Arma 3
Cartridge Cases
205 Comments
For some reason, this specific mod breaks missions that use "BIS_fnc_missionSelector" scripts.
Tigerlover 28 Jul, 2023 @ 1:52pm 
Marc: I play Oldman a lot and did not get any problem with this mod.
JetfireBlack 2 Jul, 2023 @ 7:01pm 
Hi, would it be possible to add compatibility with the Global Mobilization CDLC?

It uses different memory points (cartridge_pos/cartridge_dir instead of nabojnicestart/nabojniceend), so something like _cartridgeStart = getText (configfile >> "CfgWeapons" >> _weapon >> "cartridgePos"); and _cartridgeEnd = getText (configfile >> "CfgWeapons" >> _weapon >> "cartridgeVel"); or similar solutions should™ work with GM and any other mod using custom memory points.

It would make this already amazing mod even more amazing.
x6Jack9x 28 Mar, 2023 @ 2:29pm 
Weird bug when in multiplayer, it works fine until you enter a vehicle. After you get out, no more cases only on my soldier. Every other AI have cases working.
LordBlueBaron22 12 Sep, 2021 @ 9:52pm 
@Cav I wish :(
Warhammer Actual 23 Jun, 2021 @ 8:44pm 
Has there been a client side version made yet ?:security::steamthumbsup:
Nilia 29 May, 2021 @ 10:09am 
We use this on our Server, every Player has the Mod installed but whe i change the Max Amount of Cases and if KI can drop them, it seems like it doesent apply. Does this mod only have to be installed Server side and no player can have it installed?
Blackburn 8 May, 2021 @ 9:35pm 
можешь добавить плиз возможность выставить таймер в настройках после которого гильзы будут удаляться
Nexi 6 May, 2021 @ 4:51pm 
there is a problem with some types of 5.56 bullets ther is a very shiny type that floats off the ground then falls after a refresh about a minute to a while later
Jinkis 5 Mar, 2021 @ 6:55am 
This mod has a 15-20 fps impact for us, even before any shots have been fired at the very beginning of a mission. Very strange.
Mr.Ben 18 Feb, 2021 @ 7:05pm 
Would it be possible to add an option to have this run as a client side only mod? As far as I can see it would only need changes in a couple of places?
EliotXII 17 Feb, 2021 @ 8:19pm 
ty
King Carter 17 Feb, 2021 @ 4:56pm 
this mod is so great. keep updating it please
A  [author] 17 Feb, 2021 @ 5:14am 
after 2.02 release
A  [author] 17 Feb, 2021 @ 5:13am 
maybe one or two updates, nothing special
EliotXII 17 Feb, 2021 @ 2:54am 
intend to continue the mod?
=L.Y.H= 24 Jan, 2021 @ 2:36am 
BIG FPS DROP on huge battle scenario.
Six 30 Dec, 2020 @ 12:19pm 
Mod works. Its something I prefer to use always.
Yo Gabba Gabba! 24 Nov, 2020 @ 7:04pm 
What about caseless weapons like the MX?
RLC warrior 21 Sep, 2020 @ 10:25am 
the mod doesn't even load, i can't find it in the cba settings
playing on MP on a dedicated server
Tobi 14 May, 2020 @ 7:37am 
It seems to be broken as server-only mod. Singleplayer works fine.
When running as server-mod I can see the settings and everything just fine, even "#aacc debug true" is working, there is just no cases appearing.
Gregory 22 Feb, 2020 @ 2:45am 
Welp... It works in singleplayer, but when playing coop only one player and AI spanws casings... If other players are shooting there are not ejecting spent cases. Any ideas how to fix it?
Skankhunt42 15 Feb, 2020 @ 7:15am 
doesn't seem to work with LOGIC FSM installed
Cheeki Breeki 25 Jan, 2020 @ 4:49am 
@Livdsubset3
You need this client and server side in the -mod command line
Lividsubset3 21 Jan, 2020 @ 1:56pm 
Is this mod working for anyone with a server, i have recently added it to my server and nothing is happening
Skankhunt42 31 Dec, 2019 @ 11:39pm 
also getting this error
7:31:41 "@AACC: Not on the server side"
i assume its the reason why Im getting some bugs
Skankhunt42 31 Dec, 2019 @ 11:06pm 
Do I install this as a server mod or just as a mod one in the server command line?
Also noticed that when reloading with m240b from RHSUSAF it drops all the cases onto my position than having the cases pile up naturally next to me.
Brazzer 23 Nov, 2019 @ 6:00am 
Hello, reports this error in RPT:

"Sound: Error: File: A3\sounds_f\weapons\shells\5_56\Shellcase_556_Dirt_01 not found !!!"

Other than this works really well set serverside, thank you
myfran01 13 Sep, 2019 @ 9:30pm 
I noticed casings stay suspended in the air when fired from an elevated gun on vehicle .
Sniper-san 12 Aug, 2019 @ 10:05pm 
using #aacc_debug true and then #aacc_debug false sometimes fixes MP, seems to be a bit more iffy with the latest update
krabb 7 Aug, 2019 @ 8:08am 
Does this work for Vehicles like AT cannons and tanks as well?
MAC 2 Jun, 2019 @ 11:47pm 
Would it ever be possible to get the belt links to stay as well?
Reaper 5 May, 2019 @ 7:50pm 
"Works on server-side or singleplayer"
shiva chirr 8 Apr, 2019 @ 9:24pm 
is this server side only just wondering
GHOST 23 Mar, 2019 @ 11:41am 
@Ahroovi

Sorry for not explaining well, sometimes it's hard to make me understand, I'm sorry my English is not the best.
The Army testing and rejection Caseless Ammo, and instead began to test the CT Ammo (cased telescopic) with a good acceptance and possibilities of being adopted in the future, these ammunitions are similar, the only difference is that the CT ammunition ejects plastic case when firing.

Bohemia release ArmA 3 pointing to a futuristic conflict in the year 2030, I take advantage of it in several ways, to do something different, so that the weapons look more futuristic when using caseless ammo, incidentally improving performance, etc., etc.

But the truth is that nobody uses caseless ammunition, and it would be great if someone could correct and / or add this plastic case as if it were CT ammo.
Ahroovi 22 Mar, 2019 @ 7:09pm 
Caseless round>Drops plastic CASE
CASEless.
If it drops a plastic case, it is... cased. If it is caseless, nothing will drop (besides maybe a belt link). It's quite simple and literally in the name of the round/design.
GHOST 21 Mar, 2019 @ 10:37am 
@Cheesy Jesus, i understand that, but... when you shot a caseless round, drops a plastic case.
https://www.youtube.com/watch?v=LUZUGAS4rjM
Cheesy Jesus 21 Mar, 2019 @ 9:14am 
@GHOST, 6.5 caliber doesn't show up because it is a caseless round.
GHOST 21 Mar, 2019 @ 12:45am 
Caliber 6.5 dont work, maybe it's because of this latest update of A3?
A  [author] 12 Mar, 2019 @ 2:14am 
Done
chis2009diman 12 Mar, 2019 @ 1:56am 
The mod is installed,but the settings are not displayed, the old version worked fine.
EliotXII 18 Feb, 2019 @ 6:04am 
nice, could for more varieties of cartridges!
Luke Glanton 14 Dec, 2018 @ 7:59am 
I prefer Bullet Casings :)
Axebeard 21 Nov, 2018 @ 7:03pm 
Is this better or worse than Bullet Casings mod?
Sniper-san 27 Oct, 2018 @ 9:01pm 
still has a issue with multiplayer
HBAOplus 14 Jul, 2018 @ 5:58am 
Will you please make the ammo belt links stay on the ground for a longer time? Thanks in advance.
Benzec 6 Jul, 2018 @ 1:51pm 
Does this mod has impact with fps?
Sniper-san 14 Jun, 2018 @ 10:18pm 
having a bit of issues with it not working for friends in the server, use to be fine a few patches ago.
der_torm 12 Jun, 2018 @ 7:15am 
2 questions: 1. were are the options I cant find them in the pause bar menu neither in the addon options
2. Supports this mod shell ejecting from vehicles like for example the CUP Lav or the AMV7-Marshal