colorization
Canderous Tank
-- Added ability autofire script for AI players
Fanblade Drone
-- Scale: 0.1 > 0.15x
Nantex
-- Team colorization is now easier to see
-- Model rescaled (4x smaller)
-- Scale Factor: 0.15 > 0.7x (slightly larger in-game)
Gauntlet Fighter
-- Team colorization is now easier to see
-- Added ability autofire script for AI players
-- Sensor Jamming ability will now display particles for the full active duration
-- Sensor Jamming duration: 30 > 25sec

= HUTTS =
Projectile Heavy Beam
-- Projectile category: Default > Laser (will no longer pass through terrain)
-- DtAM vs Shield_Med: 3.0 > 2.75x
-- DtAM vs Shield_Heavy: 3.0 > 2.5x
AALL-6
-- Team colorization is now easier to see
Modified Heavy Skiff
-- Texture lightened slightly
-- Team colorization is now easier to see
Heavy Beam Tank
-- Fixed treads terrain FX
-- Added barrel animation
Sailbarge
-- Texture now supports team colorization
Pestelous the Hutt
-- Systems Boost Duration: 25 > 20sec
-- Systems Boost speed and firerate bonus: 25 > 30%
Scyk
-- Texture now supports team colorization
-- Added shadow mesh
Modfied Valahari
-- Texture now supports team colorization
Vak'sai
-- Texture now supports team colorization
-- Added shadow mesh
-- Collision mesh more accurate to model

Update: 16 Dec, 2023 @ 2:00pm

=== Version 3.7.1 [16 December, 2023] ===
== GALACTIC ==
= GENERIC =
Kavadonia
-- Minor improvements to passability
Mechis 3
-- Rotated a structure position marker to fix garrison spawning issues
Naboo
-- Proper map edit fixes to fix GC map overview
Yaga Minor
-- Minor improvements to passability
-- 10 pop value landing zones changed to 5 pop value

= HUTTS =
Default ship colorization: yellow > orange
Corvette and frigate colorization: yellow > none

== SPACE ==
= REBEL =
Venator
-- Fixed an issue with texture normals

= PIRATES =
Interceptor-III Frigate
-- Tooltip text no longer displays twice

== LAND ==
= REBEL =
X-Wing
-- Shields: 160 > 120
-- Health: 240 > 180

= UNDERWORLD =
Black Market Shielding Upgrade
-- L1 now applies to small shutter shields
Rapid Deployment Upgrade
-- L1 Research Cost: 1000 > 700
-- L2 Research Cost: 1500 > 1100
Bounty Upgrade
-- Research Time: 100 > 90sec
Palace
-- Shields: 400 > 1000
-- Shield Regen: 45 > 50
-- No longer provides base power
Factory
-- Shields: 400 > 1000
-- Shield Regen: 30 > 40
Droid Works
-- Shields: 300 > 750
-- Shield Regen: 25 > 30
Barracks
-- Shields: 200 > 500
-- Rebuild Cost: 800 > 700
Large Shutter Shield
-- Shields: 200 > 500
-- Rebuild Cost: 2000 > 1600
Small Shutter Shield
-- Shields: 160 > 500
-- Rebuild Cost: 1500 > 1200
Power Generator
-- Shield Regen: 30 > 40
-- No longer provides bonus shielding to structures
-- When destroyed, structures will no longer regenerate shields
Nantex
-- Score Cost Credits: 150 > 200
MDU
-- AI now has a higher chance of building Rocket Pods instead of spamming sensor scramblers

= HUTTS =
Fixed spectator icon reference for tactical secure upgrade
Shutter Shield
-- Build Cost: 2500 > 2000
-- Bombing Run and Bombardment Prevention Range: 2000 > 2500
-- Reinforcement Prevention Range: 2000 > 1000
-- -- Now has range indicator when structure is selected
Xizor
-- Removed shield generator hardpoint

Update: 20 Nov, 2023 @ 6:58pm

Fix for minelayer autofire script

Update: 20 Nov, 2023 @ 2:31pm

=== Version 3.7.0 [20 November, 2023] ===
Updated for the 64bit engine patch
Targeted ability range indicator circles are now accurate to ability/effect range (They are now ~17% smaller)
Adjusted some player colors
Upgrade icons level display changed from "+" to roman numerals
Some upgrade icon art changed

== GALACTIC ==
= GENERIC =
Added Byss and Fresia map fixes from the 64bit engine patch
Stealthed units will now be revealed when they enter the FoW Reveal Range of:
-- Sensor Nodes (including the MDU Offensive Sensor Node)
-- Sensor Scramblers (both MDU and satellite versions)
-- A-Wings
-- Viper Interceptors
-- TIE Scouts
-- Silri
-- IG-88
-- IG-2000
-- Yoda
-- Obi-wan
-- Luke Skywalker
-- Palpatine
-- Darth Vader

= UNDERWORLD =
IG-88
-- Disabled "Hack Death Star" ability
-- Can now kill the Death Star II by winning a battle against it

= HUTTS =
Sy'Kariius
-- Can now kill the Death Star II by winning a battle against it

== SPACE ==
= GENERIC =
Orbital Sensor Pod (Tournament Maps Only)
-- FoW Reveal Range: 560,000 > 2500
-- Added FoW Ping ability (unlimited range, 30sec recharge, 1500unit reveal radius)
Research Station
-- Fixed deathclone explosion particles spawning at the center of the map
AI controlled minefields will now properly self destruct
Mine Layer
-- Deploy Minefield ability now supports autocast
-- -- New script spawns a minefield and moves the unit to a random nearby location
-- Hangar minefield count: 12 > 20
Orymlar Constructor
-- Will now opportunity fire while idle and while targeting (firing is now disabled via lua script during starbase construction)
-- Variant added to the "Kavadonia Research Labs" map that allows construction of level 1 starbases and research stations (no limits)
Added unit: Velox-class Constructor
-- A corvette class ship that can construct satellite turrets similarly to the Ormylar-class - Limited to 6 per player
-- Variant added to the "Kavadonia Research Labs" map that allows construction of all satellite types without limits
Added unused SFX to most units when attacking hangar bays and gravity well generators

= EMPIRE =
AI can now build Admiral Daala
Dreadnaught
-- Adjusted texture brightness and team colorization

= REBEL =
MC30
-- Improved weapon hardpoint collision

= UNDERWORLD =
IG-88
-- Projectile Damage: 8 > 10
-- Added Strafe_Distance tag (500)
Lucrehulk Battleship
-- Targeting Max Attack Distance: 1700 > 1840
-- Ion Cannon fire range: 2250 > 2000
-- Turbolaser fire range: 2250 > 2000
Krayt Destroyer
-- Targeting Max Attack Distance: 1800 > 2000
-- Megaweapon fire range: 2250 > 2000
-- Turbolaser fire range: 2250 > 2000
Kedalbe Battleship
-- Targeting Max Attack Distance: 1800 > 1920
-- Ion Cannon fire range: 2300 > 2000
-- Turbolaser fire range: 2300 > 2000
Orion Dreadnaught
-- Turbolaser fire range: 1700 > 1600
Munificent
-- Targeting Max Attack Distance: 1250 > 1200
-- Weapon fire ranges: 1600 > 1300
-- Point Defense ability autofire now works
Interceptor IV
-- Turbolaser fire range: 1400 > 1100
-- Concussion missile fire range: 1300 > 1000
Recusant
-- Turbolaser fire range: 1600 > 1200
-- Laser fire range: 1500 > 1200
Venator
-- Now has PtW ability particles
Crusader
-- Laser Cannon fire range: 1000 > 800
Pinnance
-- Laser Cannon fire range: 1150 > 1000
-- Turbolaser fire range: 1200 > 1100

= HUTTS =
Re-enabled starbase targeting systems upgrade

== LAND ==
= EMPIRE =
Siege Bombers Upgrade
-- Renamed: Improved Bomber Ordnance
AT-TE
-- Lightened texture
AT-PT
-- Improved shadow mesh
-- Lightened texture

= REBEL =
Garm Bel Iblis
-- Hardpoint damage particles set to hidden
T6-A Tank
-- Fixed treads scrolling sideways
-- Fixed issues with texture bump maps
-- Slight adjustment to base texture
-- Texture resolution doubled

= UNDERWORLD =
Advanced MDU/FCU Upgrade
-- L1 Bonus changed: 50% speed > 25% speed and 25% defense
-- Upgrade moved from Palace to Droid Works

Update: 28 Sep, 2023 @ 5:29pm

=== Version 3.6.1 [28 September, 2023] ===
Moved some XML entries around to eliminate load looping and reduce load time
Allow_Reinforcement_Percentage_Normalized tag changed: 0.0 > 0.5
-- This should fix an odd bug with reinforcement popcap

== GALACTIC ==
= EMPIRE =
Imperial Palace
-- No longer provides +0 income on mining colonies

= UNDERWORLD =
Droidworks
-- Fixed spawn_00 bone position and rotation and added spawn_01 bone

= HUTTS =
Command Center Palace
-- No longer provides +0 income on mining colonies

== SPACE ==
= GENERIC =
Orbital resource canisters now have an icon
Added new tournament map: Myrkr Madness
The speed reduction effect of tractor beams has been reduced from 100% > 95%
Strikecraft size increased by ~20% (~15% smaller than vanilla)
Strikecraft select box scale more consistent
Strikecraft small laser speed: 20 > 15
Strikecraft medium laser speed (non-hero): 25 > 20
AI should no longer get stuck attacking a neutral capturable structure (merchant dock, pirate station)
Hunt Ability
-- No longer reduces weapon recharge time by 5%
All Speed Upgrades
-- Squadron out of combat speed bonus reduced by 50%

= EMPIRE =
Arc Hammer
-- Destroyed hardpoints now have a particle effect
-- Adjusted fire bones and moved missile launcher bone into collision mesh
-- All weapons fire cone height: 90 > 120deg
-- Turbolaser fire cone width: 70 > 140deg
Darth Vader
-- No longer counts twice on losses screen when killed
Acclamator-I
-- Spawned squadron delay time: 4 > 5sec
TIE Phantom
-- FoW Reveal Range: 700 > 1000
TIE Scout
-- FoW Ping ability range: 6000 > 3000
TIE Droid
-- Texture brightened for better visibility

= REBEL =
Long Range Scanner
-- FoW Reveal Range: 3000 > 2500
Red Squadron
-- Will no longer appear twice on losses screen
MC-99
-- Updated shield mesh
Venator
-- Created new shield and collision meshes
-- Updated rigging slightly
Nebulon-B2
-- Updated shield mesh
A-Wing
-- FoW Reveal Range: 900 > 1000

= UNDERWORLD =
Bossk
-- Build Cost: 1125 > 1050
-- Max Speed: 6.5 > 6.0
-- Shields: 575 > 700
-- Shield Regen: 30 > 25
-- Health: 525 > 500
IG-88
-- Shield Regen: 22 > 20
Valiance Super Carrier
-- Added Stop ability
Lucrehulk
-- FoW Ping ability range: Unlimited > 6000
Crusader Gunship
-- Max Speed: 3.4 > 3.2
-- Max Turn Rate: 1.5 > 1.6

= HUTTS =
Adaptive Forcefield
-- Damage reduction: 100 > 95%
Xizor
-- Now has fire SFX
Pestelous the Hutt
-- FoW Ping ability range: Unlimited > 6000
Chronoscepter
-- Forcefield shield regen: 0.25x > 0.5x
-- Updated shield mesh
Venator SA
-- Shield Regen: 75 > 80
-- Forcefield shield regen: 0.2x > 0.5x
-- Updated shield mesh
Fleet Commander
-- FoW Ping ability range: 9000 > 4500
-- FoW Ping ability recharge: 80 > 60sec
Illuminator
-- Forcefield shield regen: 0.1x > 0.5x
-- Updated shield mesh
Viper
-- FoW Reveal Range: 900 > 1000
-- Laser projectile speed: 30 > 20

= PIRATES =
Guardian
-- Updated shield mesh

== LAND ==
= UNDERWORLD =
Underworld AI will no longer spam build B1 Repairdroids
Mass Driver projectile category changed: Default > Laser
-- Fixes terrain collision
MDU Missile Pods
-- Health: 250 > 300
-- Projectile category changed: Rocket > Missile
-- -- Will now track aircraft and fixes inaccuracy issues

Update: 20 Aug, 2023 @ 4:20pm

=== Version 3.6.0 [20 August, 2023] ===
== SPACE ==
= GENERIC =
Fixed tooltip typo for spectator Hutt Ship Shields upgrade
The primary spectator player can now view turret and asteroid mine capture radius by pressing "Ctrl+A"
Under construction Asteroid Mines, Turrets, and Defense Stations are now accounted for in the post game units lost scoreboard
Asteroid mining upgrades now apply to mines built after the upgrade was researched

= EMPIRE =
Cargo upgrades now apply to mining ships built after the upgrade was researched

= HUTTS =
AI can now research L3 ship upgrades

== LAND ==
= GENERIC =
AI will no longer spam build pirate infantry
Mining facility upgrades now apply to mines built after the upgrade was researched
Refinery passive now applies to processors built after the refinery was constructed
Mining Facilities and Refineries can no longer be sold

= EMPIRE =
2M Tank
-- PtW cause damage multiplier: 0.8 > 1.0x

= UNDERWORLD =
AI will now build Mass Driver Turrets in base

= HUTTS =
AALL-6
-- Max Speed: 1.25 > 1.5
Modified Heavy Skiff
-- AV laser cannon fire pulse delay: 0.2 > 0.3sec
-- AI laser cannon fire pulse count: 6 > 5
Hutt Medium Tank
-- Max Speed: 1.5 > 1.4

= PIRATES =
Heavy Skiff
-- AI laser cannon fire pulse count: 6 > 5

Update: 20 Aug, 2023 @ 4:18pm

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