Total War: WARHAMMER II

Total War: WARHAMMER II

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Beastmen Basic Benefits
   
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Tags: mod, Campaign
File Size
Posted
Updated
268.991 KB
29 Oct, 2017 @ 5:43am
17 Jul, 2021 @ 4:07am
7 Change Notes ( view )

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Beastmen Basic Benefits

Description
Updated for Silence and Fury DLC.

Some small tweaks to campaign play for beastmen, making them stronger.

This mod gives beastmen a small income from their main building chain, as well
as some changes to horde growth and hero caps.

Income: 100 per level (100 at level 1, 500 at lvl 5, vanilla: no income)

Horde growth: bonus per level: 2/3/4/5/6 (vanilla: 1/1/1/2/3)

Dread (from Dread building): 30 / 75 / 150 (vanilla: 20 / 50 / 100).

Extra Gorebull and Bray-Shaman unit cap at building level 2 (and 3).

I played through the Eye for an eye campaign with this, and it worked out as intended.
AI Beastmen in the main campaign get obliterated every single time I've played with the mod active,
so it doesn't seem to overpower the AI. Let me know if otherwise.

Feedback, bug reports and constructive criticism is welcome.
31 Comments
Kohlrabi  [author] 29 Jun, 2024 @ 10:46pm 
It's possible that it does. It's very small and lightweight.
Dee 29 Jun, 2024 @ 1:33pm 
Does This Mod Still Work ?
ALV 3 Nov, 2023 @ 12:32am 
Coolio I'll test it out :steamthumbsup:
Kohlrabi  [author] 3 Nov, 2023 @ 12:30am 
I think so, yes. At least most of the changes. I've used them together.
ALV 2 Nov, 2023 @ 3:40am 
Does this work with Grimhammer?
Kohlrabi  [author] 17 Jul, 2021 @ 4:09am 
Mod updated, Dread from Dread building increased by 50%.
Folian 17 Jul, 2021 @ 2:00am 
A suggestion, add some dread gain for the buildings too. And maybe also when you get a max rank main horde building you can get a +1 army capacity?
Kohlrabi  [author] 16 Jul, 2021 @ 4:00am 
Mod updated now.
Shatilov 14 Jul, 2021 @ 3:05pm 
alot have changed, and im still figuring things out.
Kohlrabi  [author] 14 Jul, 2021 @ 2:32pm 
Any suggestions, btw?