Total War: SHOGUN 2

Total War: SHOGUN 2

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FoTS Artillery Unit Pack T2 - Without Smoke Mod
   
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Tags: mod
File Size
Posted
Updated
12.021 MB
12 Jan, 2013 @ 9:11am
1 Jul, 2015 @ 11:34am
6 Change Notes ( view )

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FoTS Artillery Unit Pack T2 - Without Smoke Mod

Description
FoTS Artillery Unit Pack T2 - Unit Pack + Tweak Overhaul, Without Smoke Mod
To Download, Click Subscribe.
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Credits:
The entire American Civil War Mod Team.
http://www.twcenter.net/forums/forumdisplay.php?f=1627
Especially for
Primergy - Modeller
shokh - who gave me permission to use the Models
Mech_Donald - for Battlefield Smoke Mod
http://www.twcenter.net/forums/showthread.php?t=530923
Without them this mod would never be realized...
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As we know, In Fall of The Samurai, The Artillery, Queen of The Battlefield, Reigns Supreme
...Sadly, FoTS do not offer enough type of artillery...which my mod hopefully will...
I find the leap from Wooden Cannons into Rifled Wrought Iron and Steel Cannons a bit too... abrupt. May these become some decent stepping stones...
This is currently, from my limited knowledge, the Second Shogun Total War 2 Mod which uses some entirely new, Original, User-made models.
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Unit Roster
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> Bo Hiya Zutsu
The Return of S2TW old Fire Rockets in Boshin Era - It is cheaper for Daimyo to equip the masses with oversized fireworks than casting cannons...
>6lb Smoothbore Bronze Guns
Even though obsolete by western standard, these old-fashioned Guns are easy to procure, and lethal at its job.
>4 Inch Mortars
Practically the same even from The Sengoku Jidai era of the old, this weapon possess an ability other cannons couldnt - Firing in very high Angles and raining death from above...
>12lb M1841 Howitzer
Extremely effective in close-range, battle-proven in the battlefields of The American Civil War.
>Horse Light Gun Artillery
Team of Horses pulling Bronze "Yonkin Sanpou", they are fast in Battle and Campaign alike.
>Horse Howitzer Artillery
If guns not strong enough, try howitzers...
>12lb M1857 Gun-Howitzer "Napoleon"
Even though it bears the name of an Emperor, its popular amongst Shogunate Artillerymen...All explosive shells are called "Napoleons" by the Japanese Crews at the time.
>3 Inch Ordnance Rifles
Accurate, Deadly, Slender Black Beauty of Wrought Iron, They are light and stings hard.
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Fort Batteries
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Never assume the bombarded fort would never shoot back-This Mod grants Fortifications Artillery Garrison...
Starting from Makeshift Wooden Cannons, Fire Rocket Militias, and up to 4 Inch Mortar and 20lb Cannon Battery
Besieging Castles would be more challenging....
>Fire Rocket Militia
Artillery Range; Matchlock Towers
>Fort Wooden Cannons
Stronghold; Fortress
>Fort 4 Inch Mortar Battery
Castle; Citadel; Star Fort
>Fort 20pdr Cannon Battery
Artillery School; Artillery Academy; Arsenal; Gatling Tower; Star Fort
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FOTS Artillery Tweaks v.3
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Changelog:
-Increase Parrott and Armstrong Guns Range to 750, but with a small decrease in accuracy and reload time
-Decrease Wooden Cannon Range to 400
-Increase Parrott and Armstrong Pulling Horse to 6. Realistically, 2 Horse wouldn't be strong enough. Gameplay wise, better mobility for Artillery.
-Orbital Artillery Fix
Long Range Fire Support now come in shallower angle, not Orbital like Vanilla.(Vanilla 60 degrees, Tweaked to 30 degrees)
-Parrott and Armstrong Gun Maximum Elevation Reduced
Now Fires in Shallower Angle.
-Combined Artillery Train HP Reduced
From 50 to 15, now easier to kill
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Improved Shots and Shells Dynamics.
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Roundshots punch bigger holes in formations than in Vanilla
Roundshot Impact kicks possibly-injuring pebbles everytime it bounces.
Added Simulated Fuse Defects for Round Shells.(Hey Its hard to set time fuses right...)
It Could be a dud...Or the shells explodes prematurely...So Interesting situations like this can happen: A Shell Incoming...No it fell short...but wait it bounces, not exploding...Oh, It Bounces over the heads...Is it a Dud? nope, it explodes right over them...
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NOTES - T2 Version
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Includes Tweaks V.3; Modify existing stats. Not Compatible with most Overhaul Mods
Do Not Include Battlefield Smoke Mod by Mech_Donalds

The Infamous Sound Bug...Should that happens, use Sinfonia Semplice Tool. Download Here:http://www.twcenter.net/forums/showthread.php?t=544459

Check My other Mods Here
65 Comments
Hjack9090 4 Feb, 2024 @ 8:07pm 
I'm gonna use (Part of) this mod in a modpack I'm making, please let me know if you want it taken down and I can do so.
Haze22 8 Feb, 2023 @ 6:44am 
Same issue, I seem to be unable to recruit any units added at Level 2 gunnery range yet the units do exist in garrisons and tech. No radious unit pack installed
Grasshopper K 7 Nov, 2021 @ 3:22pm 
(I should specify Radious unit pack 3, sorry)
Grasshopper K 7 Nov, 2021 @ 3:22pm 
I have noticed, this appears to not fully work with the Radious infantry mod (I've had no clue with trying to work out if it's an issue with how this mod affects the recruitment buildings, or whether the Radious infantry mod causes the issue). With both mods installed, it's no longer possible to recruit any howitzers. But it doesn't remove the unit files, so it's still possible to use any previously recruited howitzers on the map. Ie. The game isn't crashing like it normally would when loading a save; with any building or unit from a mod is in the save. While said mod is not installed.
l0rf 1 Feb, 2018 @ 7:17am 
Dude, what's your problem? There's a version with smoke and one without, just get that if you don't like the smoke removal? For some it causes issues so I commend the mod author for making this version on top of the other one.
Duke 9 Jan, 2017 @ 5:50am 
two horses are enough
shaggy090 15 Mar, 2016 @ 7:39pm 
ive downloaded this mod and the one with the smoke and both work for a bit then after a certain number of battles it will crash when i try to fight a battle,is it because im also using it with darth mod? will it work better if i load the game without darthmod?
Suzuha 22 Jul, 2015 @ 9:27pm 
Compatiable with Radious?
The_Yogi  [author] 1 Jul, 2015 @ 11:53am 
UPDATE
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- Destructed Mortar and Cannon models fixed

- Mortars cannot be aimed in 3rd Person (its futile anyway, players can't set fuse)

- Much weaker Fire Rocket explosion - now it won't be powerful enough to fling men like it used to
ANKH 15 Apr, 2015 @ 7:55pm 
The explosives need to be nerfed big time since they were historically never explosive anyway. They were just fire arrows http://en.wikipedia.org/wiki/Bo-hiya