Total War: WARHAMMER

Total War: WARHAMMER

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Krell - Legendary Hero
   
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Tags: mod, Units
File Size
Posted
Updated
118.862 KB
20 Jul, 2017 @ 2:30pm
11 Sep, 2017 @ 7:11am
7 Change Notes ( view )

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Krell - Legendary Hero

Description
Krell as a temporary, decaying summon is pretty wimpy, so I made him a Legendary Hero instead!

Start a campaign as Vampire Counts or Mousillon and he will be available as a Legendary Hero by pressing the button that now appears at the bottom right. He is also immortal and will spawn with full campaign movement points, although this will not show up right away due to a visual bug.


You should also check out my other mods:
All Factions Unlocked
Campaign Script Modifications
Fast Units - Fast Armies
Gotrek & Felix
Instant Quest Battles
Isabella von Carstein - Legendary Hero
Themed UI Compilation
Unit Formations




Detailed Mod Information:
I made a few changes to his hero version to keep the Heinrich Kemmler's Krell skills intact, but properly applicable to this variant in either the same or a different way to be actually useful.

Krell has the default Skill Tree of a Wight King, +500 HP over his summonable version and he does not have the "Disintegrating" attribute, meaning that even in a very bad combat situation he will keep fighting and take some damage but he won't crumble in record time like other undead.
He also received a unique trait that makes him spread both Undeath and Chaos Corruption.

The skill bonuses Krell receives from Heinrich Kemmler are applied as long as they are in the same army and are marked in yellow in the skill descriptions. Their effects are:
⚫ Undying Guardian - -50% Upkeep for Krell
⚫ Immortal Challenger - +5 to Melee Attack & Melee Defence
⚫ Perpetual Regeneration - +10% Physical Damage Resistance & +10 Melee Defence
⚫ Black Axe - +5 Melee Attack & +10 Charge Bonus
⚫ Eternal Bastion - +10% Ward Save


Known Issues
⚫ Krell has no voice on the campaign view, which is impossible to fix at the moment.
⚫ Krell respawns after 5 turns if he was wounded and he will respawn at 0 HP. Don't put him into combat like that - he will instantly get wounded again. Instead, put him into an army for at least one turn to recharge his health.
⚫ Krell will be summoned with full Action Points right away, although they will appear to be spent.


Donations
Want to support my mods? Then you can donate via Patreon or PayPal! (thecrynsos@gmail.com)
[www.patreon.com] [www.paypal.com]
273 Comments
Artline 15 Apr @ 3:29pm 
Бесполезный мод. По фану взять в свою битву Кеммлера и орду Креллов, не более
Fractured 17 Feb, 2023 @ 6:45am 
I cry that this isn't in TWW3.
adrian_pe 8 May, 2021 @ 8:57am 
Could you make that mod mortal empires please??
KommissarFrank 23 Mar, 2020 @ 10:05am 
You've probably left this behind, but any chance you could make Krell a Legendary Lord for the campaign?
Mel 11 Oct, 2018 @ 1:17pm 
Is there a way to make him stop suffering damage from unbind right from the beginning of a fight?
Alpharius 26 Aug, 2018 @ 12:50am 
Damn. No way to get krell in von carstine campaign
OverDose 30 Jul, 2018 @ 1:24am 
Would it be possible to get the mod for TWW2, as there seems to be little love for Krell in the second game?
PrejudicePain 27 Jun, 2018 @ 4:51am 
How do I get Krell as a legendary lord? I got the faction unlocker + and the vampire submod.
Blackwell 18 Jun, 2018 @ 1:13am 
MEHHHHH, IT'S ME KRELLLLL!
Sir Boralius of Fatsa 11 Mar, 2018 @ 5:58am 
awsome
mod
and
epic
king