Age of Empires II (2013)

Age of Empires II (2013)

156 ratings
[IA] Celt Architecture for Independent Mod
   
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New Workshop General: Graphics
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Posted
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2.978 MB
5 Nov, 2017 @ 10:44am
10 Nov, 2017 @ 4:48pm
7 Change Notes ( view )

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[IA] Celt Architecture for Independent Mod

Description
NOTICE! This is a mod for the "Independent Architecture" DAT mod. This mod does nothing for AoE2 itself. You need the "Independent Architecture" DAT mod to see an effect. Make sure this mod has a higher priority than Independent Architecture as well.

HOW TO USE :

1) Subscribe to Saint_Michaels' Independant Architecture https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=893953860&searchtext=
2) Subscribe to this mod
3) In your mod manager, put [IA] Celt Architecture for Independant Mod with highest priority, then followed by Independant Architecture mod
4) When in the lobby, in the game version selection, select Independant Architecture dataset

This mod is compatible with other graphic mods that use Independant Architecture.

YOU CAN FIND A VERSION WHICH DOESN'T WORK WITH INDEPENDANT ARCHITECTURE, TO CHANGE THE REGULAR WEST EUROPEAN SET, BY FOLLOWING THIS LINK => https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1199118142


CREDITS :

Feudal Age

Almost all of the set comes from Age of Chivalry. I only made the tower, and the windmill is from Yakko feudal pack, I only recolored the roof to suit the rest of the set.
Stone Wall is the same as the original west european set.

Castle & Imperial Age :

I decided to start with the Poenari Castle which has elements of the Celt Wonder, so it was logical to me to use it as the Celts Castle.
Then I add the Church, which isn't mine, but sorry, I can't remember where I did find it. I only add a door, flowers and nature, and his shadow.
The fortified wall is a grey version of the aragonese fortified wall. But I didn't make it. I find it in Age of Chivalry.

I did the rest of the Castle and Imperial set, and took my inspiration, for many buildings, from the Yakko's Aragonese set.

Thanks to Valhalla.Khan for giving me many advices, and encouraging me during the time I created this mod :)

Enjoy ! :)
56 Comments
CakedUpDumpy 15 Oct, 2019 @ 7:23am 
I have no other visual mods installed besides all the IA ones and the Celts one is the only that doesn't work. :/
Daetras 15 Mar, 2019 @ 9:13am 
I honestly can't decide wich to use
Daetras 15 Mar, 2019 @ 9:13am 
I think if this mod would be perfect if combines the feudal age of this one

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1129669635

But should keep the towers from the mod above.
Gaming Zone ⦽ campi6277 21 Oct, 2018 @ 1:39pm 
Amazing work! Expecially the universities!
Yushishoot 8 Jul, 2018 @ 11:01am 
Très joli celui là surtout les ombres sont bien fait :)
Dains 2 Jun, 2018 @ 2:22am 
very nice design
berserkr 9 May, 2018 @ 6:46pm 
I cant get any of these Independent Architecture to work even in the correct load order no clue what im doing wrong.
Andstopher 27 Feb, 2018 @ 1:13pm 
Welp, I'll subscribe so long as you make an alternate version including my Castle and Imperial age tweaks. I can deal with deleting slp files. For that time being, I'll remove my upvote from this mod. I hope my previous comments didn't offend you, I meant them as constructive critiques to help you.
Redkirby  [author] 26 Feb, 2018 @ 5:53pm 
AND, if you consider that feudal age is useless or walls, it's quite easy to remove them from the mod, you simply have to open the mod's folder and remove the slp files you don't want and keep everything you want.
As for me, the only thing I would spent time on for this mod is the missing walls, or re-building the imperial university. But I'm actually working on another civ at this time (look at my Mongol civ, pretty ugly ... That's about to change)
Sorry if my comments sounds pesky ! I just wanted to explain how I feel about that.
Redkirby  [author] 26 Feb, 2018 @ 5:53pm 
Of course, you also asking me to fix details that I could actually do, but it wouldn't be for me : I personnaly like the spikes on each corners for imperial age, I like the size of the archery range, especially cause I like Yakko's Aragonese archery range, and I do like how the castle market looks like : it changes, just like the South east asian mill isn't the same as olds watermills : It also changes. But still recognizable.
BUT ! I don't forbid anyone to take the graphics I made (and as a reminder : I haven't made everything in this set, especially feudal age) and improve them. On the contrary, this will be welcoming especially by someone as gifted as Catbarf or Gwotyng (but again, I think they have something else to do ...)