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How can I modify this so that only a specific player can use it?
Which codes to put where?
Codes to use when main touchscreen is used
Codes to use when the hand scanner is used
Codes to use when the Eye scanner is used
Condition to open the locked door
Which codes to put where? Thanks a bunch!
Would be good to have it boost radio range as well. :D
Sorry to keep bring up bugs like this but we really like the mod
For exemple you can have two buttons variable names button1 and button2
[this,button2] call MRH_fnc_Elevator; //in button1 attributes object init field
[this,button1] call MRH_fnc_Elevator; //in button2 attributes object init field
Travel to and fro between these two buttons!
It only sees to accept the first classname I enter
One other question, I don't suppose there's a way to empty the medical tent? I've had to stop using it because my medics just use it to resupply all their medical gear :(
Again thanks very much for the great mod
One issue we found though is the HALO part of things seems to affect pilots (ie they suffer hypoxia) and if I add the pilots helmet to the HALO masks then they have to suffer the breathing sounds the whole time.
Is there any way to exclude pilots?
Better practice IMO is to declare this in a function and simply call the function from the field.
[code]
//This will let only the logged in admin open the door
if (serverCommandAvailable "#kick") exitWith {true};
false
[/code]
The second method requires that you know the players steam UID
[code]
if (getPlayerUID player in ["01234","12547"]) exitWith {true}; //<---list the uids of the players allowed to open the door between the brackets, in double quotes "" separated by comas
false
[/code]
I really want to ask you, is there any way to actually change the foldable map picture into custom pictures? I was working on a mission and wanted to display a custom map (Chernobyl) not included in the folders from the mod. Any idea on how to do that?
I asked you about the license in the discussion section. Could you answer me, here is the link:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1196049538/2288338831428061416/
- And the initiation point for the static line jumps to pick the direction the jump comes from
Yeah It's been asked a lot, I will get to it eventually. For the moment the origin point is always above the insertion handler.
- maybe the same experience with halo as the static line
I'm not sure I quite understand this one ? Do you mean putting players in the plane and all?
- and a blu4 tracker in the PDA
That one was alreadsy planned, but it will be something simple, don't expect something as elaborate as CTAB (well you never know...)
- And the initiation point for the static line jumps to pick the direction the jump comes from
- maybe the same experience with halo as the static line
- and a blu4 tracker in the PDA,
thank you for every thing the mod currently does
That includes p3d file for which I can happily provide the original blender files.
I'm not much of a modeler so if you come up with better models consider donating