Take On Mars

Take On Mars

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Resource Cables (Test Branch)
   
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Item Type: Modification
Dependencies: Standard
File Size
Posted
Updated
4.403 MB
10 Nov, 2017 @ 11:58pm
23 Jun, 2018 @ 7:07am
2 Change Notes ( view )

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Resource Cables (Test Branch)

Description
Modified version of 'Resource Cables (Main Branch)' by Marajin for use on the Test Branch, Originally by ReIterated.

Adds the following items:

Resource Sockets - These have a maximum storage of 10 units and connect vertically. They are intended for use with the inputs and outputs of the refinery but can be used in any resource socket. It's not recommended to use them with the 3D printer sockets as these are recessed and it can be very difficult to get them out again.

Short Socketed Barrels - About half the height of a standard resource barrel, these are a cheaper and more compact way to access the abilities of resource cables. They have horizontal resource cable connections.

Socketed Resource Barrels - The full height resource barrels with a horizontal resource cable connector. These have a slightly larger capacity than standard barrels (150 units).

25m Resource Cable Spool - A spool containing 5 x 5m long resource cables. Functions identically to the power cables spool.

50m Resource Cable Spool - A spool containing 5 x 10m long resource cables. Functions identically to the power cables spool.

Outpost Resource Socket Wall - A standard 1x1 outpost wall with an inbuilt storage for 200 units of resource and connectors for cables on both the internal and external sides. These are particularly useful for connecting external O2/CO2/N2 tanks to the outpost for life support purposes, but you can use them for any resource. Perhaps if you wish to move part of your infrastructure inside the pressurized outpost.

How to get working connections:

Resource cables are identical to the power cables of the vanilla game, however they carry resources instead of power. They must be correctly connected in the direction you wish resources to flow. The sockets on either end of a cable are marked with a coloured band, either Green or Red. Resources will enter the green end of a cable and exit at the Red end of a cable.

Fixed:

Supports the test branch version of the game as of 26th February 2018.

The spamming duplicated item spawns on 3D Printers should be gone now hopefully.

Outpost resource walls now atmospherically seal correctly. Thanks to Mr Monochrome for spotting the issue!

Added:

Socketted Resource Barrels & Resource Sockets may be emptied by holding the E key like vanilla resource barrels.

Changed:

Lowered the mass of the 50m resource cable spool. It's still weighty but it can be lifted off the ground now.

Known issues:

Very peculiar things can happen when hooking up the MDV's tanks via resource cables. This doesn't seem to occur with all other forms of tanks and links!
24 Comments
Mr. Monochrome [Hood Certified]  [author] 26 Feb, 2018 @ 3:14pm 
I've released a main branch version for those waiting on a fix for Marajin's main version.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1314743183
Kerry 26 Feb, 2018 @ 3:02pm 
I see.
Well, keep it up.
Mr. Monochrome [Hood Certified]  [author] 26 Feb, 2018 @ 2:57pm 
@Kerry Freeman

This was sorta asked already: (Read bottom to top)

Synapt Nov 29, 2017 @ 4:17pm
It does appear to at least load with the main branch compared to the 'officially' main branch version, so no crash, but I haven't tested it in a game yet.

Mr. Monochrome [Hood Certified] [author] Nov 29, 2017 @ 6:08am
@Synapt

This is not intented for use on the main branch of the game. However your welcome to try using it with said branch at your own risk.

Synapt Nov 29, 2017 @ 4:23am
Will this work with the main branch as well? Marajin appears to have abandoned his and it just does CTD's since at least middle of the year.
Kerry 26 Feb, 2018 @ 2:55pm 
@Mr. Monochrome
I was speaking as to when it was last updated for use on the MAIN BRANCH, not the test branch.
I don't use the test branch but apparently, this version works there. (by your own admission, YOU recommended it!)

Also I tested it.
Mr. Monochrome [Hood Certified]  [author] 26 Feb, 2018 @ 10:56am 
@Kerry Freeman

Read the description next time:

Supports the test branch version of the game as of 11th November 2017.
Kerry 26 Feb, 2018 @ 9:50am 
When was this last updated?
[AQTEAM] ELRICOFATAL 16 Feb, 2018 @ 10:40am 
#Mr. Monochrome

but i need someone to test it on MP like you
Mr. Monochrome [Hood Certified]  [author] 16 Feb, 2018 @ 8:37am 
@《AQ-TEAM》🚫ΣLЯICOFATAL

Unconfirmed. As this is a modified version of Marajin's, I wouldn't know if he got MP working or not. You'd have to give it a try.
[AQTEAM] ELRICOFATAL 16 Feb, 2018 @ 8:02am 
MP working ?
Mr. Monochrome [Hood Certified]  [author] 18 Dec, 2017 @ 7:14pm 
@SnowSky

Watched the video..

Can you pull that 1 unit of O2 from the refinery to the tank or does it get stuck like that for good?

Also can you show the same happening with the socketed barrels both large and small?

What happens if you take the resource socket off the refinery and attach it to the input side of the tank and then reattach it back to the refinery? Is the 1 unit still present?

I do know the resource socket holds 10 units, it might be leaving the 1 unit so that when you attach the resource cable it has something to change the color of the cable to.