Take On Mars

Take On Mars

Resource Cables (Test Branch)
24 Comments
Mr. Monochrome [Hood Certified]  [author] 26 Feb, 2018 @ 3:14pm 
I've released a main branch version for those waiting on a fix for Marajin's main version.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1314743183
Kerry 26 Feb, 2018 @ 3:02pm 
I see.
Well, keep it up.
Mr. Monochrome [Hood Certified]  [author] 26 Feb, 2018 @ 2:57pm 
@Kerry Freeman

This was sorta asked already: (Read bottom to top)

Synapt Nov 29, 2017 @ 4:17pm
It does appear to at least load with the main branch compared to the 'officially' main branch version, so no crash, but I haven't tested it in a game yet.

Mr. Monochrome [Hood Certified] [author] Nov 29, 2017 @ 6:08am
@Synapt

This is not intented for use on the main branch of the game. However your welcome to try using it with said branch at your own risk.

Synapt Nov 29, 2017 @ 4:23am
Will this work with the main branch as well? Marajin appears to have abandoned his and it just does CTD's since at least middle of the year.
Kerry 26 Feb, 2018 @ 2:55pm 
@Mr. Monochrome
I was speaking as to when it was last updated for use on the MAIN BRANCH, not the test branch.
I don't use the test branch but apparently, this version works there. (by your own admission, YOU recommended it!)

Also I tested it.
Mr. Monochrome [Hood Certified]  [author] 26 Feb, 2018 @ 10:56am 
@Kerry Freeman

Read the description next time:

Supports the test branch version of the game as of 11th November 2017.
Kerry 26 Feb, 2018 @ 9:50am 
When was this last updated?
[AQTEAM] ELRICOFATAL 16 Feb, 2018 @ 10:40am 
#Mr. Monochrome

but i need someone to test it on MP like you
Mr. Monochrome [Hood Certified]  [author] 16 Feb, 2018 @ 8:37am 
@《AQ-TEAM》🚫ΣLЯICOFATAL

Unconfirmed. As this is a modified version of Marajin's, I wouldn't know if he got MP working or not. You'd have to give it a try.
[AQTEAM] ELRICOFATAL 16 Feb, 2018 @ 8:02am 
MP working ?
Mr. Monochrome [Hood Certified]  [author] 18 Dec, 2017 @ 7:14pm 
@SnowSky

Watched the video..

Can you pull that 1 unit of O2 from the refinery to the tank or does it get stuck like that for good?

Also can you show the same happening with the socketed barrels both large and small?

What happens if you take the resource socket off the refinery and attach it to the input side of the tank and then reattach it back to the refinery? Is the 1 unit still present?

I do know the resource socket holds 10 units, it might be leaving the 1 unit so that when you attach the resource cable it has something to change the color of the cable to.
SnowSky 18 Dec, 2017 @ 11:54am 
@Mr. Monochrome

I made a little video
https://drive.google.com/open?id=1XT6FkAeOTofD3pZh8of1wMGYoOtT4sqm
showing the problem with the refinery.
The behavior in the video happens also with the smaller and the larger Resource barrel with socket.

Also I noticed that it seems to happen only on the refinery output, before I tried it with the input and on the cable disconnect it didn't loose the unit.
Mr. Monochrome [Hood Certified]  [author] 16 Dec, 2017 @ 3:32pm 
@SnowSky

And if you do..

Refinery -> barrel socket -> rsc cable -> barrel socket -> tank

It's leaving 1 over?
SnowSky 16 Dec, 2017 @ 1:52pm 
I'm on Test-Branch, yes.

I mostly do Refinery -> small rsc barrel -> rsc cable (5m) -> small rsc barrel -> Tank
Mr. Monochrome [Hood Certified]  [author] 16 Dec, 2017 @ 11:48am 
@SnowSky

What's your setup...

Tank -> Rsc socket -> rsc cable -> ?
Mr. Monochrome [Hood Certified]  [author] 16 Dec, 2017 @ 11:48am 
@SnowSky

You're on the test branch right?
SnowSky 16 Dec, 2017 @ 11:39am 
I meant the non (non)barrel sockets, and I guess I know why -

I've read that people weren't able to use sockets for multiple resources because one unit was left but not visible, it had to be used with the same resource (if not emptied first).
Instead of emptiing, disconnecting the cable does it, so it can be used afterwards another resource.

It's good to keep one resource in the barrel because it allows for example on the refinery to use a resource on a steady place (depending on the resource output order, you would have to reconnect the cables).

What worries me is that sometimes the cables are stretched, unplugging the barrel socket also disconnects the cable, this way the resource gets lost (which hurts).

My opinion - it would be nice not to automatically remove the resource on cable disconnect (instead people would have to empty it manually).
In order to have a clue that there is one resource left, the socket itself might change it's color to the color the resource in it has.
Mr. Monochrome [Hood Certified]  [author] 15 Dec, 2017 @ 2:24pm 
@SnowSky

The wall sockets or non-barrel socket?
SnowSky 15 Dec, 2017 @ 1:50pm 
Heya,
I tried the Resource barrels/sockets/cables for the first time (wanted to move a tank so I had to fill everything from one to another.
First of all - really cool - before I was always running like a chicken ^^.

But what I noticed - When I used the sockets, I lost one unit (I tried it several times because another time I thought I gained 10 units, at that point I started to write the values down and do the math with a calculator).
Also from the refinery to the tank I lost one unit.

Everytime you disconnect the cable from the socket (where one unit remains) you lose that one unit.
In order not to lose, you have to bring the "Source" resource socket to the same tank where the destination socket is and plug it in there too, because if you disconnect the cable from the resource socket, it gets emptied.
Synapt 29 Nov, 2017 @ 3:17pm 
It does appear to at least load with the main branch compared to the 'officially' main branch version, so no crash, but I haven't tested it in a game yet.
Mr. Monochrome [Hood Certified]  [author] 29 Nov, 2017 @ 5:08am 
@Synapt

This is not intented for use on the main branch of the game. However your welcome to try using it with said branch at your own risk.
Synapt 29 Nov, 2017 @ 3:23am 
Will this work with the main branch as well? Marajin appears to have abandoned his and it just does CTD's since at least middle of the year.
Myst Leissa 22 Nov, 2017 @ 7:42pm 
It works but the display on Clients is...external only - the screen is glitched on Multiplayer - mind you I haven't tried in a few patches so it /could/ be fixed in Vanilla but i never saw any references to it in the change logs...
Mr. Monochrome [Hood Certified]  [author] 22 Nov, 2017 @ 3:36am 
@JuStX2

1. I didn't know the crane didn't/wasn't working in MP
2. I don't play MP
3. I would need someone else besides myself to test/check this broken crane.
4. Would you care to do so? Msg me and start up a server I can jump on as non-host and I'll check this out.
Myst Leissa 20 Nov, 2017 @ 5:15am 
Next on the to-do list: Fix the MML Crane on multiplayer for nonhost :p