Arma 3
124 ratings
Earplugs
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
131.974 KB
3 Nov, 2017 @ 12:59pm
16 May @ 11:33am
8 Change Notes ( view )

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Earplugs

Description
Description
Allows the use of earplugs. Keybindings and settings can be changed via the CBA Settings/Controls menu.
47 Comments
R3vo  [author] 16 May @ 9:37am 
@LegalEagality: I have fixed the issue and the mod now only gets disabled if ace_hearing_enableCombatDeafness is enabled.
R3vo  [author] 15 May @ 2:00pm 
I'll take a look. Thanks for letting me know.
LegalEagality 15 May @ 1:55pm 
You should probably add a disclaimer in your description that this is not compatible with ACE. We installed this in place of the ACE earplugs to have combat deafness turned off, only to find that it detects ACE and prevents you. It should probably see if "Combat Deafness" is turned off which disables the ACE earplugs instead of ACE as a whole.
R3vo  [author] 15 Mar @ 3:15am 
@johnb43: Thanks, fixed.
johnb43 15 Mar @ 2:32am 
Mod throws "Warning Message: No entry 'bin/config.bin/CfgPatches/R3vo_EP.units'" . Your CfgPatches is missing "units[] = {};", as well as "weapons[] = {};".
Nice. Thanks for update. :jake::steamthumbsup:
R3vo  [author] 4 Mar @ 11:00pm 
Interesting. I will have a look.
thegamecracks 4 Mar @ 10:27am 
Accidentally found out that when using this mod, most notifications that pop up in missions, such as when a task is created/completed, only show up for 1 second instead of the normal 3 seconds before disappearing. From what I can tell, the mod's CfgNotifications >> Default class is overwriting the default duration for all notifications. If you're able to, could you fix this by renaming the class? Thanks!
Reticuli 10 Aug, 2023 @ 1:23pm 
I'm starting to simply use ACE volume, though, with TPW's Compress alternatively when I want to hear everything but the bangs.
sloaneric 11 Dec, 2022 @ 3:57pm 
Nice Mod, able to adjust as well. Thank you