Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'll think about it.
Could you please add some new features like vertical inventory positioning, options to increase or decrease inventory slots, a clear background for backpacks, and the options to change backpack positioning? Also, a clear background for the crafting menu would be amazing.
I really enjoy playing with a clear background. it's simple and gives me more space. It’s definitely a QoL improvement!
Sadly it seems the mod work less and less well, It's sad to see mod like this one, who are so much under-rated, being lost
Crossfingers for a nice Fork one day maybe
I'm busy right now and don't have time to update the mod.
If I have a little more time, I will definitely update it.
I would appreciate it if you could have a little patience.
elseif control >= GLOBAL.CONTROL_INV_1 and control <= GLOBAL.CONTROL_INV_10 then
local inventory = self.owner.replica.inventory
if inventory ~= nil and inventory:IsVisible() then
local hot_key_num = control - GLOBAL.CONTROL_INV_1 + 1
if GLOBAL.TheInput:IsControlPressed(GLOBAL.CONTROL_CRAFTING_MODIFIER) then
self.controls.craftingmenu:SelectPin(hot_key_num)
else
local item = inventory:GetItemInSlot(hot_key_num + (inventory_sorter_data.shortcut_shift or 0))
if item ~= nil then
self.owner.replica.inventory:UseItemFromInvTile(item)
end
end
return true
end
See https://github.com/penguin0616/dst_gamescripts/blob/master/screens/playerhud.lua#L1253 for more info on how the game handles that weird keybind.