Starbound

Starbound

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Throw That Manipulator
   
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3 Nov, 2017 @ 2:10pm
3 Nov, 2017 @ 2:53pm
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Throw That Manipulator

Description
Have you ever wanted to play as someone else than protector?
Have you ever wanted to play on hardcore+ dificult?
Have you ever wanted to play without this matter manipulator?

If you answered "yes" to at least one question here then this mod is for you! So, what does this mod change? Not a lot of things, actually.
First, this mod remove matter manipulator from the intro \ first mission and add energy pickaxe in the locker (So you won't stack at mission). Why? The answer is simple. When I was playing with FU mod (as an example) I thought that the mining laser wasn't necessary at all, because the fully upgraded manipulator is more powerful than this laser. Of course, you could just upgrade laser but... It's not the same as I want to.
Second, this mod adds 3 new tool in the game: Wiring tool, painting tool and bucket. You can craft wiring and painting tool on wiring station and craft bucket at 1 lvl anvil.

Known bugs:
  • Quickbar from Quickbar mod will be locked because it's open with manipulator
  • It doesn't change already existing character (= character that obtain manipulator)

Huge thanks to projectmayhem1983 (On starbound forum[community.playstarbound.com])
Mod was inspired by this guide.

(I'll add more description and screenshots later)

Don't forget to rate and give feedback!
Popular Discussions View All (2)
2
29 Jul, 2021 @ 4:44pm
PINNED: Suggestions.
Priesttech
0
3 Nov, 2017 @ 2:40pm
PINNED: Bug reports.
Priesttech
33 Comments
Kolljak 19 Oct, 2023 @ 2:13pm 
:D back after 2 years again.
Kolljak 11 Aug, 2021 @ 7:09am 
man its been 2 years and only 1 additional post. :\
Zia Satazaki 7 May, 2019 @ 3:11am 
To fix the quickbar, you just need to have something in the "beamaxe" essential slot. Could be anything; a piece of paper, a stack of zero Perfectly Generic Items (seriously!), or just replace all the slots with the scan tool.
Aleph 12 Apr, 2018 @ 1:43pm 
How about making it so the 4 essential slots arent 'locked', make the MM craftable (and have an appropriate sprite instead of just looking like a pickaxe) so we can eventually 'obtain' a MM through our own efforts
Super Brasilis 18 Mar, 2018 @ 10:44am 
ruin is ruined
Truescreen 19 Feb, 2018 @ 8:03am 
Even better: Make it that someone else already claimed the matter manipulator and he killed the ruin.
King Doge 29 Nov, 2017 @ 2:27pm 
The next step is to kill evil grandma (aka Esther)
Lord Magalaf 28 Nov, 2017 @ 6:57am 
i love the idea of trow that manipulator.. but, if u give me a energy pickaxe is no more OP?.. i undertand that if i lose that tool im going to be screwed, and is going to be a.. game over.. but that thig is really OP at the beginning so.., can u put a craftable pick axe en the Foraging Table? maybe a wood pickaxe?, and give us the.. Copper Pickaxe at the start, is better having durability instead use the player's energy.
croc 14 Nov, 2017 @ 5:26pm 
For the quickbar, it locks even though I have other mods with other features I cannot access now, such as wardrobe, or RPG. Is it possible to fix this?
G4 10 Nov, 2017 @ 2:40pm 
Why don't you remove the ability of the MM to mine and keep wiring, block placing, water collecting and painting?