The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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A Better Monstro's Tooth?+
   
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24 Oct, 2017 @ 12:21pm
3 Jul, 2018 @ 5:01am
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A Better Monstro's Tooth?+

In 1 collection by Sartre's right eye
All 'A Better [blank]?' mods and some other stuff
35 items
Description
A better Monstro's Tooth?

Monstro's Tooth has always been one of the more crappier unlocks in the game, along the likes of (normal) butter bean and Lemon Mishap...
So I decided to make something to give a little spice to the item, and to work away some things that made me always turn away from it after remembering it IS indeed an item in the game...

So what are the general changes?


- For starters: Monstro doesn't lock on to the player after he used MT on an empty room anymore, wich was always unavoidable damage
-Seconds: Monstro now targets bosses before regular enemies
-Thirds: the damage of Monstro is a little more (about 33% more) and it now affects restock boxes, donation machines, slots, secret rooms, etc...., so he can be used as an all-around tool in empty rooms
-Fourths: on damage to isaac, it only takes away half-a-heart on hit! (used to be a full)
-Fifths: Bombsynergies

Bombsynergies?!?

Yes. As I said, I wanted to give a little more spice to the item, so I decided to add in some neat effects if Isaac has special bomb-type items on him.
Items like: Hotbombs, Bomberboy, Mr.Mega, Glitterbombs, Sad bombs, Scatter bombs (and even Sticky bombs!) all add a new neat effect to Monstro
If I recall correctly the only special bomb-type items I didn't do anything for were Homing-bombs and Faster bombs, for wich I felt it would have made little sense (or little purpose) when given a synergy.

ADDED
- Compatibility with the External description mod (Added in extra description)

- Compatibility with True Co-op

So anyway, this is my first mod where I put a decent amount of time in. I would love some feedback on what you people out there think about it and if it's got any bugs or w/e. I did playtest most of it though, so it should normally just work...
:D

Changes: - Changed name to "Monstro's Tooth+"
- Fixed some code surrounding when the player should get damaged
-Made sure there was a Void Synergy and removed message in the console after activation mod. Also fixed some code so now this Mod doesn't make an item called 'Monstro's Tooth+', but just uses the normal item and doesn't pull it from the itempools
In the case there might be an error, remove 'items.xml' in the Monstro's Tooth mod/Contents folder..
IN CASE OF THIS MOD MESSING WITH YOUR OTHER MODS:
Try unsubscribing, starting a game and resubscribing. There were a few unnecessary files in the first versions, but it /should/ be fixed now...
20/02/2018: - Localized some variables
06/03/2018: - Removed some unnecessary files and code from the mod (Thx to Piber20 for noticing that)
28/06/2018: - Updated Void synergy and added in compatibility for true co-op and external item descriptions
11 Comments
majorinconvenience 28 May, 2023 @ 2:24pm 
for me, it just makes monstro not do any damage
DamageMaximo 6 Aug, 2021 @ 3:04pm 
Das' true
Sartre's right eye  [author] 6 Aug, 2021 @ 12:39pm 
It's nicer with possible stupid explosions tho :)
DamageMaximo 1 Aug, 2021 @ 9:18pm 
Monstro's tooth was always nice
Nelots 16 Oct, 2018 @ 9:09pm 
Hm.. I've always thought of Monstro's Tooth to be a really good item. Great for bosses (assuming you clear the other enemies out of the room first). It's certainly not the best, but compared to Butter Bean?
Sartre's right eye  [author] 6 Mar, 2018 @ 10:27am 
Removed those unnecessary files from the mod.
Thx for telling me that, as this mod was my first one, and in a lot of ways I didn't really know what I was doing back then. And after that, I forgot to check if it was still all 'working'...
Piber 5 Mar, 2018 @ 7:57am 
This seems to add a "Monstro's Tooth+" item which does nothing, and it gets added to the item pools...

Seems to have some stuff in the resources folder that isn't really necessary, and will overwrite mods that make changes to those graphics.

Files in the resources folder are things to add or replace in the default game's resources folder. Mods can overwrite other mod's changes. Animation files will still point to the correct images when played ingame, all the resources added by mods get put in the same folder in memory. So you don't need to replace the shadow png, or monstro's png.

Files in the content folder are for content you want to add to the game, usually xml stuff. I'm 90% sure you can't replace or change any default game content through this method. I don't think you even need to with this kind of mod...

This is a fantastic concept but the internals are really weird and I'm worried about how compatible and stable this is.
falmunction 25 Oct, 2017 @ 6:02am 
Aweesome, thanks!
falmunction 25 Oct, 2017 @ 5:04am 
I like this except for the bomb synergies. I know this is how the game calculates the damage but Monstro simply doesn't explode, he hops. Would be nice if you could make an alternate version without bomb synergies.