Total War: WARHAMMER II

Total War: WARHAMMER II

58 ratings
AndrewOverload519's Legendary Hero Pack II [DISCONTINUED]
   
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Tags: mod, Units
File Size
Posted
Updated
31.477 MB
6 Nov, 2017 @ 9:11am
17 Feb, 2018 @ 3:18am
11 Change Notes ( view )
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AndrewOverload519's Legendary Hero Pack II [DISCONTINUED]

Description
IMPORTANT: This mod is no longer being worked on and may not work correctly with the most recent version of the game. Really sorry about that. :(

WARNING: The game currently crashes when starting a new campaign with this mod loaded. This may have something to do with the mod's script. Until there is a fix, YOU MUST DISABLE THIS MOD BEFORE STARTING A CAMPAIGN!

A discussion topic that has more details on each Legendary Hero that is currently included in the mod that can be found here.


This mod aims to add a new Legendary Hero to each playable race/faction in both the Mortal Empires campaign and in Custom Battles where applicable. Legendary Heroes for the New World races should also be playable in the Eye of the Vortex campaign. Currently, most of them (with the exception of Nakai the Wanderer) can be summoned to the campaign map in the same way as the Green Knight.

Changes from TWWH1:
- New Legendary Heroes, such as Aekold Helbrass and Caradryan, with more to come in the future!
- All of the older Heroes that were in the TWWH1 version of the mod are not only merely ported to TWWH2, but they now have improved traits and some of them even have a different set of Hero actions that would further set them apart from regular Heroes, in addition to some other tweaks.
- Community Modding Framework support.
- Because of the new possibilities that TWWH2 brings, there will be no further developement for the TWWH1 version. Sorry, guys. :(

TO DO:
- Fully implement the army ability that would allow Lizardmen factions to summon Nakai during campaign battles, as well as whatever method that would be used to enable the ability.
- Create new unit and agent icons for the newer Heroes, provided that the problems with the icons for the other Heroes are solved. (See Bugs & Issues.)
- Possibly reskin Caradryan.
- Replace the Green Knight summoning icon with a generic Summon Legendary Hero icon for non-Bretonnian factions or, if possible, find a way to recruit Legendary Heroes via a quest or event. The latter option would remove the need for the summoning mechanic that is being used right now, whigh would perhaps make it possible for each playable faction to have more than one unique Hero and also allow Brettonnian factions to have more Legendary Heroes besides the Green Knight.

BUGS & ISSUES:
- The game currently crashes when starting a new campaign with this mod loaded. This may have something to do with the mod's script. Until there is a fix, YOU MUST DISABLE THIS MOD BEFORE STARTING A CAMPAIGN!
- May not be compatible with some mods, such as Crysnos' Faction unlocker. Use at your own risk.
- I'm not 100% sure that all Hero actions would work for all Legendary Heroes, so I may need user feedback on this.
- Bugman is currently unable to use his crossbow like he is supposed to. I have no clue as to what may be causing this.
- TWWH2 seemed to have broken the new custom small unit icons and agent icons for Borgut Facebeater and Josef Bugman, causing them to display as a white square. A fix is suggesteb by Lost2Insanity and will be incorporated in the next version.
- All Heroes that are added by this mod cannot do anything on the campaign map on the same turn that they are summoned.
- As I am very new to scripting for TWWH, I need come confirmation from more experienced scripters on whether this mod's script works as intended or not. Some guidance would be helpful, too!
- Missing icons for some of the new skills.

If there are any more bugs, any imbalances or if certain features don't work as intended, please let me know and I'll see if I can do something about it.

CREDITS:
AndrewOverload519, the creator of this mod.
Crynsos for his Community Modding Framework, as well as his Krell - Legendary Hero mod for TWWH1 which served as a template for this mod.
Mixu for his Unique Agents (Old World Edition) mod that served as a guide for porting the older Legendary Heroes into TWWH2. His script from the same mod also served as a template for my own.
42 Comments
Lampros 18 Feb, 2021 @ 10:00am 
Wow, this looks fantastic. Can someone take this mod over?
Mr Ditkovich 19 Sep, 2020 @ 8:09am 
can somebody get permission to update this masterpiece D:?
[SOTM_L] Jiraiya Dwarf Sage 25 Jul, 2020 @ 5:56pm 
please update
Decomposed 30 Aug, 2019 @ 2:37am 
Read the description.
Blubber crap 24 Aug, 2019 @ 10:31pm 
The mod crashes when im starting a game, can somebody explain this to me why?
Blubber crap 24 Aug, 2019 @ 10:44am 
Why isint the mode working?
TommyTheTerrible 27 Jul, 2019 @ 2:29pm 
please update
nathanswarthout1 24 May, 2019 @ 4:28pm 
please update this when you get the chance nakai is fire
하루 14 May, 2019 @ 11:54pm 
please update,,, i love your mod so much.... i want to see josef and nakai in total war,,,
please come back...
Beast of Arden 7 Apr, 2019 @ 10:46pm 
update please