Arma 3
635 ratings
Cartridge Cases
   
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Data Type: Mod, Server
Mod Type: Mechanics
File Size
Posted
Updated
138.096 KB
11 Nov, 2017 @ 7:46pm
12 Mar, 2019 @ 2:13am
28 Change Notes ( view )

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Cartridge Cases

Description
With this addon, the cartridges will not disappear any more.

Works on server-side or singleplayer

The mod is very simple. When the unit shoots, the mod calculates the end position of the cartridge case.
Mod uses a database of game configurations and works with all weapon mods.

The cases will be deleted if their number is more than the designated dynamic limit. This parameters can be changed.

Mod settings window in the pause menu or in cba addons settings.
Also settings can be changed by chat commands (#aacc help).
Only available for host-server or logged admins.
Setting are saved persistent in current profile.

Google Drive[drive.google.com] download link. Contains the current and obsolete builds.

Using this mod with 32bit arma can cause crash client.
205 Comments
For some reason, this specific mod breaks missions that use "BIS_fnc_missionSelector" scripts.
Tigerlover 28 Jul, 2023 @ 1:52pm 
Marc: I play Oldman a lot and did not get any problem with this mod.
JetfireBlack 2 Jul, 2023 @ 7:01pm 
Hi, would it be possible to add compatibility with the Global Mobilization CDLC?

It uses different memory points (cartridge_pos/cartridge_dir instead of nabojnicestart/nabojniceend), so something like _cartridgeStart = getText (configfile >> "CfgWeapons" >> _weapon >> "cartridgePos"); and _cartridgeEnd = getText (configfile >> "CfgWeapons" >> _weapon >> "cartridgeVel"); or similar solutions should™ work with GM and any other mod using custom memory points.

It would make this already amazing mod even more amazing.
x6Jack9x 28 Mar, 2023 @ 2:29pm 
Weird bug when in multiplayer, it works fine until you enter a vehicle. After you get out, no more cases only on my soldier. Every other AI have cases working.
LordBlueBaron22 12 Sep, 2021 @ 9:52pm 
@Cav I wish :(
Warhammer Actual 23 Jun, 2021 @ 8:44pm 
Has there been a client side version made yet ?:security::steamthumbsup:
Nilia 29 May, 2021 @ 10:09am 
We use this on our Server, every Player has the Mod installed but whe i change the Max Amount of Cases and if KI can drop them, it seems like it doesent apply. Does this mod only have to be installed Server side and no player can have it installed?
Blackburn 8 May, 2021 @ 9:35pm 
можешь добавить плиз возможность выставить таймер в настройках после которого гильзы будут удаляться
Nexi 6 May, 2021 @ 4:51pm 
there is a problem with some types of 5.56 bullets ther is a very shiny type that floats off the ground then falls after a refresh about a minute to a while later
Jinkis 5 Mar, 2021 @ 6:55am 
This mod has a 15-20 fps impact for us, even before any shots have been fired at the very beginning of a mission. Very strange.