Total War: WARHAMMER II

Total War: WARHAMMER II

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Blood Knights Damage Buff
   
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Tags: mod, Units
File Size
Posted
Updated
523.859 KB
26 Oct, 2017 @ 9:28am
15 Jul, 2021 @ 5:05am
9 Change Notes ( view )

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Blood Knights Damage Buff

Description
Updated for Silence and Fury!

This small mod increases the percentage of Armour-Piercing damage that Blood Knights do to around 45%. An extra 4 AP damage might not seem like much, but trust me, it makes big difference on an elite shock cavalry unit like Blood Knights. Trust me, you won't see this type of buff making its way into any official patches, because it kicks the Blood Knights' killing power up by a frightening amount! This mod is ultimately a great way to buff the Vampire Counts' elite shock cavalry without veering into outright cheating territory.

Against any unit with armour, at least. It won't help you against Slayers. Though if you are in the habit of countering Slayers with Blood Knights you are probably beyond help, honestly.

Vanilla Damage: 25 Base, 13 AP
Modded Damage: 21 Base, 17 AP
20 Comments
Controcetica  [author] 24 Mar, 2021 @ 8:53pm 
Updated for current patch. Reduced AP damage by 1 while I was at it. Shouldn't make a huge difference, but I prefer it this way.
ONZE 12 Dec, 2019 @ 3:21am 
Thanks for answering my question.
Have a good day.
Controcetica  [author] 12 Dec, 2019 @ 12:56am 
I've hidden them since the launcher wouldn't let me update them and I wasn't happy with them as is. I'm sorry for any inconvenience.
ONZE 11 Dec, 2019 @ 3:18pm 
something is wrong with your mod collections.
can you do anything to fix them?
Controcetica  [author] 24 Feb, 2019 @ 10:49pm 
Thank you! Glad you enjoy them. :)
AlduzzR19 24 Feb, 2019 @ 4:14pm 
Love your mods. Thank you for your work!!
Controcetica  [author] 23 Mar, 2018 @ 5:52pm 
To be honest I would rather not edit the Black Knights or any other low tier cavalry. My motivation for these damage tweaks was originally to bring what I felt were underperforming elite units in line with their price tag. This was especially important to me with regards to Bretonnia's Grail Knights for instance, since they are the most iconic unit of the entire faction but not worth recruiting over Questing Knights most of the time in vanilla. If I edited the Black Knights I would be essentially committing myself to an overhaul of all cavalry damage period, since I could not bear to buff one unit of weak cavalry and leave others (such as Empire Knights) untouched. Some may think tweaking all cavalry damage values may be a good thing but at this point I am not interested in making such a mod.
Arctic hydra 23 Mar, 2018 @ 1:09pm 
please do black knights. give the sword version some anti infantry. The lanc verion should lose some attack and gain a bigger anti large
Controcetica  [author] 3 Nov, 2017 @ 3:52am 
@Tyler - Thanks, I appreciate it, and I'll keep that in mind. :)
Mafiasto 2 Nov, 2017 @ 1:31pm 
@Estarc Really? Thats great though! I had the same issue when I was making ships for GalCiv 3, the page setup was more effort than making the ship. If you ever need anything proofread, feel free to message me. I'd love to help in some way :)