Arma 3
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MRHMilSimTools
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
142.376 MB
9 Nov, 2017 @ 7:15am
22 Nov, 2019 @ 4:48am
46 Change Notes ( view )

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MRHMilSimTools

In 2 collections by Mr H.
TGV Opex Modset
30 items
MRH Mods
2 items
Description
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/!\- Please note :
- as of june 2020 I will no longer be updating my mods with new features and will only engage in bugfixing when needed. It is therefore useless to ask for new features.
-This mod is licensed under ADPL-SA which means:
You are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions:
Attribution - You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material).
Noncommercial - You may not use this material for any commercial purposes.
Arma and Dayz Only - You may not convert or adapt this material to be used in other games than Arma and Dayz.
Share Alike - If you adapt, or build upon this material, you may distribute the resulting material only under the same license.

https://www.bohemia.net/community/licenses/arma-and-dayz-public-license-share-alike-adpl-sa
-You do not need to contact me to do any of the allowed uses stated above.
-While you are free to modify and redistribute it (as per license terms) I will not provide help, you’re on your own…
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Languages: localized in English and French

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MRH Milsim Tools is a mod aimed at expanding the possibilities of scenarios for milsim units, as well as adding permanent features to missions. It is first and foremost meant to be used in milsim scenarios in multiplayer. Though some features will still work in SP, a lot of them will not behave properly in a single player environment.


A lot of tweaking options are available from CBA options menu.

For a full guide, tutorials and list of features, please visit:
https://mrhmilsimtools-arma3-mod.wikia.com/wiki/MRHMilsimTools_ARMA3_Mod_Wiki

Issues and troubleshooting will only be answered on the github page:
https://github.com/MisterHLunaticwraith/MRHMilsimTools/issues

Unfortunately I don't always have time to update the documentation, so neither the wiki nor the features listed below are complete. I do however keep pretty tidy changelogs where you can find the latest features described/and or explained and get more out of what the mod has to offer.
//Rank insignias by [TGV] LeDjean
Contents[hide]

Features:
**Core features:**
Fully configurable team roster.
Tracking of dead, alive, disconnected, reconnected players.
Player intel data: Role, rank with NATO code, customizable rank insignia, radio frequency.
Admin warnings for current death toll.
Setting to remove map for players that are not formation leaders AFTER the briefing screen.
Short automated cut scene when players join in.
Removal of disconnected players bodies.
Enhanced and configurable JIP menu.
Powerful admin menu.
**Soldier PDA and framework**
Access to personal data, map and team roster
Stopwatch, alarm and timer functionalities
Possibility to send, receive and collect data and pictures.
**Fiberscope**
Fiberscope Item
**Vehicle spawner module**
Vehicle spawner
**Radio chatter module**
Play ambient radio chatter from a radio prop
**Map markers**
Customized map markers
**Hacking and downloading tool**
Hacking and downloading tool item
**ACE 3 Sniper Training Helper**
**Helicopter taxi system**
**Zeus player avatar invisibility and camera follow toggle**
**Artillery and CAS support requester**
**Supply drops requester**
**Enhanced Map **
**H.A.L.O. jump, H.A.L.O. Mask & hypoxia handling**
**Parachute insertion handler**
**Extra props and inventory items**
** Listenable event handlers**
**Miscellaneous functions for mission makers**
**Powerful debug mod**
**Zeus modules**

Popular Discussions View All (3)
3
3 Jun, 2020 @ 2:50am
Addon reupload
ArganinyCZSK
1
18 Mar, 2021 @ 12:06pm
Assistance Needed.
Spaxxow
0
4 Jan, 2021 @ 10:44am
Bugs
López El Boig
102 Comments
Asmo 5 Feb @ 10:56am 
(isFormationLeader test) && ([test, 'TFAR_rt1523g_big'] call acre_api_fnc_hasKindOfRadio)
How can I modify this so that only a specific player can use it?
Freelancer19 10 Dec, 2024 @ 3:31pm 
so this might be something that isnt possible to fix but I just came across this mod and I really like the hacking and some other parts of it for my group. Problem is that it takes a really long time to be able to load into the role selection screen both in singleplayer and on our server. Is there any way to cut down on that load in time or it just something that can't be fixed
DragonBlade94 30 Aug, 2024 @ 9:30am 
Can we get a fix for the medevac? It flies off, an error pops, and it comes back, with the troops inside still injured.
Shadow 7 Jun, 2024 @ 1:54pm 
does anyone else have the issue when starting a file where it says all players are dead and wont let you continue to spawn in?
Quentin7398 4 Jun, 2023 @ 6:56am 
salut mhr j'ai un probleme avec le mods il fait crash le jeux est ce que tu sais avec quel mods ton mods ne fonctionne pas
Cpt N.Angevin 3 May, 2023 @ 10:29am 
Salut MRH, est-ce que tu pourrais m'aider car je n'arrive pas à voir les images dans le PDA alors que je suis tes instructions.
Los_Gratis 22 Jan, 2023 @ 6:50pm 
Hey MRH, Was wondering how do we make the biometric scanner work? I saw your reply about the code but it doesn't seem to work, I'm trying to give access to specific UID's.
Which codes to put where?
Codes to use when main touchscreen is used
Codes to use when the hand scanner is used
Codes to use when the Eye scanner is used
Condition to open the locked door

Which codes to put where? Thanks a bunch!
3BEIN 18 Jan, 2023 @ 11:18am 
Any chance you could make standalone for some of the futures? Like the Cypress and HALO mask <3
Thomas - ASOT 23 Nov, 2022 @ 8:47pm 
Just to confirm, does the SATCOM boost your TFAR/ACRE radio signal as well or does it only boost your PDA transfer range?

Would be good to have it boost radio range as well. :D
TWright0621 1 Oct, 2022 @ 9:03am 
i am still very confused on how to get this PDA working. i love the concept and love everything else about this mod but even following your wiki, i am very lost.